Clash of Clans Logmas Update Patch Notes on December 7

Clash of Clans is now receiving the big Logmas Update and we have the full list of patch notes for you below. We have covered everything below you need to know about this latest Logmas Update in Clash of Clans. Just like the last Autumn 2020 Update, there is again a lot of new content added in-game with some gameplay features and balance changes.

There is a lot to cover in this Clash of Clans update as a new siege machine has been added, along with Super Troops called, Ice Hound, Ice Pup, Super Wizard etc. There is also a new Spell in the game called Invisibility and a new Magic Item called Super Potion.

Clash of Clans Logmas Update Patch Notes

Here are the official patch notes for the Clash of Clans Logmas Update, that started rolling out today on December 7. The following video will show you everything new coming in this December update of Clash of Clans:

Siege Workshop Level 5

Upgrade CostUpgrade TimeHit PointsSiege CapacityUnlocks
16M Elixir16 days14003Log Launcher

New Siege Machine – The Log Launcher

The Log Launcher is a bizarre contraption that hurls spiked Logs at its target, steamrolling and damaging anything in its path. The Log Launcher will pummel its way clear as it heads towards the enemy’s Town Hall. Once it reaches its target, the Log Launcher will release its cargo of Clan Castle Troops.

  • Favorite Target: Walls (Damage x4)
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 1
  • Movement Speed: 5
LevelUpgrade CostUpgrade TimeDamage per SecondHit PointsTraining CostTraining Time
1NANA1404000100K Gold20 min
28M Elixir10 days1604400100K Gold20 min
311M Elixir14 days1804800100K Gold20 min
414M Elixir16 days2005200100K Gold20 min

New Super Troops

Ice Hound

Lava Hound’s cooler big brother, Ice Hound is tankier with more hit points but takes up considerably more Housing Space. When Ice Hound is destroyed, not only does it break up into tinier Ice Pups, it drops a Freeze to deliver a nasty surprise to your enemies. Additionally, attacks from the adorable little bundles of ice slows enemies down. Yes, Ice Hound has zero chill.

  • Super Troop Boost Cost: 25,000 Dark Elixir
  • Favorite Target: Air Defense
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 40
  • Movement Speed: 20
  • Ice Hound attacks will slow down their targets similar to the Ice Wizard and Ice Golem

Ice Hound Stats

LevelDamage per SecondFreeze Time When DestroyedHit PointsTraining CostTraining TimeSpawned Ice Pups
5103.5 sec9500840 DE6m 40s10
6154.25 sec10,0001000 DE6m 40s12

Ice Pup Stats

  • Damage per Second: 35
  • Hit Points: 50
  • Favorite Target: Any
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
  • Ice Pup attacks will slow down their targets similar to the Ice Wizard and Ice Golem

Super Wizard

If you thought Wizard was only interested in caring for his glorious mane of hair, well…you’d be right. But in between pomade applications, he’s found the time to improve his arcane arsenal of attacks. Super Wizard delivers a nasty, chain fireball that bounces to multiple targets…or is it electricity? Fireshock? Electroburn? Whatever it is, it’s effective at taking out multiple targets!

  • Super Troop Boost Cost: 25,000 Dark Elixir
  • Favorite Target: Any
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 10
  • Movement Speed: 20
LevelDamage per SecondHit PointsTraining CostTraining Time
922045010.5K Elixir1m 15s
1024050011.5K Elixir1m 15s

Special Ability:Chain Magic
The Super Wizard’s Chain Magic attack will bounce up to 10 times to different targets as long as those targets are within range of the original target.

Additional Super Troop Changes
Not only are we introducing some cool new Super Troops to our ever-growing roster, we are adding some major changes to the Super Troops feature in this update.

  • Super Troop boost duration has been reduced from 7 days down to 3 days. Once you’ve boosted a Super Troop, you’re no longer bound to that Super Troop for an entire week, allowing you to use different ones more frequently!
  • The Dark Elixir cost for boosting Super Troops has been reduced to 25,000 Dark Elixir for each Super Troop!
    • Note: If you’ve already initiated a Super Troop boost when this update goes live, don’t worry! You’ll still have the full remaining duration.
  • You can now boost up to TWO Super Troops at a time. Want to try that Super Witch + Super Wall Breaker combo without having to rely on Clan Castle donations? Now you can!
  • The normal version of a Troop can now be trained alongside their Super Troop version. Imagine the different attack strategies!
Clash of Clans Logmas Update

Spell Factory Level 6

Upgrade CostUpgrade TimeSpell CapacityHit PointsUnlocks
4.8M Elixir7 days10840Invisibility Spell

New Spell – Invisibility

Invisibility Spell renders everything…and we do mean EVERYTHING…within its radius invisible, with the exception of Siege Machines and Walls. All units rendered invisible are unable to be targeted for the duration they are within the Invisibility Spell’s effects.

