Eternal Return: Black Survival Update 0.33.0 Patch Notes

Nimble Neuron has just released Eternal Return: Black Survival Update 0.33.0 and we have the complete patch notes for your reading pleasure! The new update includes a brand new character, Eleven alongside toms of other system changes and bug fixes.

The servers will bne going down on 26 May from 7 PM until 10 PM PT. After they are back up,, you will be able to download the update on all supported platforms. You can take a look at the complete patch notes down below.

Eternal Return: Black Survival Update 0.33.0

Here are the complete patch notes for Eternal Return: Black Survival Update 0.33.0:

Patch Note – Quick Look

New Character – Eleven

Eleven is now live on Lumia Island!

For the first week, she’ll cost 9,900 A-Coin and will not be available in ranked matches.

Ground Beef (Passive)

Eleven can prepare 2 #11 Combo Meals by combining a Hamburger and French Fries. Her normal attacks deal 10/15/20 extra damage, but her attack speed is 10% slower. Every 4 attacks, Eleven makes a slider. Picking up a slider recovers 50/150/250 HP instantly and 8 HP per second over 20 seconds. After picking up a slider, Eleven can use an enhanced version of one of her skills. Enemies can step on sliders to destroy them.

The number of sliders created varies for each team mode. (Duo: 2 sliders, Squad: 3 sliders)
You can only have 1 active slider healing effect on you at one time.

Burger Queen (Q)

Eleven slams down her massive burger, dealing 100/130/160/190/220 (+Attack Power 50%) damage in the targeted area. Channeling for longer than 1 second deals an additional 48%/52%/56%/60%/64% damage and slows enemies by 20%/25%/30%/35%/40% for 2 seconds. Eleven can channel the skill for up to 3 seconds. She is slowed by 20% when channeling.

  • Cooldown : 7.5/7/6.5/6/5.5s
  • SP cost : 50/60/70/80/90
  • Effect Radius : Length 2.5m, Width 1.5m

Food For Thought (W)

Eleven can move while channeling this skill. Eleven raises her fork, taunting enemies in a 2m radius for 0.6/0.7/0.8/0.9/1.0s. The skill is enhanced when channeled for longer than 1 second and taunts enemies in a 3.5m radius for 1.0/1.2/1.4/1.6/1.8s. Eleven can channel the skill for up to 3 seconds. She is slowed by 20% when channeling.

  • Taunt radius : 2m
  • Taunt radius after channeling: 3.5m
  • Cooldown : 15/14/13/12/11s
  • SP cost : 50/60/70/80/90

On Air! (E)

Eleven sticks her fork in the ground and flings herself through the air, becoming unstoppable, and deals 110/130/150/180/210(+Attack Power 35%) damage upon landing and an additional 10/12/14/16/18% damage based on her enemy’s missing HP. The skill is enhanced when channeled for longer than 1 second and deals 22%/24%/26%/28%/30% additional damage and knocks back enemies at the landing zone. Eleven can channel the skill for up to 3 seconds. She can not move when channeling.

  • Travel distance : Max 12m
  • Cooldown : 20/19/18/17/16s
  • SP cost : 60/70/80/90/100
  • Damage radius : 2.5m

Calorie Cyclone (R)

Food surrounds Eleven for 6 seconds, dealing 50/80/110 damage per second to enemies inside the food ring and her normal attacks are triggered twice. Her next normal skill is enhanced after using Calorie Cyclone.

  • Cooldown : 60/50/40s
  • SP cost : 70
  • Damage radius : 2m

New Skin & Emotes

Magnolia Oracle Hyejin will be available for purchase!

Waving Luke, Approving Luke, Sad Luke, Furious Luke emotes will be available for purchase!

System

Game Prep Time & Starting MS Buff

We added some time before the game starts to allow you to strategically plan out your route more.

  • An arrival animation will play at the start, and players will be unable to move for 5 seconds.
  • After, you’ll get a movement speed buff for 5 seconds. The buff increases movement speed by 30%, but is canceled by any other action than moving including attacking, activating a skill, opening a box, etc.
  • The first Satellite Radar will be active for 10 seconds.

Character

Nadine

We’re shifting around Nadine’s late game and early game to help her transition a bit more smoothly.

  • Base Defense 23 → 26
  • Attack Power per Level 2.2 → 2.0

Lenox

Lenox can now land her Blue Viper a little more easily.

