Black Desert Update 1.84 Patch Notes on June 8

Pearl Abyss has just released Black Desert Update 1.84 and we have the complete patch notes for you to read. The new update primarily includes changes to the Central Market with new content being added alongside bug fixes and stability improvements as well.

Since the maintenance period for the game is now over, you should be expecting the update to be popping up any time soon on all supported platforms. It will be a mandatory download that is available globally. This patch has a file size of about 778.32MB in total and includes 57 updates.

Black Desert Update 1.84 Patch Notes

Here are the official patch notes for the update:

Revisions to the June 8 Update Details

| SYSTEM● Changed the standard for how prices change for weapons of the same group in the Central Market as follows: ※ For weapons that share the same group, if there is a pre-order of a weapon of the same group listed at a higher price, then you cannot sell a weapon of the same group at a price lower than this pre-order price.

BeforeAfter
Adjusted to the weapon with the highest deviation between its Market Price and Set PriceAdjusted to the Average Price trends of the same weapon type

The rules regarding how prices adjust in the Central Market have been changed. Currently, weapons are considered as a single item (Group) regardless of class. But even after the update on April 21, there was an issue where the market price could change drastically if the prices of certain weapons increased compared to the standard price. As a result, we’ve changed how prices for the same weapon fluctuate by making the price vary depending on the amount traded so that the price of the same weapon does not change according to specific transactions. Furthermore, for items with a high value (price of 20 billion silver or items listed below) at the current standard (as of June 7), we’ve changed the said items to appear 15 minutes after being listed on the Central Market and for a World message to appear at the same time. (If said item has a pre-order, a separate notification will appear. The wait time for the items may take from 14 to 15 minutes.)

Lastly, we are developing additional authentication steps using features such as OTP for listing or buying items above a certain price on the Central Market. Unfortunately, we were not able to introduce them today, since we required time to implement and test them, but we are doing our best on developing it. Additionally, if we see that this patch falls short, we will look into making exceptions on how price changes for certain items.● Added a delay of approximately 15 minutes when listing certain items and items with a Set Price of 20 billion Silver or higher on the Central Market before they become available for purchase. 

 – Once certain items including those with a Set Price of 20 billion Silver or higher are queued to be listed, all Adventurers will be alerted by a notification displayed on the upper middle part of the screen.
– To ensure a safer exchange, orders for certain items (including those with a Set Price of 20 billion Silver or higher) placed by (Waiting) Adventurers at the same price, but not necessarily at Max Price, will be carried out not by a first-come basis but in random order.
– If the item failed to be listed, the item itself will be returned to your Central Market Warehouse.
– You will need to wait approximately 1 minute before you are able to relist an item that failed to register after the 15-minute wait time.
– If an item you placed a pre-order for is placed in the queue, you will see a UI displayed on the bottom right-hand part of your screen displaying the relevant item name and listed time.
– Once the queued time is over, the item’s transaction will be carried out just as before.
– You can only register 1 item with the same name and enhancement level at a time.
– The aforementioned rules will also apply to the following items even if their Set Price is not at 20 billion Silver or higher: OpenLast updated: 6/8 11:20 (GMT+8)


Hello, Adventurers.

Here are the updates made to Black Desert on June 8, 2021.

(Patch size: approx. 759.44 MB)

※ Please refer below for more details.


Contents

    1. Events

    2. New and Improvements

    3. Changes & Fix

EVENT

Event 1. One Step Closer to Mythical Arduanatt!

Event Period

– June 8, 2021 (Tue) after maintenance – June 23, 2021 (Wed) before maintenance

[More details]

Event 2. Waves of Special Attendance Rewards!

Event Period

– June 9, 2021 (Wed) 00:00 – July 4, 2021 (Sun) 23:59

[More details]

Event 3. BLACK DESERT X BUGATTI: A Collaboration Comparable to None 

Event Period

– June 8, 2021 (Tue) after maintenance – July 7, 2021 (Wed) before maintenance 

[More details]

NEW & IMPROVEMENTS

● Flashing Light – Fixed the issue where the backward movement of the skill would be shorter if it was used after hitting Bloodthirst: Katana Shower.

