MORDHAU Sept. 9 Update Patch Notes | Hotfix

MORDHAU Sept. 9 Update has just been released by Triternion and we have the complete patch notes for you to read. The new update is primarily a hotfix and therefore fixes some bugs with combat and the maps present in the game.

The update is available on the Steam Client and will be a mandatory download. It has a relatively small file size due to its nature. You can take a look at the complete patch notes down below for more information about the update.

MORDHAU Sept. 9 Update Patch Notes

Here are the complete patch notes for the update:


  • Fixed cases where destroyables like doors would allow weapons to phase through (allowing hitting through doors, kicking through doors, etc).
  • 2H throwable rock now lets you partially sprint as long as you are not throwing, and throw windup speed from 0.9s to 0.7s


  • Fixed FL_Castello mortar ranged issues
  • Fixed Crossroads grass
  • Fixed Crossroads AI homepoint and possesion suicide bug
  • Changed INV_MountainPeak blocking volumes to be out of bounds volumes instead, so it is more obvious to players
  • Fixed a few issues on Mountain Peak (removed double door, closed one deadend sooner, tweaked collision on rocks…)
  • Fixed floating beartrap in HRD_MountainPeak


  • Fixed cases where the camera would clip too far into dynamic objects like doors
  • Fixed javelin physics bugging out
  • Reduced ragdoll distance on catapult projectile and adjusted damage radius
  • Ensured default config is saved to Game.ini on the first run of a server
  • Fixed player camera/model being able to lean through doors/attack through them


  • Adjusted various sound groups to avoid cutting off
  • Fixed helmets no longer muffling voices


  • Prevented display-breaking characters from being used as part of a player’s name

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: SteamDB

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