  • Delay between Blue Viper(R)’s first & second hit 0.29s → 0.26s

Leon

Leon is still out of his depths on Lumia in a couple modes. We’re giving him a slight buff to help.

  • Pool duration 3.5s → 4s
  • Cannonball(W)
    • Shield Strength 60/90/120/150/180(+Attack Power 30%) → 60/95/130/165/200(+Attack Power 30%)
  • Duck Dive(E)
    • Cooldown 24/22/20/18/16s → 20/19/18/17/16s

Magnus

We made a couple changes to Magnus when we changed the final restricted area system. It made him a slight bit weaker than anticipated.

  • Base HP regen 0.7 → 1.0

Barbara

Barb’s Sentry gun and her FEL were SLAPPIN’ enemies. We’re adjusting some of the damage on those but giving her other skills a little tune up to compensate.

  • Retrofit (P)
    • Sentry Gun stats per Barbara’s Level
      • Attack Power 6.5% → 6%
      • Defense 4.5% → 5%
  • BT Sentry Gun Mk.II (Q)
    • Cooldown 15s → 13s
  • Free-Electron Laser(W)
    • Damage when hitting enemies with both parts of the laser 140% → 130%
  • Magnetic Cyclone (E)
    • Cooldown 20/18/16/14/12s → 18/16.5/15/13.5/12s
  • Overclock(R)
    • Short Circuit (Q) extra cooldown reduction 20% → 30%
    • Particle Storm (E) duration 5s → 6s

Bernice

Bernice needs to work on his aim a bit because his normal attacks have been missing. We’ve tried a lot of things to solve this, but the final conclusion was that we’d have to pretty much entirely rework it. Reworks, however, take a lot of time. In the meantime, we’re buffing his projectile speed to help him out, but adjusting his team mode strength where already shines a bit.

  • Buckshot (P)
    • Projectile Speed 36m/s → 40m/s
  • Explosive Bola (R)
    • No longer spreads after Bernice dies
    • Damage 150/200/250(+Attack Power 50%) → 150/200/250(+Attack Power 70%)
    • Explosion Damage 100/150/200(+Attack Power 50%) → 100/150/200(+Attack Power 30%)

Xiukai

Chef has been cooking up his enemies a bit too quickly and easily for my tastes. When he gets funneled, Burnt to a Crisp leaves little room for outplay. We’re going to spread the damage a bit longer over time while taking away some of the damage he gets from his stacks.

  • Wok It Off (E)
    • Cooldown 18/16/14/12/10s → 20/18/16/14/12s
  • Burnt to a Crisp (R)
    • 6 ticks over 3s → 6 ticks over 4s
    • Damage 20/65/110 (+Attack Power 50%) (+Juggernaut Chef stacks 100%) → 20/65/110 (+Attack Power 50%) (+Juggernaut Chef stacks 80%)

Sissela

Sissela is a little too strong in upper tiers of play, so we’re just giving her base damage a light tap with the nerf bat.

  • Agony(P)
    • Normal Attack Amplification Damage 18 (+Attack Power 120%)(+Level*10) → 18 (+Attack Power 120%)(+Level*8)

Silvia

We’ve adjusted Silvia’s fuel gain & consumption, making it harder to engage and disengage multiple times by spamming bike skills multiple times in one combo.

  • Lumia Grand Prix(P)
    • Fuel Gain 7/9/11 → 8/10/12
  • Power Slide(Q)
    • Fuel Consumption 5 → 6
  • Front Flip(W)
    • Fuel Consumption 5 → 7
  • Wheelie(E)
    • Fuel Consumption 5 → 7
  • Shift Gears(R)
    • Fuel Consumption while on bike 6 → 7

Adela

Adela was getting too beefy late game from her bonus attack power from attack speed items.

  • Control the Center(P)
    • Attack Power increase per 0.01 Attack Speed gained 0.2/0.6/1.0 → 0.2/0.5/0.8
  • Castling(E)
    • Damage 65/110/155/200/245 (+Attack Power 50%) → 65/110/155/200/245 (+Attack Power 40%)

Aya

Sniper Aya was hit a bit too hard with the adjustments to Steady Shot in a previous patch. Other weapons have still been good, so we’re adjusting some assault rifles as well.