● Shout to the Sky III – Changed the following buff effect to not stack.

– Recover +150 HP every 2 sec for 10 sec (Applied to self and allies)

● Succession : Arid Assault – Fixed the issue where the Bound effect was applied even when the skill was used while on cooldown.

● Changed the Overcharged state to no longer apply for skills used on cooldown. Consequently, the following skills’ descriptions have been changed.

– Awakening: Ancient Kibelius

– Shock Relay

– Lightning Surge

● Bolt – Fixed the skill to now display the beginning animation when used during the Overcharged state.

ITEM

● Fixed a typo for Contract: [Head Storage Butler] Sebastian.

● Changed the item description of Treasure Map of a Sailor to say “Press RMB to use”.

● Changed the item description of Treasure Chest of a Sailor to say “Press RMB to use”.

● Changed the item description of Material Box for Some Ship to say “Press RMB to use”.

QUEST & KNOWLEDGE

● Fixed the quest descriptions for [Daily] Ravikel’s Test and [Daily] For the Serendian Soldiers.

NODE/CONQUEST WAR

● Added Impeccably Polished Stone and Fine Black Stone Powder to Node/Conquest War, which can be used to repair Fort/Command Post/Field HQ for a greater amount of durability.

– All Fort/Command Post/Field HQ consume 1 item to repair, and requires the same amount time to complete.

ItemUsageCrafting Method
Impeccably Polished StoneNode/Conquest WarFort RepairPolished Stone x10Rough Translucent Crystal x5Clear Liquid Reagent x1  Heating
Fine Black Stone PowderConquest WarCommand Post/Field HQ RepairBlack Stone Powder x10Rough Translucent Crystal x5Clear Liquid Reagent x1  Heating

● The max durability and DP increased for Node/Conquest War Fort/Command Post/Field HQ and other annexes including Flame Tower/Hwacha are as follows:

