Bus Simulator 21 Update 2.07 Patch Notes Out for Console Fixes

Bus Simulator 21 Update 2.07 was just deployed by the developers Astragon Entertainment, and we have the complete patch notes covered for you. This patch focuses entirely on various fixes for the consoles, and is expected to be out for the PC players very soon. Developers have included fixes for all the game modes including multiplayer fixes, UI etc.

Everything you need to know regarding this Bus Simulator 21 Update 2.07 has been added in the next section. We do not yet have the update file size of this release, but it shouldn’t be too big as it only contains fixes. You should be able to download and install this hotfix right away as it is now live for all the players.

Bus Simulator 21 Patch Notes: Update 2.07

Here are the official patch notes for Bus Simulator 21 Update 2.07 that is now rolling out to all the supported platforms of the game:

RELATED: New to the game? Then you should definitely check out our beginner tips here: Bus Simulator 21: Beginner Tips and Tricks

Critical Fixes
  • Restoring access to save games you’ve been locked out of (missing permission issue) – you should now have the permission to use these save games again
  • Fixed a potential crash during the tutorial, mostly reported on PS4
  • Prevent writing empty save game files, fixing the future loss of save games (Sadly, lost save games unfortunately can’t be restored)
Gameplay Fixes
  • ‘Perfect stopping position’ when bus kneeling is on should now be more consistent (previously, the kneeling of the bus often prevented this from happening)
  • NPC drivers will now despawn when they cannot walk to their seat to prevent them from blocking the view in the bus cockpit
  • Passengers no longer suddenly spawn in the bus if another player is driving the bus or if the bus is not on a route
  • When taking over a bus from the depot, it no longer spawns with passengers and puts you directly into the driver seat
  • Fixed a bug where the length and duration of a route was not calculated correctly
  • District names are now only shown once per route
Multiplayer Fixes
  • Player is now assigned the correct route when joining a convoy
  • Joining a convoy should no longer get the camera stuck on the previous bus
  • Ambient assignments didn’t show their reward text on clients, now they are shown for both server and client
  • Locked decals are now locked for everyone in a multiplayer session
  • Driven buses, routes and drive events now also show up for clients on the payday screen in multiplayer
  • Improved stability of the back part of bendy buses in multiplayer
UI Fixes
  • Removed empty notification text when trying to activate cashier mode while driving, the camera will also no longer bounce weirdly in this situation
  • General settings options now display the correct tooltip when hovering over them
  • Fixed display of route duration while creating/editing a route
  • Fixed texture of the selection square during bus and character customization. Compared to the white block, it should now look nicer
  • The ramp button in the action menu should now be highlighted correctly
  • Moved the NPC (Non-Player-Character) and NPV (Non-Player-Vehicles) spawn rate settings to the company/session settings as they could crash the game when changed in the main menu


  • Fixed bendy bus joints. This prevents them from breaking apart when a player walks through them
  • Fixed some seat adjustment issues. Previously, you had to use numpad keys – not every keyboard has those, so now it’s the arrow keys (this can now also be rebound in the controls settings)
  • Fixed wraps on the interior monitors for the MAN Lion’s City CNG Articulated
  • Fixed floating stickers in a Scania bus
  • Fixed wiper animation of MAN Lions City 18C
  • Fixed bus LED displays showing the name of the next station twice
  • Fixed a bug with Mercedes-Benz CapaCity Buses where the rear matrix display did not properly show the route info but only the route number


  • Improved steering curve on MAN Lion’s City A26 and Setra S 418 LE Business
  • Added texture to the eCitaro interior lights
  • Increase the intensity of lights in the eCitaro, and improved their performance
General Visual Fixes & Improvements
  • Tweaked “Very High” Shadow Quality a bit, so it looks better than “High”
  • Reduced stretching floors of rooms behind some windows
  • Fixed material of certain rocks when viewed from a distance
  • Improved visual quality of some far away assets and fixed some that were broken
  • PS4 only: Tweaked the quality of some trees when viewed from a distance
Map Fixes

Angel Shores

  • Tutorial no longer gets blocked if the player closes the door before Mira unboards
  • GPS in Mission #2 now always leads to the correct paint shop
  • Made the first voice-over in Mission #2 conditional to prevent it from playing, even when the mission was already partially done
  • Reworked UI Tutorial of Mission #7 “Source and Sink” to make it more stable
  • During the mission “Hop Off”, Mira can no longer get stuck in mid-air if the player doesn’t complete the mission goals as intended
  • Made the Transit Station glass panels transparent again
  • Fixed flying grass at multiple places
  • Moved foliage into the correct sub-tile, which should result in less pop-in
  • Removed some of the landscape holes where people got stuck
  • Fixed player being stuck on an NPC bus de-spawning in depot

Seaside Valley

  • Detection for the first objective of the mission “Take off” now works correctly
General Improvements
  • Improved memory usage of missions

 If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Bus Simulator

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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