Foxy Voxel has just released Going Medieval Update 0.5.29.3 and we have the complete patch notes for you to read. The new update includes a few bug fixes with a roadmap for the game fianlly being introduced as well.
The update is available on the Early Access version of the game on PC. We can expect potential console releases to be coming out soon as the game gets more polished with every update.
Going Medieval Update 0.5.29.3 Patch Notes
Here are the complete patch notes for the update:
Fixes
- Fixed crash caused by quitting to the main menu if the settler’s health starts depleting
- Fixed crash caused by quitting to the main menu while the warning messages are appearing
- Fixed crash that occurred when one of the production buildings would get destroyed and the player quickly tried to quit the game. Alternatively, the same thing would happen if the player managed to select that building somehow, once it was destroyed
- Fixed bug that made doors appear “Open” regardless of the state that the player chooses. It should happen way less or not at all
- Fixed bug that prevented roof from being destroyed if that roof was supported by the ground
- Fixed issue that prevented room detection from working as intended in some cases – when a player would build one room above the other and try to patch a 1×1 hole in one room’s ceiling (the other’s floor), the room would not be divided into two rooms.
- Fixed issue that caused beams to (sometimes) be placed 90 degrees from where they were originally supposed to be
- Fixed issue that caused the Research panel to not react to the mouse scroll wheel
- Animals spawn rate received additional rebalance
- Minor pathfinding optimization have been implemented
- Fixed issue with not being able to click on the menu and game freezing

Moving Forward
With every update, Going Medieval gets a little bit smoother. The game is a good balance of cozy and stressful with some promising stuff on the horizon. Foxy Voxel’s road map for the game shows that the team has some interesting environmental, economic, and strategy components coming up, all of which look like they will be perfect ways to fill out the game’s currently barebones mid to late game and add some personality to the game throughout. In particular, players are really looking forward to the addition of the Settler Social Interactions, the zany mainstay of similar its predecessors Rimworld and Dwarf Fortress.
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: Foxy Voxel