Arma 3 Update 1.4 Patch Notes | Global Mobilization

Bohemia Interactive just deployed this new Arma 3 Update 1.4 “Global Mobilization” and here are the complete patch notes list. This update seems to be a major one considering the amount of new content added to the game. We have covered the entire list in the next section below, right after the jump.

You can now update and install Arma 3 Update 1.4 directly off Steam. It should start downloading as soon as you start the client. All the relevant details you might want to know has been covered in the full notes below. The update file size you need to download for this patch is around 20GB.

Arma 3 Update 1.4 Patch Notes

Here are the official patch notes for Arma 3 Update 1.4 that is now rolling out to all the supported platforms of the game:

New Content:

Added: GE Army M109G

Added: GE Army BrPz1 (Bridgelayer)

Added: GE Army 110mm SF LARS 2

Added: GE Army Lkw 7t mil gl – Container 

Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)

Added: DK Army M109

Added: DK Army BrPz1 (Bridgelayer)

Added: GC Army 2S1

Added: GC Army BM-21

Added: GC Army 2P16

Added: PL Army 2S1

Added: PL Army BM-21

Added: PL Army 2P16

Added: BrPz1 Bridge

Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)

Added: 155mm DM602 ICM  Howitzer Ammunition (also available via Zeus FS)

Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)

Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)

Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)

Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)

Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)

Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)

Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition

Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)

Added: 3R9 SRBM with HE Frag (also available via Zeus FS)

Added: 3R10 SRBM with 3N14 Nuclear Warhead (Estimated ingame yield at 0.4kt)

Added: 110mm rockets as placeable objects

Added: 122mm rockets as placeable objects

Added: Luna rockets as placeable objects

Added: Laiktika PLC3A camera (Functions as Binocular)

Added: Sunglasses (West German Army issue)

Added: 5.56×45 M196 Ball-T ammunition

Added: DM1233 AT-2 AT mine

Added: PFM1 AP mine

Added: PTM3 AT Mine

Added: Ammo supply variant of the ACE II shelter

Added: Ammo supply variant of the LAK shelter

Added: Luftwaffe Rank Insignia to West German Units

Added: New ZEUS module to Change Vehicle Loadout (Ammo)

Added: Coop 04 Ninjas

Added: SC 16 Warlords (Klinze) (Summer & Winter versions)

Added: SC 16 Warlords (Rennau) (Summer & Winter versions)

Added: SC 16 Warlords (Velpke) (Summer & Winter versions)

Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)

Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)

Added: SC 16 Warlords (Western Half) (Summer & Winter versions)

Added: Small Shell Heap 122mm

Added: Large Shell Heap 122mm

Added: 155mm Shells on a pallet

Added: Various small, medium, and large ammo box constellations as new objects

Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions

Content Changes:

Changed: East and West German tents can now enable a medical symbol

Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.

Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.

Changed: AI path points to Tent 5x5m

Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: “Fla-SFL 23-4V1”

Changed: 100mm D10T Reload sound

Changed: 105mm L7 Reload sound

Changed: 73mm 2A28 Autoloader reload sound

Changed: 76mm D56T Reload sound

Changed: GSSZ 70 fence elements placeable in editor

Changed: colorOutside parameters to Weferlingen outsideTerrain config classes

Changed: affectedByWind config entry to flare base class (2.04 compatibility)

Changed: Adjusted Ballistic and Flak Vest protection classifications

Changed: All “Flatbed” truck variants have platform cover hidden by default now

Changed: BTR60 transport capacity increased to 8 (not including FFV positions)

Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.

Changed: Campaign Missions “All Cats Are Grey by Night”, “No Smoke Without Fire” and “The More the Merrier” now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission “Murphy’s Law”)

Changed: Color of SPG-9 propellant charge from grey to green

Changed: Enabled scenario parameters in GM ZEUS missions

Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.

Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment

Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn

Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn

Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn

Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark ’90s assets

Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets

Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of enemy garrison to use SPz 1A2

Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise it remains equipped.

Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected

Changed: GE 80s Vests “Gear, Leader, SMG” and “Gear, SMG” now selectable in Arsenal

Changed: GE SF Squad Leader Handgun (P1 -> P2A1)

Changed: GM M16/C7 rifles now accept the large capacity base-game magazines

Changed: Refactored GM recoil into base class gm_recoil_base

Changed: Firearm recoil overhaul (standalone classes)

Changed: KPz1 Loader default position changed to turned out on the AA MG 

Changed: T-55 Loader default position changed to turned out on the AA MG

Changed: M16A1 default magazine changed to 20rnd M193 Ball

Changed: M2 AI dispersion increased

Changed: M2 Cursor Type

Changed: Removed ability to set “Service Branch” for East German Field Service Uniform soldiers. (Dress Uniform still allows it)

Changed: Adjusted M62 shape slightly to be wider

Changed: SEM35 Backpack can now be retextured

Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1

Changed: Service Branch color for West German Armored Recon is now more golden/orange

Changed: Shell config refactor

Changed: Truck 5t, 10t crew proxy optimization

Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)

Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)

Content Fixes:

Fixed: “None” service branch can now be selected for GE and GC units.

Fixed: 23x115mm NS-23 ammo had wrong initspeed configured in their magazine

Fixed: 25x152mm ammo magazines had initspeed to high

Fixed: BMP1 Maljutka reload animationsource

Fixed: BPz2 gunner view No mirror surface visible in mirror

Fixed: BTR60 front row cargo seats are now useable

Fixed: Beacon lights no longer remain turned on when vehicle gets destroyed

Fixed: Displayname of civilian ural truck

Fixed: East German white smokeshell now has white smokeshell model and preview image

Fixed: F (Yellow) formation insignia now listed with the other F formation insignias

Fixed: G3 reload mag + isempty bolt pokes out of weapon

Fixed: G3 rifles no longer have dirt hit effect when shot at

Fixed: G36 can no longer be penetrated by small caliber arms

Fixed: G36 reload mag + isempty bolt pokes out of weapon

Fixed: GE Military Police vest no longer clips with GE 90s uniform

Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open

Fixed: Typ 1200 Interior sounds

Fixed: K125 was not able to adjust the license plates

Fixed: KPz1A3 coaxial MG3 muzzle flash offset

Fixed: KPz1A3 wreck shadowlod artifacts on barrel

Fixed: KPz1a5 turret camo net not able to change textures

Fixed: M113A1DK had crosshair not following aim in 3rd person view

Fixed: MG3 vehicle variant missing polygon

Fixed: MG3 vehicle weapons removed lockability

Fixed: MN111 popup when disarming mine

Fixed: Odometer now has random starting value again

Fixed: P601 broken wheel hub mesh

Fixed: P601 mirrored nation insignia on the left

Fixed: PNMK useraction for Trimvane not functional

Fixed: PT76 shadowlod bug on gunner hatch

Fixed: RPT message created by water barrier fence objects

Fixed: SG5 smg no longer have dirt hit effect when shot at the gun

Fixed: SG5SD full auto was missing interior shot tail sounds

Fixed: SPz1 wreck and camonet are not able to change textures

Fixed: Skot inverted door_2_1 animation

Fixed: T55 camo net not able to change textures

Fixed: T55 variants all shared the same arsenal/garage image

Fixed: Texture artifact on East German Field Service Uniform

Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle  

Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)

Fixed: Ural 375D cargo wreck shadowlod

Fixed: Ural 4320 Cargo last lod UV

Fixed: Winter GE SF Grenadier had the wrong editor preview picture

Fixed: Wrong radio reporting name (“namesound”) assigned to SPz1

Fixed: ZSU23-4 gun memorypoints not correctly aligned

Fixed: Ural 4320 civilian variant, removed winch and camo net customization option

Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in virtual garage

Fixed: C79 geometry holes in the lens

Fixed: Truck 0.5t mil gl LATGM – Beacon is not visible in 1st person

Fixed: GSSZ70 fence and pole missing preview images added

Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod

Fixed: Truck gel. 5 MP canister removed from wreck shadow lod

Fixed: BRDM2 camo net only partially retexturable

Fixed: F73 compass was very difficult to move on the map

Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests

Fixed: KPz 1A5 – Loaders hands on mg are in unnatural positions

Fixed: Pt76 using 2p16 support rollers

Fixed: RPK 75rnd magazine offset by 0.002

Fixed: RPT message from GC 5×5 Tent

Fixed: Recentered Mi-2R’s spray position

Fixed: SpPz2 rear driver hatch animates through the periscope

Fixed: TPz1 Trim Vane mission insignia in wrong named selection


If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Bohemia

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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