Call of Duty: Mobile Season 10 Update Patch Notes | Shadow Returns

COD Mobile Season 10 Update “Shadow Returns” patch notes have just been released and we have the complete patch notes for you to go through. The update brings in new weapons like the CBR4 and SVD alongside a map, the Abandoned Office.

The patch notes down below are coming in from the Garena version of the game. Therefore, there might be a few differences from the official release. We’ll let you know as we inch closer towards the expected release date of COD: Mobile Season 10.

COD Mobile Patch Notes: Season 10 “Shadow Returns”

Here are the official patch notes for the upcoming CODM Season 10 update that will be rolling out soon to the Android and iOS devices:

New Map: Abandoned Office

The classic series of maps are officially added. According to the combat style, mastering the appropriate route of engagement will become the key to victory!

New Feature: MVP Replay

Record your most fond moments, show them off to your teammates and enemies.

New Survival Mode

The one-touch mode is about to come to the black battlefield.

New Multiplayer Mode Content

Modern warfare classic map abandoned office officially joins the map pool

In the map, the warriors will face a completely different rhythm of engagement: indoor intensive close combat and outdoor, more deadly long-distance combat. According to one’s own combat style, choosing appropriate actions and battle routes will be the focus of mastering this map.

Newly Added Consecutive Scoring Rewards

Gathered energy storm: Deploy a shaped energy storm, move along the route designed by the player, and slow down the surrounding enemies. Enemies entering the center of the storm will continue to suffer damage

Control Mode

Control mode: Multi-round mode. Players take turns as offensive and defenders to attack and defend points. Teams share the number of survivals, and the team that reaches the number of winning rounds first wins

MVP – Best In Game Function

The new Best of the Game function has been launched, which will replace the original last hit function. The Best of the Game will show two wonderful kill shots of the players who won the MVP in this game.

Map Optimizations

1) Harken backyard:

We have optimized the lighting in the backyard of Harken to improve the overall recognition and reduce the difficulty of finding the enemy

Optimized the collision of the railing outside point A, and solved the problem of abnormal overturning

2) Nuclear bomb town:

The material of some wooden boards in Nuclear Bomb Town does not match the actual size of the bullets, resulting in lower bullet damage. We have repaired it

3) Sawmill:

Halloween is over, and the sawmill is back to day. At the same time, we also added the animation effect of the waterwheel by the stream

Optimized the problem that it is difficult to climb up the second floor of the sawmill butcher shop

Other Optimizations

1) Economic blasting

You can now spend money to buy custom backpack weapons in the game. Optimized the intra-office money system. Modified the number of target games, now the number of winning target games is changed to 6 games

2) Working together :

Fixed the issue that when the equipment is working together, using the burst gun to fire in the waist will freeze when moving

3) Ultimate Skill-Tempest :

The method of hitting the storm has been modified. Now hitting the ground or the wall will also spread lightning to the nearest enemy in a small area

4) Continuous scoring reward-unmanned reconnaissance aircraft :

Optimized the timing of the red dot display of the unmanned reconnaissance aircraft. Now the red dots will appear in sync with the scanning effects

5) UI adjustment :

The interface of the backpack equipment ultimatum has been optimized, and the skin function has been added, where you can change the appearance of the ultimatum

6) News push :

Fixed the issue that some players could not turn on message push in the iOS operating system

Mission Battlefield Update

1. [New loot box quality special effects]

The loot boxes in the mission battlefield after players have been eliminated have added corresponding color special effects containing the highest-quality items in the box, allowing players to locate high-quality loot boxes more quickly in fierce battles and improve search efficiency

2. [New game mode]

Big Battlefield Team Competitive-Black Battlefield

Black Battlefield updated the battlefield team competition mode

3. [Mode adjustment]

