GetsuFumaDen: Undying Moon Update 0.1.11 Patch Notes

Konami Digital will be releasing GetsuFumaDen: Undying Moon Update 0.1.11 tomorrow and we already have the full list of patch notes. This game has been inspired by the Japanese ukiyo-e art style and is beautiful and deadly, at the same time, to play. This patch features some gameplay adjustments, bug fixes and several system-level adjustments.

This is a small patch, not a massive one with tons of new features, so this is why do not expect any new game content with this GetsuFumaDen: Undying Moon Update 0.1.11. You can find all the relevant information below in the release notes about this patch.

GetsuFumaDen: Undying Moon Update 0.1.11 Patch Notes

Here are the official patch notes for the GetsuFumaDen: Undying Moon Update 0.1.11 that is now live and rolling out to all supported platforms of the game:

Gameplay Adjustments

  • Adjustments have been made to the placement of the blood effects when an attack hit an enemy.
    [Comparison in the placement of the blood effects between V0.1.10 and V0.1.11]
  • Reading a stone monument will now always lead to a Health Potion and Material Pouch dropping.
  • Hit box for demons has been changed. Also, it is now harder to be attacked from behind.

System Adjustments

  • The number of clears in the saved data was shown by difficulty level. It will now show the total number of clears instead.
  • Tutorial images that were showing in Japanese will now show in English.
  • Shortened hold button period required to skip cut scenes.

Bugs Fixes

  • Fixed the issue where players would take continuous damage from the needle trap in “Frozen Graveyard”.
  • Fixed the issue where some enemies would not take damage when frozen.
  • Fixed the issue where some enemies would not die when frozen.
  • Fixed the issue where “One-Strike Specialist”, “Free Form” and “Slash of Elimination” skill effects were being applied to weapons that were not equipped with those skills.
  • Fixed the issue where force quitting the game during the credits would give you multiple clears instead of one clear.
  • Fixed the issue where parrying some enemies attacks would result in Flash Damage instead of Crushing Damage.
  • Fixed the issue where some screen transitions would cause images to be distorted.
  • Fixed the issue where the effects of some debuff would be displayed twice.
  • Fixed some incorrect text.

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Steam

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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