  • Attack Power per Level 3.0 → 3.3
  • Steady Shot (W)
    • Damage reduction per shot hit 6% → 5%

Alex

Infiltration / Double Agent has been a really large help for late game Alex, especially once he hits all his transition items. We’re toning down some of his survivability.

  • Infiltration(P)
    • Detection Range 7m → 8m
    • Movement Speed Increase 2.5s → 2s
  • Double Agent(Melee E)
    • Cooldown 16s → 18s

Emma

With really low cooldowns, Emma has been spamming her skills too much and not leaving much room for counterplay. We’re going to make them just a touch longer to leave room for enemies to answer.

  • Hat Trick (W)
    • Cooldown reduction on hit 3s → 2s
  • Bunnymorph (E)
    • Cooldown 17/16/15/14/13s -> 18/17/16/15/14s
  • Change★ (R)
    • Cooldown 3s → 5s

Zahir

The Ascended is putting up a high amount of kills in lower tiers. We’re toning down his damage for now, but we have some improvements planned for Bhargavastra to help out the high tier players.

  • Eye of Azrael
    • Extra Damage 10/25/40 → 10/20/30

Jackie

This should give Jackie a little more reason to jump on people instead of AWAY from people.

  • Leaping Strike (E)
    • Jump distance 6m → 5.5m
    • Attack radius 1.25m → 1.4m

Cathy

There was a bug fix regarding her Double Bypass which may affect her, so we’re buffing her Emergency Surgery to make up for it. (Also Damascus Steel Thorn)

  • Emergency Surgery (R)
    • Cooldown 120/110/100s → 100/90/80s

Chiara

We’ve got some new rapiers on the way, so we’re ensuring Chiara isn’t too strong with them.

  • Stigma(P)
    • Defense Reduction per Stack 2/4/6% → 3/5/7%
  • Plague(R)
    • HP Increase 100/200/300 → 150/225/300
    • Cooldown 100/80/60s → 100/85/70s
    • Damage per Second 20/27/34 (+Attack Power 15%) → 10/20/30 (+Attack Power 20%)

Fiora

Sometimes landing Marche & Rompre(E) felt…weird. Let’s try and fix that.

  • Marche & Rompre(E)
    • Attack delay after Marche dash 0.09s → 0.05s

Hart

Being able to get over 3 walls with Flanger was too much for other characters to handle and also gave Hart a thicc advantage with looting. We’re adjusting that but boosting her third dash to give it a bit more utility.

  • Flanger(E)
    • 1st, 2nd dash range 2m → 1.8m
    • 3rd dash range 3m → 4m
    • Can no longer go over walls using 1st, 2nd dash

Hyunwoo

The High School Heavyweight was really reliant on the stun from his First Attack. We’re changing some mechanics around and adjusting him as needed.

  • Bluff(W)
    • (NEW) After casting Bluff, Hyunwoo’s next normal attack in 6s deals (+Defense 15%) extra damage
    • Cooldown 32/27/22/17/12s → 28/24/20/16/12s
  • First Attack(E)
    • Wall Slam Damage 60/95/130/165/200 (+Defense 15%) → 60/95/130/165/200
    • Cooldown 18/17/16/15/14s → 17/16/15/14/13s

Weapon

Some weapons were scaling a bit too well into the late game, so we’re adjusting those. We’re also chopping off some negative movement speed effects from some items that really didn’t work well with it.

We’ll also be looking into Gloves over the coming days. They’ve been a bit too good for early skirmishes.

And we’re adding some skill damage Rapiers/Two-Handed Swords. Finally.

Pistol

  • Kelte
    • Attack Power 115 → 108
    • (NEW) Armor Penetration 10%

Guitar

  • Love&…(D)
    • Damage : Attack Power 120/200% → Attack Power 100%/180%
  • Bohemian
    • Max HP 350 → 335
  • Teen Spirit
    • (NEW) Extra Normal Attack Damage +12
    • +2 → +1 Extra Normal Attack Damage per Level

Dagger

  • Damascus Steel Thorn
    • Max HP 220 → 250

Axe

  • Attack Range 1.15 → 1.35
  • Berserk(D)
    • Max Stacks 5 → 4
    • Attack Power increase per Stack 1.5 → 2%
    • Attack Power increase per Stack (during Berserk activation): 5%~15% (based on remaining HP) → 6%~18% (based on remaining HP)
  • (NEW) The Juggernaut
    • Rarity: Epic
    • Recipe: Light Hatchet + Motor
    • Stats
      • Attack Power 92
      • +2% Attack Speed per Level
      • Attack Range -0.35
      • Movement Speed 0.1

