Supercell is about to start their maintenance to roll out Clash Royale April 4 Update, and here we have the full patch notes. This new patch is called as April 2022 Balance Changes, and as you can tell, it basically includes balance adjustments and other tuning changes. To summarize, several cards like Mirror, Golden Knight, Ice Spirit etc. have been buffed, while Archer Queen, Valkyrie, Ram Rider etc. has been nerfed.
All the relevant information you may need to know regarding the Clash Royale patch notes for April 4 Update maintenance is covered below in the next section. The following new changes will be applied as soon as the servers will come back online.
Clash Royale Patch Notes: April 4 Update
Here are the official patch notes for Clash Royale April 4 Update that is now rolling out to all the supported platforms of the game:Related: Clash Royale Redeem Codes (2022)
- Now gives +2 level instead of +1 level ☝️
Mirror has been a weak card forever and considered more as a situational surprise card. With this change, we hope it will make it a solid choice and spice up deck building.
- Dash Range: ☝️ (5 -> 6)
- Dash Chain stops whenever he reaches a Tower
The previous nerf was a bit too harsh, so we’re reverting part of it!
Stopping his Dash Chain when reaching a Tower will make him more predictable while bringing more Tower damage value. But the King Tower activation will be harder to do.
- Hit Speed: ☝️ (7% faster)
- Hitpoints: ☝️(+7%)
Poor Giant Skeleton hasn’t been able to find a place in the arena yet.
Our goal is to make him a viable win condition, so we added more survivability for him to reach the Towers more easily.
- Hit speed: ☝️ (+9%)
Archers have been underused recently. They changed their bows’ strings and should now compete again with other range units.
- Freeze duration: ☝️ (+30%)
We want to provide more distinct use for the Ice Spirit compared to his counterparts the Electro Spirit. With that buff, the Ice Spirit should be used for longer unit control, while the Electro Spirit will be for crowd control and shorter stun/retarget.
- Spawn rate: 👇 (5% slower)
The card made a strong comeback with the last rework… Too strong actually. We’re tuning it a bit down.
- Slow effect: 👇 (-85% -> -70%)
The Ram Rider is great to counter-attack, but the slow effect is too strong, making the affected units barely move.
This nerf should still keep the effect significant while removing the feeling of “rooting” a card.
- Ability hit speed boost: 👇 (+200% -> +180%)
The Queen is still dominant in the Arena despite the previous nerfs.
We think her hitpoints are in the right place, so her ability seems like the best candidate for a change.
- Spawned skeletons: 👇 (-1)
After the Giant’s buff and Mother Witch’s nerf, the Graveyard has gained too much strength in the past few months.
We’re adjusting his power by removing Barry. Sorry, Barry.
- Hitpoints: 👇 (-4%)
The Valkyrie has been the most used mini-tank in the game for a long time. With this sight nerf, we hope that she’ll be less of a jack-of-all-trades Card and leave space for her counterparts.
- Spawn damage: 👇 (-20%)
Despite his classy deploy jump being his main feature, it’s frustrating for many players that he can destroy a whole push at the bridge and then go for a counter-attack.
He is heavily used in the lower trophy range and not so much at the top of the ladder, so nerfing him too much would make the card unusable. With this nerf, players will need to time their deployment a bit more and perhaps add more support cards to counter an opponent’s push.
- +1 Elixir at destruction 🔄
- Duration: 👇 (70s -> 65s)
- Elixir generation: 👇 (8.5s -> 9s)
The Elixir Collector is truly a unique Card but has had a low usage rate for quite a long time now.
Adding 1 Elixir at destruction should bring better tradeoffs for spells. It will generate the same total Elixir as before (8).
- Elixir cost: 🔄 (8 -> 7)
- Hitpoints: 👇 (-15%)
- Damage: 👇 (-15%)
The Electro Giant has been too punishing to play against if you were not carrying a building in your deck. He’s now cheaper, but also less tanky, making him easier to counter even without buildings. He’s also taking the spot of a 7 Elixir tank, which was previously empty.
Note: his damage nerf doesn’t apply to his reflected damage, which is still the same as the Zap spell.
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: Clash Royale