Bus Simulator 21 Update #1 (PC) Patch Notes

Astragon Entertainment has just deployed Bus Simulator 21 Update #1 for the PC and we have the complete patch notes for you to read. The new update fixes some bugs for the save games, an improvement in the Take Off mission in Seaside Valley as well as numerous other small improvements being made to the game as well.

The update is available globally as a mandatory download on the Steam client for the PC. You can find all the relevant information for Bus Simulator 21 Patch Notes: Update #1 down below. This is the first major update of the game since its release.

Bus Simulator 21 Patch Notes: Update #1

Here are the complete patch notes for Bus Simulator 21 Update 1 coming out to the PC:

We just released our first big update for Bus Simulator 21. The update includes fixes for the save games issue some players were experiencing on their PC, a fix for the “Take off” mission in Seaside Valley as well as numerous other fixes and game improvements. Here are the detailed patch notes:

Bus Simulator 21 – Update #1 (PC)

Critical Fixes

  • Prevent writing empty save game files – this fixes the future loss of save games (Sadly, lost save games unfortunately can’t be restored)
  • Restoring access to save games you’ve been locked out of (missing permission issue) – you should now have the permission to use these save games again
  • Saving now creates a backup of the previous save state, which is loaded if the most recent save got corrupted.
  • Fixed a potential crash during the Tutorial

Improvements & New Features

  • Added the option to reset controls to default in the Controls Menu (This does not include the steering wheel settings)
  • Improved the confusing bus selection with keyboard and mouse. Now you can just click and hold to accept your bus choice. (The other/old method for accepting still works. For controller nothing changed)

Gameplay Fixes

  • “Perfect stopping position” when Bus kneeling is on should now be more consistent (Before the kneeling of the bus often prevented this from happening)
  • NPC drivers will now despawn when they cannot walk to their seat to prevent them from blocking the view in the bus cockpit
  • Passengers no longer suddenly spawn in the bus if another player is driving the bus or bus is not on a route
  • When taking over a bus from the depot, it no longer spawns with passengers and puts you directly into the driver seat
  • Fixed a bug where the length and duration of a route was not calculated correctly
  • District names are now only shown once per route

Multiplayer Fixes

  • Player is now assigned the correct route when joining a convoy
  • Joining a Convoy should no longer get the camera stuck on the previous bus
  • Ambient assignments didn’t show their reward text on clients, now they are shown for both server and client
  • Locked Decals are now locked for everyone in a multiplayer session
  • Driven buses, routes and drive events now also show up for clients on the payday screen in multiplayer
  • Improved stability of the back part of bendy buses in multiplayer

UI Fixes

  • Removed empty notification text when trying to activate cashier mode while driving, the camera will also no longer bounce weirdly in this situation
  • General settings options now display the correct tooltip when hovering over them
  • Fixed display of route duration while creating/editing a route
  • Fixed texture of the selection square during bus and character customization. Instead of a white block it should now look nicer
  • The ramp button in the action menu should now be correctly highlighted
  • Moved the NPC (Non-Player-Character) and NPV (Non-Player-Vehicles) spawn rate settings to the company/session settings as they could crash the game when changed in the main menu
  • Removed thousands separator from the resolution in the settings menu (1.080 is now 1080)


Bus fixes

  • Fixed bendy bus joints. This prevents them from breaking apart when a player walks through them
  • Fixed some seat adjustment issues – Before you had to use Numpad keys and not every keyboard has those, now it’s the Arrow keys (This can now also be rebound in the controls settings)
  • Fixed wraps on the interior monitors for the MAN Lion’s City CNG Articulated
  • Fixed floating stickers in a Scania bus
  • Fixed wiper animation of MAN Lions City 18C
  • Fixed bus LED displays showing the name of the next station twice

Bus improvements

  • Improved steering curve on MAN Lion’s City A26 and Setra S 418 LE Business
  • Added texture to the eCitaro interior lights
  • Increase the intensity of lights in the eCitaro, and improved their performance

General Visual Fixes/Improvements

  • Tweaked “Very High” Shadow Quality a bit, so it looks better than “High”
  • Reduced stretching floors of rooms behind some windows
  • Fixed Material of certain rocks when viewed from a distance
  • Tweaked the quality of some trees when viewed from a distance
  • Improved visual quality of some far away assets and fixed some that were broken

Map Fixes

Angel Shores

  • Tutorial no longer gets blocked if the player closes the door before Mira unboards
  • GPS in Mission #2 now always leads to the correct paint shop
  • Made the first voice-over in Mission #2 conditional to prevent it from playing, even when the mission was already partially done
  • Reworked UI Tutorial of mission #7 “Source and Sink” to make it more stable
  • During the mission “Hop Off”, Mira can no longer get stuck in mid-air if the player doesn’t complete the mission goals as intended
  • Made the Transit Station glass panels transparent again
  • Fixed flying grass at multiple places
  • Moved foliage into the correct sub-tile, which should result in less pop-in
  • Removed some of the landscape holes where people got stuck
  • Fixed player being stuck on an NPC bus de-spawning in depot

Seaside Valley

  • Detection for the first objective of the mission “Take off” now works correctly

General Improvements

  • Improved memory usage of missions

Note: We are aware of a bug concerning the backup of steering wheel settings. This bug causes the deletion of such settings and hinders you from creating new bindings. Should this come up, you will observe that the binding menu simply closes causing the game to be unresponsive to any inputs. This situation can be solved by deleting the “InputPreset” file in the following location:


We will release a hotfix to tackle this issue soon.

 If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Bus Simulator

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Editorial Staff
Editorial Staff at BRGeeks.com is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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