Assault Rifle

  • Attack speed increase per Mastery Level 4% → 3.7%

Rapier

  • Joyeuse
    • Attack Power 69 → 73
    • Critical Strike Damage 15% → 12%
  • (NEW) Estoc
    • Rarity: Rare
    • Recipe: Needle + Fencing Rapier
    • Stats
      • Attack Power +23
      • Extra Skill Damage +12
  • (NEW) Red Panther
    • Rarity: Epic
    • Recipe: Estoc + Crimson Bracelet
    • Stats
      • Attack Power +46
      • Extra Skill Damage +20
      • Max HP +225
      • SP Regen 50%

Crossbow

  • Expulsion Shot (D)
    • Attack Power 60/100% → Attack Power 80/120%
    • Stun duration on wall hit 1.5s → 1.25s
    • Cooldown 30s → 25s
  • Heavy Crossbow
    • Attack Power 63 → 55
    • Movement Speed -0.1 (REMOVED)
  • Steel Bow
    • Attack Power 60 → 52

Dual Swords

  • Lloigor & Zahr
    • Attack Speed 20% (REMOVED)

Nunchaku

  • Attack speed increase per Mastery Level 1.9% → 2.1%
  • Breath of the Dragon(D)
    • Range 4~8m → 6~10m
  • Cerberus
    • Attack Power 65 → 45
    • (NEW) +2 Attack Power per Level

Shuriken

  • Apricot Flower Tag
    • Extra Normal Attack Damage 30 → 25
  • Cards of Tyranny
    • Critical Strike Chance 25% → 15%
  • Fuhma Shuriken
    • Cooldown Reduction 12% → 10%

Two-Handed Sword

  • Normal Attack Amplification per Mastery Level 4.6% → 4.3%
  • Parry(D)
    • Damage: Attack Power 200%/250% → Attack Power 175%/225%
  • Plasma Sword
    • Attack Power 75 → 60
    • Vision Range 3 → 2
  • Monohoshizao
    • Attack Power 56 → 54
    • Life Steal 25% → 22%
  • (NEW) Aurora Longsword
    • Rarity: Epic
    • Recipe: Plasma Sword + Meteorite
    • Stats
      • Attack Power 75
      • Vision Range +2
      • Skill Amplification 12%

Sniper Rifle

  • Sniper Rifle Normal Attack Projectile Speed 30m/s → 36m/s
  • Springfield
    • Movement Speed -0.07 (REMOVED)
  • Golden Rifle
    • Attack Power 56 → 50
    • Movement Speed -0.07 (REMOVED)
  • Railgun
    • Attack Power 78 → 72
    • Movement Speed -0.03 (REMOVED)
  • Harpoon Gun
    • Attack Power 64 → 60
    • Movement Speed -0.07 (REMOVED)
  • NTW-20
    • Movement Speed -0.07 (REMOVED)
  • Polaris
    • Attack Speed 15% → 18%

Spear

  • Bamboo Spear
    • Attack power 37 → 32
  • Pike
    • Attack Power 53 → 45
    • Movement Speed -0.1 (REMOVED)
  • Halberd Axe
    • Attack Power 85 → 70
    • Movement Speed -0.1 (REMOVED)
  • Shadow Stab(D)
    • Cooldown 30s → 30/20s
  • Cosmic Bident
    • Attack Power 141 → 130
    • (NEW) +1% Attack Speed per Level
  • Lance of Poseidon
    • Cooldown Reduction 7% → 5%

Whip

  • Thunder Whip
    • Skill Amplification 24% → 15%
    • (NEW) +1% Skill Amplification per Level
  • Plasma Whip
    • Extra Normal Attack Damage 15 → 18

Tonfa

  • Mai Sok
    • Defense 15 → 18

Throw

  • Flour Bomb
    • Attack Power 58 → 50

Bow

  • (NEW) Jebe’s Altered Bow
    • Rarity: Epic
    • Recipe: Mighty Bow + Laced Quiver
    • Stats
      • Attack Power 84
      • Attack Speed 33%
      • Movement Speed 0.1

Armor

There were some movement speed adjustments, so we’re changing Leg Armor as needed.

