Dead Cells Update 1.29 Patch Notes on November 29

Dead Cells Update 1.29 was just pushed out by the developers at Motion Twin, and here are the complete patch notes for this release. This update brings the “Everyone is Here!” patch to the consoles after initially rolling out just to the Steam (PC) players. A number of new items, quests and other stuff have been added to the game, along with some much needed quality of life updates.

All the relevant information you may need to know regarding the Dead Cells patch notes for Update 1.29 is covered below. You should be able to download and install this update right away on your consoles. We do not yet have the update file size for this release, but it shouldn’t be too big.

Dead Cells Update 1.29 Patch Notes

Here are the official patch notes for Dead Cells Update 1.29 that is now rolling out to all the supported platforms of the game:

  • Blasphemous

    New weapon: Face Flask
    – They say this was supposed to heal you, but it doesn’t seem to work that well… Eh, who cares, it looks cool as heck.

    New outfit: Penitent’s Outfit
  • Curse of the Dead Gods

    New weapon: Machete and Pistol
    – Slash, slash, bang. But like, big strong bang. Basically.

    New outfit: Explorer’s Outfit
  • Guacamelee

    New weapon: Pollo Power
    – Unleash your inner chicken and bring wrath to your enemies, as you lay egg-bombs all over the island.

    New outfit: Luchador’s Outfit
  • Hollow Knight

    New weapon: Pure Nail
    – Looks like Blobespierre has finally learnt that he’s not obliged to stop running everytime he wants to take a swing.

    New outfit: Vessel’s Oufit
  • Hyper Light Drifter

    New weapon: Hard Light Sword / Hard Light Gun
    – Shoot with one to mark your enemy, hit with the other to get your ammo back.

    New outfit: The Magician’s Outfit
  • Skul

    New weapon: Bone
    – One swing, two swings, one uncontrollable whirlwind… You know the deal.

    New outfit: Little Bone’s Outfit
  • How do I unlock all this beautiful content?

    As you explore Prisoners’ Quarters, you might notice some new unusual rooms that don’t seem to belong here. Perhaps they shifted from another dimension ?

    Legends say that finding and exploring those rooms will bring you glory and strength!.. as well as new tools to add to your arsenal.

    We also heard that a strange, mysterious, might-be-full-of-hints book has appeared somewhere in Prisoners’ Quarters. However, its sayings look quite cryptic and incomprehensible…


  • Fire-related affixes can no longer appear on Ice-related items, and vice-versa.
  • Dropping a bomb when rolling no longer interrupts invisibility.

Quality of life

  • Added a new log system

    A simple system that will log everything going on internally, to help us understand where some bugs come from. No personal data will be logged.

    No changes should be noticeable on your side, apart from log files appearing in your game folder, that you might want to include in future bug reports.
  • Added the roles of everyone in the “Evil Empire” section of the credits. That way you get to know us a bit more.
  • Added the ability to scroll through affixes in the Minor Forge menu.


  • Mod support updated!
  • Added a new Key system, allowing to pass data through levels in the same game.
  • Added a system allowing the modification of an exit door on next levels, even vanilla onesYes, you can make an exit to Prisoners’ Quarters, in Prisoners’ Quarters.
  • Added Timed DoorsNo-hit Doors and Old Timed Doors to the level scripting API.
    Added the possibility to modify a Timed Door‘s needed time in the same level.
  • Added an API call returning if a player has a specific DLC.
  • Added an API call allowing health fountains to adapt to the current player’s Boss Cells.
  • Added a new button in the mod UI. The “back” button is now used… to go back.
  • Fixed the mob spawn system.
  • Fixed the Boss Cells Tube reloading a vanilla game when used in a modded level.

Bug fixes

  • Fixed Cocoon not activating What Doesn’t Kill Me.
  • Fixed What Doesn’t Kill Me cooldown.
  • Fixed the ability to multiply Serenade.
  • Fixed Boomerang not getting its ammo back if the projectile was destroyed in some cases.
  • Skills‘ actions can no longer be interrupted.
  • Fixed a weird interaction between the Jerkshroom‘s attacks and the Parry Shield, which would sometimes hit the player when parrying.
  • Fixed Demolishers dealing damage through Ice Armor.
  • Fixed Grenades dealing negative damage in some cases.
  • Fixed Armadillopack not parrying Guardian Knights and Automatons.
  • Hunter’s Grenade can no longer be used to reset the cooldown of other skills
  • Breakable props now follow the same generation rules as floor decorations.
  • Fixed player tracks not being loaded when changing outfit.
  • The Scarecrow can no longer be skipped.
  • Fixed damage buff on invisibility not triggering.
  • Fixed Stilt Village‘s shortcut sometimes being impossible to get to.
  • Fixed Tonic‘s effect getting cancelled on any update of the inventory.
  • Fixed Mama Tick‘s behaviour sometimes becoming broken after interrupting its movement.

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Motion Twin

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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