Forts and Annexes
Fort/Command Post/Field HQFor Node War:Square Fort (Tier 1) – Max Durability +33%Square Fort (Tier 2) – Max Durability +50%Strong Square Fort (Tier 3) – Max Durability +60%Sturdy Square Fort (Tier 4) – Max Durability +67% For Conquest War:Square Fort – Max Durability +67%Strong Square Fort – Max Durability +39%Sturdy Octagonal Fort – Max Durability +25%Command Post & Field HQ – Max Durability +17%
Recovery CenterFor Node War:Recovery Center (Tier 1) – Max Durability +36%Recovery Center (Tier 2) – Max Durability +33%Recovery Center (Tier 3) – Max Durability +22% For Node/Conquest War:Recovery Center (Tier 4) – Max Durability +14%Recovery Center (Tiers 2-4) – DP +167%
Cannon ObservatoryFor Node War:Cannon Observatory (Tier 1) – Max Durability +36%Cannon Observatory (Tier 2) – Max Durability +33%Cannon Observatory (Tier 3) – Max Durability +22% For Node/Conquest War:Cannon Observatory (Tier 4) – Max Durability +14%Cannon Observatory (Tiers 2-4) – DP +167%
Elephant NurseryFor Node War:Elephant Nursery (Tier 1) – Max Durability +36%Elephant Nursery (Tier 2) – Max Durability +33%Elephant Nursery (Tier 3) – Max Durability +22% For Node/Conquest War:Elephant Nursery (Tier 4) – Max Durability +14%Elephant Nursery (Tiers 2-4) – DP +167%
Supply DepotFor Node War:Supply Depot (Tier 1) – Max Durability +82%Supply Depot (Tier 2) – Max Durability +83%Supply Depot (Tier 3) – Max Durability +89% For Node/Conquest War:Supply Depot (Tier 4) – Max Durability +82%Supply Depot (Tiers 2-4) – DP +167%
Indomitable Flag FactoryFor Node War:Indomitable Flag Factory (Tier 1) – Max Durability +5% For Node/Conquest War:Indomitable Flag Factory (Tier 4) – Max Durability +5%Indomitable Flag Factory (Tiers 2-4) – DP +100%
Indomitable FlagFor Node War:Indomitable Flag (Tier 1) – Max Durability +5% For Node/Conquest War:Indomitable Flag (Tier 4) – Max Durability +5%Indomitable Flag (Tiers 2-4) – DP +200%
Wooden Fence GateFor Node/Conquest War:Wooden Fence Gate (Tiers 1-4) – Max Durability +20%
Flame TowerFor Node War:Flame Tower (Tier 1) – Max Durability +19%Flame Tower (Tier 2) – Max Durability +34%Flame Tower (Tier 3) – Max Durability +43%Flame Tower (Tier 4) – Max Durability +49%Flame Tower (Tier 1) – DP +100%Flame Tower (Tier 2) – DP +200% For Conquest War:Flame Tower – Max Durability +43% For Node/Conquest War:Flame Tower (Tiers 3-4) – DP +300%
HwachaFor Node War:Hwacha (Tier 1) – Max Durability +19%Hwacha (Tier 2) – Max Durability +34%Hwacha (Tier 3) – Max Durability +43%Hwacha (Tier 4) – Max Durability +49%Hwacha (Tier 1) – DP +67%Hwacha (Tier 2) – DP +150% For Conquest War:Hwacha – Max Durability +43% For Node/Conquest War:Hwacha (Tiers 3-4) – DP +234%
Enhanced Flame TowerFor Node War:Enhanced Flame Tower (Tier 3) – Max Durability +32%Enhanced Flame Tower (Tier 3) – DP +234% Enhanced Flame Tower (Tier 4) – Max Durability +28% For Conquest War:Enhanced Flame Tower – Max Durability +17% For Node/Conquest War:Enhanced Flame Tower (Tier 4) – DP +275%
Big HwachaFor Node War:Big Hwacha (Tier 3) – Max Durability +32%Big Hwacha (Tier 4) – Max Durability +28%Big Hwacha (Tier 3) – DP +178% For Conquest War:Big Hwacha – Max Durability +17% For Node/Conquest War:Big Hwacha (Tier 4) – DP +213%

UI

● Added the mount’s tier show in the list for mounts available for Mount Delivery/Transport Mount in the Stable.

● Changed Black Spirit’s Adventure to now be usable with a gamepad.

● Added Barter to be set in the Ring Menu for Gamepad UI mode.

● Changed the cursor’s default position to hover over “Repair Equipped” when using the repair function at a campsite for the Gamepad UI mode.

SYSTEM

● Fixed the issue where you couldn’t use a certain Character or Family Name even after it had passed the “Check Name” function.● Fixed the issue where the “Check Name” function would incorrectly deem restricted Character or Family Names as available.● Changed the standard for how prices change for weapons of the same group in the Central Market as follows: ※ For weapons that share the same group, if there is a pre-order of a weapon of the same group listed at a higher price, then you cannot sell a weapon of the same group at a price lower than this pre-order price.

BeforeAfter
Adjusted to the weapon with the highest deviation between its Market Price and Set PriceAdjusted to the Average Price trends of the same weapon type

The rules regarding how prices adjust in the Central Market have been changed. Currently, weapons are considered as a single item (Group) regardless of class. But even after the update on April 21, there was an issue where the market price could change drastically if the prices of certain weapons increased compared to the standard price. As a result, we’ve changed how prices for the same weapon fluctuate by making the price vary depending on the amount traded so that the price of the same weapon does not change according to specific transactions. Furthermore, for items with a high value (price of 20 billion silver or items listed below) at the current standard (as of June 7), we’ve changed the said items to appear 15 minutes after being listed on the Central Market and for a World message to appear at the same time. (If said item has a pre-order, a separate notification will appear. The wait time for the items may take from 14 to 15 minutes.)

