Astria Ascending Update 1.04 Patch Notes on November 15

Artisan Studios has just deployed this latest Astria Ascending Update 1.04, and we have the full patch notes for this release just for you. There have been many bug fixes and tons of improvements made to the game in this update.

 You should be able to download the patch right now with no server downtime. Let’s find out what changes this update brought in the next section. You can find all the relevant information for Astria Ascending Update 1.04 down below.

Astria Ascending Patch Notes: Update 1.04

Here are all the patch notes for Update 1.04 for Astria Ascending:

Hello! Thank you so much to everyone who has supported us so far, whether through wishlisting, buying, streaming, and playing Astria Ascending, or even giving us feedback on what you like so far or want to see improved.

Here’s the list of the changes occurred in the patch v1.0.107 which comes in addition to the patch v1.0.105.

Added / improved

  • An option added to change the resolution of the game and the possibility to put the game in window mode
  • Decrease of the escape success rate
  • Possibility to hide the mouse cursor while using gamepad
  • Added a trap to prevent inifinite falling in Sagittarius Temple
  • Collision added at the end of the dungeon in the Virgo Temple and active display adjusted
  • Increase XP output when playing on Hard mode
  • Cursor visibility now hidden when using controller

Fixed

  • Fixed the Monsters order in the journal
  • Fixed the Monsters IDs in the journal (ROUGE)
  • Fixed the monster’s name of the Hunt 15
  • Fixed equipment bonus stats (percent instead of value) (ROUGE)
  • Fixed the Hunt 20 difficulty
  • Fixed the fight loop when fleeing from hunt 16, 17 and 19
  • Fixed the Hunt 19 (being immune to WEAK)
  • Fixed the issue with the Wandering Merchant’s name/position in the shop
  • Fixed achievements “Star-Crossed Lovers” (Aries Chapter 11), “The World After” (finishing the game) and reduced difficulty of the shmup score achievement
  • Fixed the issue of being able to play J-Ster before getting the tutorial
  • Fixed the clouds disabled in towns
  • Fixed off-camera collision
  • Fixed the side quest Motivation Sought that puts you into an infinite loop
  • Fixed the issue of using a charged water stockage with a charged water ring makes lose your charge
  • Fixed the Smoke VFX in Vetira
  • Fixed the clouds that weren’t appearing properly in Ranta
  • Fixed the issue of the Eko Wushu’s weapon not updating in the menu
  • Fixed the duplicate Guild in Arsion
  • Fixed the spelling mistakes in hunts descriptions
  • Fixed the side quest “Weakness of the Noises” that couldn’t be completed in some cases
  • Reordered some monsters in the Journal that were incorrectly displayed at the beginning of the list, and corrected the displayed location of some of them
  • Fixed the HP Spend which don’t work when cast by a summon
  • Fixed fleeing position The player will not be blocked when spawning after fleeing the Hunts 3, 4, 9, 12 and 14.
  • Fixed a J-Ster trigger in Zeft Heights (activated it at chapter 14 instead of 2)
  • Fixed the “Accumulate” Loop on Hunt 8
  • Fixed the bug with system language set in turkish
  • Fixed job entries in journal
  • Fixed missing sounds on monsters
  • Fixed graphic bug in Dagmar’s cutscene
  • Fixed the target of a summon’s skill : the summon skill “Courage” could only be cast on the enemy instead of the summon
  • Fixed the skill “Gate of Heaven” which was not working as intended
  • Fixed balancing of several enemies
  • Fixed the water ring position in the Scorpio Temple
  • Fixed Missing Token (168 / 169 / 166) loot on Wilkyte, Wilkyte the Mediator & Chimera bosses
  • Fixed the side quests counter in the game settings (since the removal of Aries Temple part 2 as a side quest, the number was wrong)
  • Fixed a bug in Taurus map (hunt appearing from rift)
  • Fixed a missing dialog for Belza during the quest “The Dark Spirit”
  • Fixed possibility to do Aries temple before objective “go to Dagmar house”
  • Fixed “entrance” on all save slots on PS4/5
  • Fixed ach skill/status values
  • Fixed the bug of the spider web bridge reappearing in the Taurus temple
  • Fixed feedback with quest dialogs
  • Fixed enemies reappearing in air road
  • Fixed the calcul of gears stats
  • Skill restore mp is now only available in battle
  • Fixed analyse reseting monster log details
  • Fixed the missing quest achievements
  • Fixed achivements for the J-STER
  • Fixed physic on create scorpio
  • Fixed time rift bait ability
  • Added various other minor fixes

We’ll let you know about what’s coming next as soon as we can. We’re a small indie team and we’re doing our best to listen all of your feedback and work on it! 🙏

Thanks again for your support!


If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Steam

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Umer Cheema
By day, Umer loves writing about games and talking about them; by night, he is an avid gamer that loves playing League of Legends and RTS games. Being a massive fan of Metal Gear Solid, you'll find Umer always praising the legendary Hideo Kojima.

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