Aragami 2 Update 1.0.28069 Patch Notes | Bug Fixes

Lince Works has just deployed Aragami 2 Update 1.0.28069 and we have the complete patch notes for your reading pleasure. The update is the first major patch of the game and fixes most issues players have been reporting lately such as the vaulting loop.

The update is available globally as a mandatory download. You can find all the relevant information for Aragmi 2 Patch Notes: Update 1.0.28069. The file size of the update has not been released just yet. The Xbox and PlayStation versions of the update will be coming out in a few hours.

Aragami 2 Patch Notes: Update 1.0.28069

Here are the complete patch notes for Aragami Update 1.0.28069 coming out on all supported platforms:

Dear Aragami fans and players,

First of all, we’d like to thank you for your patience and understanding during the last couple of weeks as we worked hard on fixing all the bugs and issues you’ve been reporting since launch. 

This is the first big update the game will receive and will fix most of the issues you’ve been reporting lately, but we’re not done yet. We are committed to keep working on fixing bugs and crashes to make sure you enjoy the game regardless of the platform.

Hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date about the progress being made on Aragami 2. 

Thanks again for your support.

The Lince Works team

New
  • Players can now pause the game when playing single player.
  • Game now enters slow motion when opening the Ability / Item Wheel.
  • Added new tutorials to introduce enemy types and special objectives.
  • Added keyboard mapping screen on PC platforms.
  • Added setting to disable automatic target lock when attacking.
  • Added setting to automatically target a parried character.
  • Added setting to toggle Slow Motion when using the power wheel.
  • Added setting to disable HUD for Available Actions.
  • Added player noise visual feedback to enemy awareness HUD.
  • Added idle player animations for blacksmith and dye shop.
  • Added some current mission info in Status Screen.
  • Medals that can’t be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
  • Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
  • Added button and key shortcuts to swap to next/previous item/power
  • Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
  • Added Vertical Sync setting in consoles to remove Screen Tearing.
Fixes
  • Player stuck in a vault loop when vaulting just after grabbing a body.
  • Parry failing to trigger while staggered or blocking enemy attacks.
  • Enemies block shurikens / kunais even when unaware of the player position.
  • Player can throw corpses through walls.
  • Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
  • Player can glitch through the player house early in the story.
  • Enemy fire area attacks hitbox hitting players jumping.
  • Target Lock targeting enemies very far away from the character and/or failing to target close enemies.
  • Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
  • Player stuck in a fall pose when performing an aerial elimination.
  • Healing VFX shouldn’t trigger when at full health.
  • Player clipping through the floor/wall when vaulting.
  • Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
  • Solved online multiplayer invitations failing and lobby discovery.
  • Player could get stuck on top of a rope trigger.
  • Hard Landing would sometimes teleport the player to another position.
  • Citizens and Slaves were spawning in T-Pose.
  • Player could use Shadow Powers and items on Akai and Nobu.
  • Various minor multiplayer fixes.
  • Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M24, M40, M51 among other missions.
  • Improvements to cutscene visual fidelity.
  • Removed constant wind affecting player cloth in Kakurega Village.
  • While carrying a body and on top of other bodies, interactions can become unavailable.
  • Improved Combat Jump behaviour.
  • Sync issues with combat music.
  • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
  • Multiple fixes in Fire Capital location.
  • Multiple fixes in Mine location.
  • Multiple fixes in the Fire Palace location.
  • Scene blinking for a single frame after cutscenes.
  • Issues with mouse sensitivity setting not being saved.
  • Mission 40 scripting issues.
  • Issues with loot spawners.
  • Player could carry a corpse through a wall in some cases.
  • Issue with clients not being properly reset after cinematics.
  • Multiplayer T-Pose fix.
  • Momentum upgrade not working in multiplayer.
  • Final battle desync issues.
  • Issues with Dark Flame not working properly.
  • Final encounter combat takedown animation glitch.
  • Functional fixes in Kakurega Village.
  • Chameleon ability delays inconsistency with upgrade.
  • Minor improvements to cinematics and some dialogues.
  • Knocked out enemies dying when dropped to the floor from low height.
  • Button prompts disappear in some specific situations.
  • Momentum could kill civilians.
  • Mission 20 scripting issues with cinematic actor spawning.
  • Floating Essence Crystals in Mines.
  • Player doing a climb animation when falling on a steep floor.
  • Issues with stealth covers (grass) in Mountain.
  • Player freezing when knocking out an enemy while an eavesdrop action is available.
  • Shade ability not working for clients.
  • Torchbearer spirit link lines not visible in Shadow Vision for clients.
Changes
  • Stamina and Vitality are now infinite in Kakurega Village.
  • Changes to Enemy Citizen Animations.
  • Increased enemy peripheral vision.
  • Removed body inverse kinematics in player dialogues.
  • Updated outdated Tutorial videos.
  • Mesmerize can now be used in combat.
  • Changes to the interaction system so that items can be interacted even if they end up out of view.
  • Momentum will now trigger on alerted enemies if they are in range of the original target.
  • Rebalance of enemy hearing in relation to player movement.
  • Scorcher fireballs have now more movement attraction toward players.
  • Added facial animations to various cinematics and enemy animations.
  • Rebalanced final encounter to provide a more suitable challenge.
  • Changes to score event management to try and solve remaining issues with enemies killed calculations.
Multiplayer fixes
  • Solved online multiplayer invitations failing and lobby discovery.
  • Various minor multiplayer fixes.
  • Sync issues with combat music.
  • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
  • Issue with clients not being properly reset after cinematics.
  • Multiplayer T-Pose fix.
  • Momentum upgrade not working in multiplayer.
  • Final battle desync issues.
  • Shade ability not working for clients.
  • Torchbearer spirit link lines not visible in Shadow Vision for clients.

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Lince Works

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Editorial Staff
Editorial Staff at BRGeeks.com is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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