Lastly, we are developing additional authentication steps using features such as OTP for listing or buying items above a certain price on the Central Market. Unfortunately, we were not able to introduce them today, since we required time to implement and test them, but we are doing our best on developing it. Additionally, if we see that this patch falls short, we will look into making exceptions on how price changes for certain items.● Added a delay of approximately 15 minutes when listing certain items and items with a Set Price of 20 billion Silver or higher on the Central Market before they become available for purchase. 

 – Once certain items including those with a Set Price of 20 billion Silver or higher are queued to be listed, all Adventurers will be alerted by a notification displayed on the upper middle part of the screen.- To ensure a safer exchange, orders for certain items (including those with a Set Price of 20 billion Silver or higher) placed by (Waiting) Adventurers at the same price, but not necessarily at Max Price, will be carried out not by a first-come basis but in random order.- If the item failed to be listed, the item itself will be returned to your Central Market Warehouse.- You will need to wait approximately 1 minute before you are able to relist an item that failed to register after the 15-minute wait time.- If an item you placed a pre-order for is placed in the queue, you will see a UI displayed on the bottom right-hand part of your screen displaying the relevant item name and listed time.- Once the queued time is over, the item’s transaction will be carried out just as before.- You can only register 1 item with the same name and enhancement level at a time.- The aforementioned rules will also apply to the following items even if their Set Price is not at 20 billion Silver or higher: OpenLast updated: 6/8 11:20 (GMT+8)

PEARL SHOP

● Fixed the Pearl Shop to display the main item of a pack if it contains selectable items.

WEB

● Fixed the issue where you couldn’t click to select your server when using the Central Market on Internet Explorer.

Translation

● Changed the following term in English:- Vanquisher of Darkness to Hunter of Darkness. 

CHANGES & FIXES

● Changed Ibedor’s Scroll to now proceed independently from other scrolls when multiple parties activate the scroll at the same time.

● Fixed the issue where the topography of Padix Island appeared awkward on the World Map (M).

● Fixed the issue where part of the background in the following region appeared awkward:

– Tariff

● Fixed the issue where ships would get stuck in certain parts of Ginburrey Island.

● Fixed the description text for coupons in the Pearl Shop to no longer bleed out of the UI.

● Improved the optimization of Black Spirit’s Adventure.

● Fixed the issue where the quest reward icon would either not appear or display the incorrect icon while proceeding with the “[Elvia Co-op] Kzarka: Barrier of Infestation III” quest.

● Improved the Ranking UI to refresh guild names better.

● Fixed the issue where a daily pearl shop deal would sometimes appear without the discount on days it is not supposed to appear.

● Added the ability to now scroll with your gamepad while using the mount’s View Inventory function in Gamepad UI mode.

● Fixed the issue where detailed information of certain items wouldn’t be displayed while using the mount’s View Inventory function in Gamepad UI mode.

● Fixed the mouse-only close button to no longer display while using the mount’s View Inventory function in Gamepad UI mode.

● Fixed the issue where certain inputs would cause both the View Inventory and Change Skill windows to appear at the same time while using the mount’s View Inventory function in Gamepad UI mode.

● Fixed the issue where the detailed information wouldn’t refresh while scrolling through the mount’s View Inventory window in Gamepad UI mode.

● Fixed the issue where hovering your mouse over abbreviated text of a Pearl Shop coupon’s details on where it can be used wouldn’t display the detailed information.

● Fixed the message displayed when attempting to call a guild elephant from outside the possible range while with a Celestial Horse Calling Horn in your inventory to read less awkward.

● Fixed the issue where attempting to move an item to the Central Market warehouse after deactivating Item Copy would display an abnormal message and prevent the item from being moved.