We’ve also got ourselves some new armor for ENAD and Spell builds!

Chest

  • Turtle Dobok
    • Cooldown Reduction 10% → 7%
  • Covert Agent Uniform
    • Defense 26 → 30
    • Cooldown Reduction 15% → 12%
    • Vision Range 1 → 2
  • Optical Camouflage Suit
    • Critical Strike Chance 22% → 24%
  • Dragon Dobok
    • Cooldown Reduction 10% → 7%
  • (NEW) Tuxedo
    • Rarity: Epic
    • Recipe: Suit + Dress
    • Stats
      • Defense 18
      • Life Steal 6%
      • +1 Extra Normal Attack Damage per Level
      • Critical Damage Reduction 8%
  • (NEW) High Priest Robes
    • Rarity: Epic
    • Recipe: Hanbok + Purified Water
    • Stats
      • Defense 36
      • Cooldown Reduction 12%
      • HP Regen 1
      • SP Regen 50%

Arm

  • Bazuband
    • Critical Damage Reduction 6% (REMOVED)
    • Defense 25 → 28
  • Sheath of Shah Jahan
    • Max HP 260 → 245
  • Sword Stopper
    • Defense 33 → 36
    • Critical Damage Reduction 8% (REMOVED)
    • Defense from Normal Attacks 8 → 12
  • Auto-arms
    • (NEW) Critical Damage Reduction +6%

Leg

  • Heelys
    • Out of Combat Movement Speed 0.2 → 0.17
  • Boots
    • Movement Speed 0.22 → 0.2
  • Combat Boots
    • Movement Speed 0.27 → 0.24
  • Bucephalus
    • Movement Speed 0.28 → 0.3
  • Tachyon Brace
    • Cooldown Reduction 10% → 8%
  • Boots of Hermes
    • Movement Speed 0.35 → 0.38

Head

  • Chinese Opera Mask
    • Defense 10 → 20
    • Life Steal 22% → 20%
    • Out of Combat Movement Speed 0.3 → 0.2

Accessory

  • Hawkeye
    • Attack Power 8 → 10
  • Lunar Embrace
    • Skill Damage Reduction 18 → 20

Consumables

We’ve got some new effects for consumables! The effects will be active for the duration of the recovery of the item.

We’re also giving a little love to some early game food.

  • Water
    • SP Recovery 200 → 225
  • Carp Bread
    • HP Recovery 400 → 450
  • Potato Bread
    • HP Recovery 360 → 380
  • Egg Bun
    • HP Recovery 400 → 425
  • (NEW) Tear of Selene
    • Rarity: Rare
    • Recipe: Moonstone + Water
    • Stats
      • Attack Power +10
      • SP Recovery +1080
    • Amount Crafted: 2
  • Holy Water
    • Rarity: Rare
    • Recipe: Mithril + Water
    • Stats
      • Defense +10
      • HP Recovery +800
    • Amount Crafted: 2

Traps / Summon

We’re changing the recipes for drones, and increasing the accessibility with item drops from bats (See Wild Animals change below)

  • Mithril String
    • Damage 285 → 300
  • Recon Drone
    • Recipe: Surveillance Camera + Dead Battery → Surveillance Camera + Gunpowder
  • EMP Drone
    • Recipe: Recon Drone + Gunpowder → Recon Drone + Dead Battery

Mastery

We’re toning down the benefits from the Xiukai/Sissela exclusive masteries.

  • HP Mastery: Mastery experience gain per 100 HP loss 30 → 15

Area / Wild Animals

Hyperloop Relocated

Hyperloop in Chapel has been relocated closer to Cemetery

Starting Point Improvements

Uptown, Chapel, Cemetery, Temple

Key

Yellow: Normal Box

Blue: Box Change / Addition

Pink: Spawn point

Area Item Frequency Adjustments

Chapel

  • Fan 7 → 8
  • Paper 8 → 9
  • Glass Bottle 7 → 8
  • Rusty Sword 5 → 6
  • Bike Helmet 7 → 8
  • Box 7 → 8
  • Piano Wire 8 → 9

Cemetery

  • Bamboo 6 → 7
  • Flower 7 → 8
  • Gunpowder 7 → 8
  • Fabric Armor 7 → 8
  • Feather 8 → 9
  • Hairband 7 → 8
  • Ice 7 → 8
  • Steel Chain 7 → 8
  • Coffee 5 → 6