Alcatraz-mechanism adjustment

1. Cancel the drop of ordinary and high-quality accessories

2. Skill chips and legendary accessories may appear in the third-level box

3. Increase the number of skill chips and upgrade chips in the airdrop

Alcatraz-Skill Chip Rotation

The skill chips that can be picked up on Alcatraz have been updated. The latest rotation list is:

Trap chip, hacker chip, stealth chip, modified chip, tough guy chip, jet chip

(The above Alcatraz adjustments are expected to take effect in late November)

4. [Other optimizations]

1) UI adjustment:

Fixed the issue that the virtual joystick may be triggered when using the guard deck and tactical props roulette function

Solved the problem that the magnifier could not use the replacement function triggered when the backpack is full

Optimized pickup/backpack management logic-no longer will prioritize the replacement of advanced accessories into the backpack

Added HUD animation when the armor is completed

2) Combat related adjustments:

Fixed an issue that prevented fire when auto picking up

3) Map adjustment:

Optimized the collision of vegetation in the black battlefield, reducing the situation of vehicles being stuck on branches and airdrops on trees during driving

4) Sound effect adjustment:

Optimized the sound performance when using kinetic energy overload protection deck

5) Action optimization:

Optimized the action performance of the wing when it is stowed on the ground

New Weapon Update

1. [New Weapons]

CBR4 : Controllable submachine gun with large magazines, 5.7mm bullets bring stronger penetration and smaller recoil, which can exert a strong dominance in medium and short distances

SVD: Semi-automatic sniper rifle, strong maneuverability, medium-to-high rate of fire, slightly lower damage, and it can instantly defeat the opponent if it hits the upper chest area

Balance Adjustment

1. [Multiplayer Battle & Mission Battlefield]

1) Shorty weakened:

Weakening: Even after a round of weakening, Shorty still has a strong dominance at close range, becoming the only option for secondary weapons, and even squeezing the space for the use of high-burst submachine guns. This adjustment reduces the damage, adjusts the recoil, and shortens one shot. Distance to be wiped out

Single shot damage: 28-20-17-15 → 28-14-13-12

Slightly improved recoil

2) MW11 enhancement

Enhancement: The 600ms TTK of the current version seriously does not meet the strength of the version. It improves the close-range damage of firearms, shortens the short-range TTK to 400ms, and shortens the limit TTK to 200ms (it can reach 160ms with a light trigger)

Range adjustment: 20-25-30 → 9-20-25-30

Damage increase: 26-20-17-16 → 35-26-20-17-16

Increase the rate of hitting the head: 1.4 → 1.75

Increase the rate of hitting the chest and abdomen: 1 → 1.15

3) Swordfish enhancement

Enhancement: Four bursts and five bursts put forward higher requirements on the aiming ability of players. The difficulty of using firearms is relatively high. The interval between groups is slightly reduced, the magazine capacity is increased, and the fault tolerance rate during use is improved.

Naked gun:

Interval between groups: 0.2 → 0.16

Increased magazine capacity: Default magazine: 36→40 Expanded magazine 44→52  

Longsword magazine:

Bomb capacity increased: 40 → 50

0-40M: Chest/hand 24 → 26

Damage increase:

40M outside: chest/hand 21 → 23

——–Balance adjustment——–

1. [Multiplayer Battle & Mission Battlefield]

1) Shorty weakened:

Weakening: Even after a round of weakening, Shorty still has a strong dominance at close range, becoming the only option for secondary weapons, and even squeezing the space for the use of high-burst submachine guns. This adjustment reduces the damage, adjusts the recoil, and shortens one shot. Distance to be wiped out

Single shot damage: 28-20-17-15 → 28-14-13-12

Slightly improved recoil

2) MW11 enhancement

Enhancement: The 600ms TTK of the current version seriously does not meet the strength of the version. It improves the close-range damage of firearms, shortens the short-range TTK to 400ms, and shortens the limit TTK to 200ms (it can reach 160ms with a light trigger)

Range adjustment: 20-25-30 → 9-20-25-30

Damage increase: 26-20-17-16 → 35-26-20-17-16

Increase the rate of hitting the head: 1.4 → 1.75

Increase the rate of hitting the chest and abdomen: 1 → 1.15

3) Swordfish enhancement

Enhancement: Four bursts and five bursts put forward higher requirements on the aiming ability of players. The difficulty of using firearms is relatively high. The interval between groups is slightly reduced, the magazine capacity is increased, and the fault tolerance rate during use is improved.