● Fixed the scroll of the Inventory UI of mounts that are checked-in.

● Changed the key guide for the Show/Hide Mount Inventory in the Load Cargo window to not be displayed while moving items.

● Fixed the issue where an unselected mount’s View Inventory window would appear in the Stable UI.

● Fixed issue where the key guide for Forest Path Wagon would appear when it is in a different town/city in Gamepad UI mode.

● Fixed issue where the key guide for Forest Path Wagon could be opened when it is in a different town/city in Gamepad UI mode.

● Fixed the issue where the Mount Information window wouldn’t open from the Ring Menu while aboard a ship for the Gamepad UI mode.

We hope you enjoy your time in Black Desert,

Thank you.

Greetings, Adventurers.

As we previously touched upon in the announcement regarding the temporary suspension of the Central Market on Wednesday, June 2, we would like to share with you the latest information regarding our direction for the investigation and improvement of the Central Market to combat improper trades.

Before we go into the details, we want to let you know that you are again able to buy and sell Main/Awakening/Sub Weapons that are valued at 10 billion silver or higher on the Central Market after today’s maintenance. Once again, we apologize for the inconvenience caused by this temporary measure.

Furthermore, today’s maintenance brought with it improvements to the Central Market. The details regarding these improvements are as follows:

▣ Details Regarding the Central Market Update

● Changed the standard for how prices change for weapons of the same group in the Central Market as follows:

– We’ve updated the Central Market for prices to vary according to the average sale prices for transactions of similar weapon items. For example, the sale prices of PEN: Blackstar Longsword and PEN (V): Blackstar Longbow will now influence each other, and the prices will change accordingly. 

● There will now be a 15-minute delay before an item that is above a certain price is purchasable when listed for sale on the Central Market. 

– A notification message will be displayed to all Adventurers to alert everyone that an item of a certain price has been listed and is awaiting the delay before it can be purchased.  

– If an item you have pre-ordered is listed and is awaiting the delay before it can be purchased, it will appear in a UI at the bottom-right of the game screen for you to be able to view the item name and listing time.

We believe this update will grant all Adventurers a fairer opportunity to be able to buy difficult-to-purchase items such as the PEN(V): Blackstar items. We also expect this update to help prevent cases where so-called, “empty silver accounts,” are used to manipulate pre-orders to facilitate a transaction to a specific person.

Please refer to the June 8 (Tue) Update Details for more detail about these improvements.

Additionally, we’re currently reviewing the transaction records of important items such as PEN (V): Blackstar items. As this isn’t simply an investigation into the sale/purchase records of items through the Central Market, but a comprehensive review of all the game data before and after the transaction, we ask for your understanding as these investigations are expected to take some time.

We will share with you the results once we complete our in-depth investigations, and we will make sure to take the appropriate actions against the accounts that are confirmed to been involved with improper transactions in accordance with our Operational Policy. We are also investigating other possible improper transactions using the Central Market, which includes the use of real money to trade in-game items.

Unfortunately, there is no denying the fact that it is not easy to verify the evidence of real money transactions through in-game data. Since the majority of real money transactions involve communities outside of our game, there is a real possibility of manipulation for any outside evidence that exists, and there is also difficultly in verifying the personal identity of those involved. All this resulting in circumstances that make it incredibly difficult for us to impose account penalties appropriately.

To try to get around these limitations, we always recommended our secondary security services such as OTP and PC Registration; unfortunately, only a few Adventurers are actively using these services. As such, we are actively considering other ways to prevent real money transactions as best as we can, and we are currently working to develop a new feature as quickly as possible that will require you to verify your identity whenever you try to sell an item above a certain price as.

In order to ensure a fair gameplay environment for all our Adventurers, we will do our best to investigate any abnormal/improper gameplay and continue to look into what can be improved beyond what was updated above.

Thank you for your support and understanding.


If you’d like to read more game updates and news, check out our Patch Notes section

Source: Black Desert

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Editorial Staff

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