  • Effect Type: Area Splash
  • Housing Space: 1
  • Brewing Time: 3 mins
  • Targets: Ground & Air
LevelUpgrade CostUpgrade TimeSpell DurationCost
1NANA3.75 sec11K Elixir
29M Elixir9d4.0 sec12K Elixir
312M Elixir11d 12h4.25 sec13K Elixir
415M Elixir15d 12h4.5 sec14K Elixir

X-Bow Level 8

Upgrade CostUpgrade TimeDamage per SecondHit Points
17M Gold17 days1854200

Giant Bomb Level 7

Upgrade CostUpgrade TimeDamageArea of Effect
7M Gold9 days3754 tiles

Air Bomb Level 8

Upgrade CostUpgrade TimeDamageArea of Effect
5M Gold7 days2703 tiles

Royal Champion

LevelUpgrade CostUpgrade TimeDamage per SecondHit PointsRegen TimeAbility Level
21275K DE8 days535394038 mins4
22280K DE8 days540398038 mins4
23285K DE8 days545402038 mins4
24290K DE8 days550406038 mins4
25295K DE8 days555410040 mins5

Seeking Shield Level 5

  • Damage: 1960
  • Health Recovery: 2900
  • Number of Targets: 4

New Magic Item – Super Potion

The Super Potion is a brand new Magic Item that lets you boost a Super Troop instead of spending the required Dark Elixir. Each Super Potion will boost a Super Troop for 3 days and sells at the Trader for 300 Gems. Super Potions will also be available as a reward from Clan Games!

Game Changes
We’re also introducing a variety of balance changes, QoL improvements, bug fixes, and general stuff that gets added into the mix of an update. Check out the included changes below.


  • When creating a Friendly War, you can now select whether the war will allow 1 or 2 attacks per player.

Balance Changes

  • Scattershot hit speed has been increased from 3.036 to 3.228 seconds and DPS has been reduced by 10.
  • Scattershot HP has been increased
    • Level 1: 3000 to 3600
    • Level 2: 3500 to 4200


  • At the end of a battle, if a Hero’s ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner!
  • When editing your base, Main Village Wall segments can now be swapped with other Wall segments, just like Buildings and Traps.
  • Broken Cannon Carts will retarget after being pushed back if their target is not within range anymore.
  • Units will now have more accurate line of sight calculation to help with pathing.
  • Lightning Spell will no longer have any effect on the Clan Castle. Like the Elixir and Gold Storage buildings, Lightning Spell will cause no damage to the Clan Castle.


  • A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
  • The Reward tab of the Season Challenges now has some quick access buttons to allow easier navigation to the earliest unlocked but unclaimed reward.
  • When an optional update becomes available that contains an important bug fix, the game will display a message encouraging you to download the update.
  • A “View Skin” option has been added when visiting.
  • Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.

Season Challenges

  • You can now opt to receive 5 Gems instead of a Resource reward if your Storages do not have enough space.
  • The requirements for some Builder Base tasks in Clan Games and Season Challenges have been reduced in order to bring them more inline with Main Village tasks.

Supercell ID

  • Young players are now able to create a Supercell ID for their account by providing the email address of a trusted adult or guardian.


  • Fixed an issue with hit points rounding after the Grand Warden’s aura ends. This issue would cause Heros to lose their auto ability if they were left with 1HP when the Warden’s aura ended as it would round the HP down to 0.
  • Added the 2019 and 2020 Halloween decorations to the Skeleton Run (thank you to redditor /u/whysomuchtalkingtho!)
  • Prevent access to the Clan War Leagues screen for normal Clan members if the League data has not been loaded yet, preventing players from spying when using a poor or slow internet connection.
  • Removed the exclamation point (!) from the Clan War Leagues button for players who don’t have access to the screen.
  • Fixed info screen of Super Archer and Giant Cannon to show damage type as “Area Splash” instead of “Single Target”.
  • Fixed a bug in the Builder menu where the menu contents would reset while scrolling.
  • HP reduction for Cannon Cart’s Last Stand ability is more accurate by making it update 15 times per second instead of 5 times per second.
  • Do not eject low-level Cannon Carts with unlocked Last Stand ability if they’re hit by Giant Cannon.
  • Allow editing layouts with the layout editor for TH2 players who manage to access the editor via war screen.
  • Fixed visual bug that showed troops as boost in other players’ villages when you have a Power Potion active.
  • Fixed Royal Champion shield disappearing too early when activating her ability.
  • Fixed visual bug with Royal Champion’s ability so the shield bounce will begin where the previous one ended.
  • Increased the brightness of the Grand Warden’s Eternal Tome ability to make it more visible.
  • Fixed flawed logic in ranged unit AI where they would attack random Walls.
  • Reduced the zig-zag movement of the Wall Wrecker when it has been deployed.
  • Improved the targeting logic of ground units allowing units to not only consider the 3 closest targets but also consider extra targets if those are much easier to reach than the first 3.

[via Supercell]

Leave a Comment