Dota 2 Update 7.28a Patch Notes on December 22 | Balance Changes

Just five days later after a massive update, Valve has released Dota 2 Update 7.28a to fine-tune things along with the full list of patch notes. In this huge update, a brand new hero called Hoodwink was introduced, about 120 new spells have been added; one for each hero in the roster and a plethora of buffs and nerfs. We have already compiled a quick overview of Hoodwink’s skills, abilities and items.

This update brings another round of balance changes and finer tweaks to Dota 2. We have covered everything from the patch notes below. This update is now deployed and you should be able to download now on your PC.

UPDATE: There is another balance update now live for this game. Read here: Dota 2 Update 7.28b Patch Notes on January 11.

Dota 2 Update 7.28a Patch Notes

Here are the complete patch notes for the Dota 2 Update 7.28a that is now rolling out. The main highlights of the following changes are for the Lifestealer and Outworld Devourer.

Dota 2 Update 7.28a Patch Notes

Heroes

  • Mirana: Level 20 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Vengeful Spirit: Attribute strength gain increased from 2.4 to 2.6 (+0.2)
  • Enigma: Level 15 (Right) Talent changed from 10% Cooldown Reduction to 8% Cooldown Reduction
  • Lifestealer: Attack damage min increased from 21 to 24 (+3)
  • Lifestealer: Attack damage max increased from 27 to 30 (+3)
  • Batrider: Movement speed increased from 290 to 295 (+5)
  • Outworld Destroyer: Movement speed increased from 310 to 315 (+5)
  • Outworld Destroyer: Level 15 (Left) Talent changed from +6 Armor to +8 Armor
  • Outworld Destroyer: Level 25 (Left) Talent changed from 20% Spell Lifesteal to 30% Spell Lifesteal
  • Lycan: Level 15 (Left) Talent changed from 10% Cooldown Reduction to 8% Cooldown Reduction
  • Ogre Magi: Attack damage min reduced from 37 to 34 (-3)
  • Ogre Magi: Attack damage max reduced from 43 to 40 (-3)
  • Arc Warden: Attribute base strength reduced from 25 to 23 (-2)
  • Snapfire: Level 10 (Left) Talent changed from +15 Movement Speed to +20 Movement Speed

Abilities

  • Swiftslash: Ability cast range reduced from 650 to 600 (-50)
  • Swiftslash: Ability cooldown increased from 15 to 20 (+5)
  • Tidal Wave: Ability cooldown reduced from 16 to 14 (-2)
  • Tidal Wave: Ability mana cost reduced from 150 to 75 (-75)
  • Mortal Strike: Changed critical damage from 150/190/230/270% to 140/180/220/260%
  • Static Field: Changed health reduction from 6/8/10/12% to 4/6/8/10%
  • Vengeance Aura: Changed base damage bonus from 8/16/24/32% to 11/18/25/32%
  • Wave of Terror: Changed ability damage from 60/80/100/120 to 70/90/110/130
  • Nether Swap: Changed ability cooldown from 60/45/30 to 50/40/30
  • Sleeping Dart: Ability cooldown reduced from 20 to 15 (-5)
  • Defense Matrix: Damage absorb increased from 200 to 275 (+75)
  • Defense Matrix: Barrier duration increased from 10 to 12 (+2)
  • Phantom Strike: Changed bonus attack speed from 100/125/150/175 to 75/100/125/150
  • Rage: Changed move speed bonus from 15% to 15/16/17/18%
  • Open Wounds: Ability mana cost reduced from 125 to 75 (-50)
  • Ghoul Frenzy: Changed movement slow from 6/12/18/24% to 10/15/20/25%
  • Death Pact: Changed bonus damage from 4/9/14% to 4/8/12%
  • Hammer of Purity: Bonus damage increased from 25 to 50 (+25)
  • Greevil’s Greed: Recent kill window reduced from 40 to 36 (-4)
  • Arcane Orb: Changed ability cooldown from 6/4/2/0 to 4/3/2/0
  • Arcane Orb: Changed mana pool to damage from 14% to 16%
  • Sanity’s Eclipse: Changed radius from 375/475/575 to 400/500/600
  • Ignite: Ability mana cost increased from 100 to 110 (+10)
  • Arcane Supremacy: Changed cast range from 75/125/175/225 to 100/150/200/250
  • Impale: Changed ability mana cost from 95/115/135/155 to 105/120/135/150
  • Vendetta: Changed ability mana cost from 140/200/260 to 160/220/280
  • Illuminate: Changed max damage from 200/300/400/500 to 225/325/425/525
  • Solar Bind: Changed ability cooldown from 22/20/18/16 to 23/20/17/14
  • Chakra Magic: Changed mana restore from 80/160/240/320 to 100/180/260/340
  • Fish Bait: Ability cooldown reduced from 20 to 12 (-8)
  • Fish Bait: Ability mana cost reduced from 100 to 50 (-50)
  • Fish Bait: Slow duration increased from 4 to 6 (+2)
  • Flamethrower: Damage per second increased from 75 to 90 (+15)
  • Frozen Sigil: Changed movement slow from 20% to 30%
  • Demon Zeal: Berserk bonus movement speed increased from 25 to 50 (+25)
  • Demon Zeal: Duration increased from 6 to 7 (+1)
  • -{s:value}s Sacred Arrow cooldown: Value reduced from 3.5 to 3 (-0.5)
  • -{s:value}s Skeleton Walk Cooldown: Value reduced from 10 to 7 (-3)
  • -{s:value}s Blinding Light Cooldown: Value increased from 6 to 8 (+2)
  • +{s:value} Spark Wraith Damage: Value reduced from 150 to 125 (-25)
  • +{s:value} Flux Cast Range: Value reduced from 250 to 200 (-50)

Units

Frozen Sigil: Movement speed increased from 310 to 340 (+30)


These were all the changes pushed to Dota 2 with this Update 7.28a patch. Let us know what you think of this update below in the comments. If you’d like to read more game updates and news, check out our Patch Notes section.

[via Steam]

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