Naked gun:

Interval between groups: 0.2 → 0.16

Increased magazine capacity: Default magazine: 36→40 Expanded magazine 44→52  

Longsword magazine:

Bomb capacity increased: 40 → 50

Damage increase:

0-40M: Chest/hand 24 → 26

40M outside: chest/hand 21 → 23

4) Type25 enhancement

Enhancement: With the version change, even if Type25 is equipped with a blocking fire magazine, the short-range TTK does not have significant advantages. It increases the rate of fire of the gun and the damage to the abdomen, and improves the ability of the gun to fight at close range without affecting the original TTK. On the basis, the damage of the blocking firepower magazine is increased, and the suppression ability brought by the penetrating and refilling guns is enhanced

Recoil optimization: 30% down horizontally, 20% down vertically

Rate of fire increased: 790 → 857

Damage increase: Abdomen: 24 → 26

Blocking Fire Ammunition

Vertical recoil improvement: 8% → 20%

Level recoil improvement: 0% → 15%

Damage increase: 25-23-20-19-16 → 28-24-21-19-16

Removed reload time debuff

5) Man O War enhancement

Enhancement: Man O War’s current large dispersion, slower rate of fire and difficult to control recoil make the actual TTK of the firearms differ greatly from the theoretical value. The cost of empty guns is too high. The trajectory of the first 6 bullets has been slightly adjusted. Make it more stable, reduce the spread slightly to avoid the disadvantage of long-range guns

Slightly improved vertical recoil

Decrease the spread of firearms and mirrors: about 5%

6) MX9 weakened

Weakening: At the beginning of the design of MX9, it is hoped that players can obtain strong suppression ability at close range by proficiently mastering the positioning ability and recoil control ability in high-speed movement. However, the higher basic damage and smooth recoil curve of the MX9 make it difficult for the gun to accurately hit the upper body. This adjustment slightly reduces the damage of the gun, adjusts the recoil, and puts forward higher requirements on the player’s positioning ability.

Damage reduction:

Naked gun damage: 30-24-16-15 → 25-21-18-16

Improved recoil

7) R9-0 enhancement

Enhancement: R9-0’s long running delay and unique bolt-pull mechanism will give players a feeling of stuck hands during the battle, slightly lower the running-shoot delay and bolt-pull time, and adjust the feel

Decreased delay of running shot: 0.25 → 0.2

Decrease bolt pull time: 0.5 → 0.4

8) DLQ33 enhancement

Enhancement: In order to adapt to the blood volume of economic blasting, slightly increase the damage to the hands of the chest and abdomen to ensure that the hit can eliminate the full armor target without affecting the game TTK

Increased damage to the abdomen, chest, and hands: 135 → 150

9) Firearms passive skills-guerrilla

Weakening: After the shotgun is equipped with guerrilla, the speed bonus for destroying the enemy is too high. The extremely high speed combined with body style and chip can create a large number of one-dozen multi-scenes; the movement speed bonus of the guerrilla perk is retained, and the running speed bonus is removed In order to retain the ability to move quickly during reloading/pull the bolt, limit the sliding shovel and other body methods linked to the speed of movement

Running speed bonus 10% → 0%

The movement speed bonus remains unchanged at 10%

10) Adjustment of back seat recovery mechanism for semi-automatic weapons

Adjustment: In the recoil recovery phase of the marksman rifle & sniper rifle, the player can interrupt the recoil recovery process by moving the camera at a certain angle, and quickly aim at a new target. Compared with the experience server version, the camera movement angle required for the effect is increased.

