DayZ Update 1.15 Patch Notes on November 23

Bohemia Interactive has just deployed DayZ Update 1.15, and we have the complete list of official patch notes for you to read. This massive update adds new weapons to the game and fixes tons of bugs. Plus, there are new server commands as well and a few balance changes.

This patch will be available to download on both PC and consoles as soon as the servers are back up after about an hour of maintenance. You can find all the relevant information regarding DayZ Update 1.15 down below. The actual file size of this update hasn’t been revealed by the developers yet.

DayZ Patch Notes: Update 1.15

Here are the official patch notes for DayZ Update 1.15, currently rolling out for the PlayStation platform:

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • AUR A1 assault rifle
  • AUR AX assault rifle
  • 30rd AUR magazine
  • Hunter vest
  • UI indicator when being hit
  • Craftable barbed wire baseball bat
  • Craftable Sawed-off LE-MAS
  • New female survivor
  • Sounds for switching the fire mode of a firearm
  • Day-time setting for night vision scopes
  • Metal wire can now be crafted out of barbed wire

FIXED

  • Ski masks and balaclavas would clip with several pieces of headgear
  • Fixed a server error caused by specific attachment slots
  • Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441)
  • The sawed-off version of the BK-43 had wrong fire mode names
  • Added a missing bed in the big yellow medical tent
  • Fixed bad collisions in the yellow medical tents
  • A killed chicken couldn’t be picked up properly in all cases
  • The fishing hook was not visible on the boonie hat on the ground
  • If a player died while in surrender stance, the death animation was played twice
  • Base building parts could become indestructible under specific circumstances
  • The CR-75 could not be damaged by gunfire
  • Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968https://feedback.bistudio.com/T161261)
  • Livonia bunkers were missing textures of fallen leaves

CHANGED

  • Grenades can’t be pinned anymore, once the fuse has started
  • Adjusted the thresholds for energy and hydration levels
  • Food now takes longer to process in the stomach
  • Slightly reduced the health damage caused by dehydration and starvation
  • Adjusted weapon fire rates and recoil
  • Added new variants of muzzle flash for more variety
  • Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food)
  • Changed the weight of tents to be more realistic
  • Head torches now count as eye-wear so they can be worn with other types of head gear
  • Removed ghillie wrap attachment slot from the sawed-off BK-43
  • It is now possible to craft rags using the shovel or farming hoe
  • Bushes drop more long sticks instead of short sticks
  • Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090)
  • Removed grenade armor and cut protection from the high capacity vest
  • Unconsciousness caused by firearms lasts longer
  • Reduced the inventory size of the carp fillet from 2×3 to 1×3

CENTRAL ECONOMY

  • Fixed: Infected weren’t spawning at the Balota air field and military area
  • Fixed: Position of some loot spawn points on the western helicopter crash site
  • Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1
  • Fixed: Incorrect loot spawn points of Land_House_2W01
  • Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247)

SERVER

MODDING

  • Added: Particle overhaul, with the addition of “ParticleSource” and “ParticleManager”
  • Added: New script method PlayerBase::OnVoiceEventPlayback called per frame during voice sound event
  • Added: ErrorEx, script error message containing what class and function it came from
  • Added: HasActiveParticle for fast checking if the IEntity as any active particles
  • Added: GetParticleEmitorCount to quickly obtain the count of emitters
  • Added: IEntity::IsFlagSet for fast testing if a flag is present on the IEntity
  • Added: IEntity::IsHierarchyPositionOnly to check if it was added to a parent with “positionOnly” enabled
  • Added: Exposed AbstractWave::GetVolume to script API (https://feedback.bistudio.com/T161111)
  • Added: ParticleList.GetParticleIDByName, a faster alternative for ParticleList.GetParticleID
  • Added: CGame.IsDedicatedServer to check if the current instance of the game is a real server or not
  • Added: Differentiate put in cargo from inventory interaction and load/spawn in cargo (CanReceiveItemIntoCargo/CanLoadItemIntoCargo)
  • Fixed: Baseball bat cleanup: removed the bottom half of textures (unused) and adjusted UV amps accordingly. Fixed damage materials. All materials now have normal and specular maps, the _view rvmats are unused now
  • Fixed: OnExplodeClient should now support usage of modded particles
  • Fixed: Config entry “healthLevels” inside of “DamageSystem” not reading integers
  • Fixed: StartupEvent not being sent to CGame.OnEvent on script side
  • Fixed: ScriptModule.CallFunction always returning 0 even when succeeding
  • Fixed: SetDirection and SetOrientation not working on DayZCreature
  • Changed: IEntity::AddChild now returns a bool instead of int and has an updated description
  • Changed: IEntity::RemoveChild now returns a bool instead of void and takes an extra parameter to enable keeping of WS transform
  • Changed: Moved the AUG magazine’s textures and materials to the magazines folder
  • Changed: Reduced sizes of unused AUG textures to 256×256
  • Changed: Engine-level entity events are now protected (instead of private)

KNOWN ISSUES

  • Road flares and torches are missing their particle effects

GAME

FIXED

  • Fixed a server error related to particles
  • Torches and road flares were missing their particles
  • Slicing rotten pumpkin produced raw pumpkin slices
  • Charcoal tables were only working for a very brief time window
  • The fishing rod was not properly extended during the fishing process
  • It was possible to equip both the head torch and night-vision goggles
  • The AUR AX was considered to be as long as the AUR A1
  • Muzzle flash of the CR-61 Scorpion was missing particles at the start

CHANGED

  • Reworked conditions for allowed item combinations
  • Increased the volume of the LE-MAS reload sounds to make it more audible
  • Closed containers won’t show their cargo space anymore
  • Increased water and energy consumption (still non-linear in nature)
  • Further increased time it takes to stomach to process its contents
  • Adjusted the size of the inner circle of AUR A1 reticle to match person at 300 meters
  • Splash hit effect iteration (more subtle, slightly bigger and less accurate)
  • Legacy red overlay hit effect disabled (still possible to enable it through the configuration)

SERVER

  • Added: Configuration for the onscreen directional effects into the server-side gameplay settings
  • Added: More types of onscreen directional indicators (available through the server-side gameplay settings)

DayZ is now out for the PC, PS4, and Xbox One platforms. If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Bohemia Interactive

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Umer Cheema
By day, Umer loves writing about games and talking about them; by night, he is an avid gamer that loves playing League of Legends and RTS games. Being a massive fan of Metal Gear Solid, you'll find Umer always praising the legendary Hideo Kojima.

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