Temple

  • Hairband 7 → 8
  • Cloth 8 → 9
  • Stallion Medal 7 → 8
  • Short Rod 5 → 7

Uptown

  • Carbonated Water 6 → 7
  • Fountain Pen 7 → 8
  • Running Shoes 7 → 8
  • Oil 8 → 9
  • Piano Wire 8 → 9
  • Laser Pointer 6 → 7

Hotel

  • Lemon 7 → 6
  • Needle 4 → 5

Temporary Restricted Areas Location Changes

Due to narrow entrances, close locations between zones, and inconsistency between characters, we have changed the temporary restricted area locations for Avenue, Hospital, and Alley.

Safe Zone Changes

Avenue

Hospital

Alley

Wild Animals

  • Bats now always drop a Surveillance Camera.

Bushes Added

  • Bushes have been added in areas between zones of Chapel, Hotel, Alley, Avenue.
  • Avenue – School Entrance, Pond Entrance
  • Hotel – Beach Entrance
  • Alley – School Entrance
  • Chapel – Dock Entrance, Below the Chapel Building, Cemetery Entrance

Mode Balancing

  • Dagger Xiukai in both Duo/Squad, Alex in Squad, and Dual Swords Jackie in Duo have been showing stats above average. However, we’re going to see how the nerfs to the characters play out before adjusting them further.
  • We nerfed Alex and Silvia in this patch, but they’ve been performing really well in team modes. We’re toning down their damage in team modes a bit further.

Silvia (Pistol)

  • Damage dealt in Duo 86% → 84%

Adela (Rapier)

  • Damage taken in Duo 100% → 102%
  • Damage taken in Squad 97% → 100%

Alex (All Weapons)

  • Damage dealt in Duo 94% → 92%

Yuki (Two-handed Sword)

  • Damage dealt in Duo 88% → 86%

Eleven (Hammer)

  • Damage dealt in Duo 100% → 98%
  • Damage dealt in Squad 100% → 96%

Jackie (Dagger)

  • Damage dealt in Duo 100% → 98%

Hyunwoo

  • Glove
    • Damage dealt in Duo 100% → 97%
  • Tonfa
    • Damage dealt in Squad 93% → 91%

Features on watch

New or persisting problems

  • Weapon Skill – Axe, Hammer, Sniper Rifle
    • Our team is working on remaking these into whole new skills. This takes time!
  • Dual Swords Yuki
    • Dual Sword Yuki’s solo mode adjustments were present for a long time, and the removal of his adjustments damaged him quite a bit.
    • For problems regarding different power levels between weapons for one character, rather than adjusting basic stats, we want to solve this problem by giving small features for some of his skills. (Ex: Dual Swords Yuki can apply Perfect Fit’s extra damage twice using only one cufflink stack.)

Planned Improvements

  • Skill indicator clarity for certain skills
  • Accelerated tempo meta

Bug Fixes & Improvements

Main Improvements

Movement Skills and Crowd Control Interaction Redesign

  • Redesigned interactions between Movement Skills and Crowd Control. 
    • As we developed movement skills, different forms of CC, and being unstoppable throughout our development, it caused internal complications in our game.
    • For example, when a movement skill was already cast, it often caused a problem where the movement skill would not be canceled when CC’d. 
    • Airborne, fear, charm, knock back, suppress, and grab will now properly cancel movement skills immediately and apply crowd control effects.
    • Roots, stuns, sleep, dances, and polymorphs will affect characters after the movement skill is complete and will apply crowd control effects if there is a remaining duration.
  • Now, ‘Immune to crowd control’, ‘Unable to be immobilized’, and ‘Unstoppable’ have a more clear distinction.
    • Immune to crowd control effects: Sua’s The Curious Case(W), Two-Handed Sword Skill Parry(D) – All applied CC’s are negated.
    • Unable to be immobilized: Magnus’s Bike From Hell(R), Hyunwoo’s Bluff(W) – Only movement stopping effects are negated. Other debuffs such as Silence, Blind, Vision Block, Disarm can still be applied.
    • Unstoppable: Magnus 17 vs 1(W) – CC is applied but does not trigger. If the duration of the CC is longer than the duration of being Unstoppable, the CC effect is applied after the duration of the unstoppable.
  • These improvements should make the interactions between movement skills and CC function more clearly.