11) Balance adjustment of launcher weapons

Adjustment: The balance problem of launcher weapons has not been solved well-they are abused in some versions, but no one cares about them at other times

We hope that they can be used for tactical purposes in specific scenarios, and at the same time not be abused in the game; by splitting its mobility and damage, we hope that each launcher will focus more on its own positioning

Repair: Fixed the issue that the explosion damage of launcher weapons has a slight delay in effect

Weapons previously affected by this issue: War Machine, Sparrow Compound Bow , FHJ18 Stinger, SMRS, Thumper, AMR 25*59mm Explosive Magazine

FHJ18 stinger enhancement:

The FHJ18 Stinger is a continuous scoring reward and a vehicle nemesis. We hope it can perform more steadily in the face of these behemoths

Ballistic velocity in multiplayer battle mode: 30m/s→60m/s, the maximum velocity remains unchanged

SMRS adjustment:

SMRS is an all-rounder who can deal with people or vehicles calmly, but its performance against vehicles in multiplayer mode is too poor. Direct hits in the mission battlefield mode put too much pressure on the opponent. We hope it will Performance tends to be balanced

Multiplayer battle mode direct hit damage: 160→300

Multiplayer battle mode explosion range: 3.5m→2.1m, the lethal range of explosion damage is basically unchanged

Direct hit damage in mission battlefield mode: 300 → 290

Muzzle velocity of mission battlefield mode: 120m/s→80m/s, the maximum velocity remains unchanged

Thumper enhancements:

We have always been very cautious about the strength of Thumper. A launcher with a parabolic trajectory may subvert many existing tactics; but at present, it seems that Thumper’s ability to destroy vitality has not reached expectations, even in the face of continuous scoring rewards. There are some incompetences when it comes to vehicles and vehicles

Multiplayer battle mode direct damage: 130→160

Minimum damage in multiplayer battle mode: 10→1

Multiplayer battle mode explosion radius: 4m→3.5m, lethal radius increased by about 30%

2.【Multiplayer Battle】

1) Map-Scrapyard-Modern

Fixed the issue of scrapyard-modern midfield where the actual collision of the wing debris was larger than the model, which caused the blocking of bullets

2) Map-Terminal

The sofas in the restaurant of the terminal building and the seats in the aircraft are bunkers that the defender relies heavily on. The attacker lacks countermeasures against it. We adjusted the models and collision volumes of these bunkers, hoping to optimize the confrontation experience here.

3) Map-Crossfire

Fixed an issue where players and perspective buses in some locations could not be seen on the second floor of the Crossfire Laundry Room

4) Passive skills: Glory Thunder

Slightly shorten the explosion delay time

5) Passive skills: rapid recovery

Fixed the issue that if the quick recovery effect is triggered, the blood will continue to be recovered after being damaged. The function of recovering the blood immediately after being destroyed is triggered once every 2 seconds.

6) Tactical props: tear gas

Reduce the deceleration rate, slightly reduce the range of action

7) Continuous score reward: attack drone

Slightly reduce firing spread

8) Ultimate Skill: Army Dog

Increase the movement speed of army dogs

3. [Mission Battlefield]

1) Nova bullets: Nova bullets are changed to only deduct blood but not armor, and the damage has been adjusted

2) Adjustment of the safety zone shrinking circle:

The shortening time of the first lap of the black battlefield is appropriately extended to slow down the early rhythm

Reduced the synchronization rate damage outside the security zone in the black battlefield and the first three laps of the border

3) Adjustment of character’s mobility:

Decrease the swimming speed of the character, and increase the speed of the character lifting the mirror in the water

——–Adjustment of qualifying mechanism——–

【Multiplayer Battle】

1) Added identification of a batch of external devices that will bypass matching with mobile phones, and strengthen the crackdown on bypassing behaviors

2) Added more display scenes of 5000 special honors before qualifying

3) Optimized the calculation rules of qualifying points for multiplayer battles. The fierce loss will now lose fewer qualifying points.

4) Optimized the waiting time during the night match, so that the game can start faster

5) Optimized the display of qualifying time. Now you can see the start and end of the season time in the qualifying hall at any time

6) Fixed the issue where the multiplayer matchup would wait too long to start under certain abnormal conditions

7) Now, if you fail to join the multiplayer battle mode (matching + ranking) midway, it will not affect the winning streak and maintain the winning streak.

【Mission Battlefield】

1) Optimized the matching pool division function of the battlefield mode, and smoothed the difficulty of each matching pool

2) Optimized the display of qualifying time. Now you can see the start and end of the season time in the qualifying hall at any time

——–Other system adjustments——–

1. [New weapon inspection function]

Added weapon inspection function. Players can use the inspection button in the center of the emoji wheel or turn on the independent inspection button in the settings to use this function

2. [Newly added gun viewing angle setting]

Added gun viewing angle settings, players can adjust the FOV of the first-person weapon by themselves

3. [Newly added realistic quasi-lens effect]

Added a more realistic transition effect for the collimator, providing a better field of vision during the lens opening process

After the update, players can choose to turn on the “Realistic Mirror Effect” switch in the Settings-Audio and Video Settings interface to experience this feature

*Some firearms and scopes do not support this effect, and will be supported in subsequent updates

4. [New shader warm-up function]

Added shader warm-up function, load the shader in advance in the audio and video settings, and get a smoother in-game experience

5. [New MEMC (Motion Compensation) Setting]

Added the MEMC (Motion Compensation) option, which can be turned on in the audio and video settings. Players who want to experience high frame rates but the device is prone to heat and drop frames can try to turn on this option

At present, MEMC only supports the frame rate mission battlefield mode and it is turned on when it is set to “Limit” or above. For the time being, only some Android phones are supported, and subsequent versions will gradually become popular.

——–Basic experience optimization and adjustment——–

1. [Server Optimization]

1) Optimized the detection mechanism of scene jamming to reduce the player’s pulling phenomenon due to being stuck in the map.

2. [Client optimization]

1) Optimized the stuttering problem that occurred after the multi-round mission battlefield gameplay.

2) Optimized the crash problem caused by low memory in some cases.

3) Fixed the issue that the XS1 power mech would freeze and flash back after being blown out.

4) Optimize the efficiency of file reading and reduce the waiting time for entering and exiting a single game.

5) Optimize the download module and improve the download speed of resource packs.

6) The shader pre-loading function is added, which greatly reduces the jam problem caused by the image quality loading.

7) Some Android devices have added motion compensation settings, which greatly reduces the power consumption at high frame rates (the rest of the devices will be gradually opened up later).

8) Fixed the problem of abnormal architectural performance in the black battlefield and the mutation frenzy.

9) Fixed the problem that the weapon texture became blurred after the mirror was opened for a period of time.

——–Security side optimization update——–

1) Added Replay video playback review mechanism and program detection.

2) Focus on the deployment of the coverage of keyboard and mouse peripherals.

3) Optimized the combat against malicious behaviors such as negative games and escorts.

4) Optimized the credit score intervention plan and credit privilege welfare system.

——–Welfare activities——–

Return of the Shadows-Operation Pursuit

1) Pursue clues can be obtained by completing multiplayer battles or mission battlefield matches. The longer the game time, the more the number of kills and the more clues you can get through settlement;

2) Complete the control mode or equip a specific suit to complete the game match, there will be more chase clues bonus during settlement;

3) Complete the corresponding number of pursuit clues, pursue Stansfield, and unlock the corresponding rewards.


Call of Duty: Mobile is now out for the Android and iOS platforms on the Google Play Store and App Store, respectively. If you’d like to read more game updates and news, check out our Patch Notes section.

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Editorial Staff
Editorial Staff at BRGeeks.com is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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