Other Improvements

  • Added enemy/ally indicators for range effects of Recon and EMP Drones.
  • Replaced equipment will be placed in the slot that the replacing equipment was in. 
  • Charge time gauges for Shuriken/Throw are added to show charge times more clearly.
  • Auto-loot time decreased from 1.2s to 1s.

Plan Improvements

  • Recommendation score will be further weighted based on player rank. 
  • You can now purchase up to 10 saved plan slots and save up to 15 plans. 
  • The number of recommendations and the number of stars are based on accumulation. 
  • Able to turn on/off on view squad saved plans in starting area selection. 

Custom Game Improvements

  • The room owner can now move both participants and spectators in the lobby. 
  • Room owners can now grant room ownership to other participants. 
  • Room owners can now hide the room code. (CAN YOU BELIEVE IT)
  • Players who are alive will now be listed at the top of the scoreboard for spectators (Tab). 
  • Gameplay time is now properly displayed in the upper right corner for spectators. 

Gameplay Improvements

  • Non-lethal crowd control skills now properly count as assists.
  • If Wickeline’s target dies while she is CC’d, she no longer stops for a short period of time. 
  • Team mode recovery adjustment now works correctly for all food consumption.
  • Chat notifications are no longer shown at once when reconnecting. 
  • Traps that are already set no longer replay its set animation when they come into vision.
  • Wickeline passives are now properly displayed on her stats screen. 
  • The trash can next to the tree beside that one building in Avenue is fixed to have accurate collision. (You know which one I’m talking about, right?)

Character/Weapon Improvements

  • Leon: Cannonball(W) expiring no longer stops channeling animations. 
  • Leon: Using Duck Dive(E) no longer resets wild animal aggro.
  • Leon: Duck Dive(E) can now be cast by clicking out of his range if there is a usable pool inside his radius.
  • Leon: Duck Dive(E) now activates properly when used by clicking on the skill icon 
  • Leon: Enemies hit during the final moments of Surf’s Up(R) now move correctly.
  • Rozzi: Semtex Bomb Mk II (R) bullet now faces the right direction when reaching its destination without hitting a target.
  • Adriana: Adriana’s flamethrower is no longer visible when polymorphed. 
  • Isol: Semtex Bomb(Q) now lands on the nearest ground when thrown at terrain. 
  • Adela: No longer applies airborne when using skills on enemy chess pieces. 
  • Adela: Castling(E) indicator no longer disappears in certain areas. 
  • Alex: Cooldown for Infiltration(P) is fixed to no longer recover during combat.
  • Alex: Wild animals now properly return to their spawn points when Alex enters Infiltration.
  • Alex: Attack target no longer changes when Double Agent(Melee E)’s taunt duration ends.
  • Alex: Double Agent(Melee E)’s hologram portrait is now properly displayed 
  • Emma: Dove no longer remains when using Change★(R) immediately on a dove after casting Dove Dealer(Q) 
  • Emma: Change★(R) can now properly choose targets when used by clicking its skill icon
  • Cathy: No longer gains 2x cooldown reduction upon reaching 5 stacks from using Double Bypass(Q) 
  • Fiora: Garde(R)’s extra damage is now applied correctly on Attaque Composée(W)’s second hit when Garde(R) is active.
  • Hart: Flanger(E) no longer targets invisible targets.
  • Glove: Uppercut(D) will no longer stay active after missing a target.
  • Axe: Opening item boxes and using hyperloop now works properly when Berserk(D) is active.
  • Two-handed Sword: Parry(D) now blocks all CC effects correctly.
  • Throw: Wild animals no longer lose aggro when hit by Smokescreen(D) after moving from their spawn points.
  • Shuriken/Throw: Stacks now recharge properly when used during recharge.
  • Shuriken/Throw: Normal attacks no longer unintentionally open the target crafting tree. 

Lobby Improvements

  • Exiting the game now works properly after server disconnection.
  • Rating star icons are now shown properly on plan information.
  • Chat now works properly when entering a game during plan creation.
  • Skill video sounds no longer continue to play when finding AI matches and creating custom games.
  • Scroll bar no longer starts from the bottom in Options → Input.

That’s everything you need to know about Eternal Return: Black Survival Update 0.33.0. If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Eternal Return

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Editorial Staff

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