Taleworlds released Mount & Blade II: Bannerlord Update e1.6.4, and we have the complete list of official patch notes for your reading pleasure. This latest patch fixes the well-known crash which occurred when trying to access the inventory while being held captive. Moreover, this update also brings several bug fixes and other crash fixes to the game.
All the relevant information regarding Mount & Blade II: Bannerlord Update e1.6.4 has been added in the next section. You can download this latest patch globally on all supported platforms. The actual file size of this patch hasn’t come out et.
Mount & Blade II: Bannerlord Update e1.6.4 Patch Notes
The complete list of official patch notes for Mount & Blade II: Bannerlord Update e1.6.4 is given below:
Singleplayer
Crashes
- Fixed a crash that occurred when trying to access the inventory while being held captive.
- Fixed a crash that occurred when loading a save file.
- Fixed a crash that occurred when an agent successfully blocked multiple attacks on the same frame.
- Fixed a crash that occurred when a quest giver died.
- Fixed a crash that occurred when the “Destroy Raiders” quest timed out.
- Fixed a crash that occurred when entering a smithy that contained Crafting Orders for modded items that had later been removed.
Fixes
- Fixed a bug that caused rebelling garrison or militia party leaders to be members of the faction they are rebelling against.
- Fixed a bug that caused fief ownership to remain with an eliminated clan if that clan was the leader of a faction.
- Fixed a bug that prevented item donation perks from giving experience.
- Fixed an issue related to gamepad input.
- Fixed a bug that caused the faction data for mercenary clans to be incorrect.
Multiplayer
Crashes
- Fixed a crash that occurred when equipped items were dropped in quick succession.
- Fixed a crash that occurred when firepots exploded.
Fixes
- Fixed an issue related to kill assist perks that allowed additional gold to be carried over to the next round in Skirmish.
e1.6.4 Beta
Singleplayer
Crashes
- Fixed a crash that occurred when trying to access the inventory while being held captive. (Also in e1.6.3 hotfix.)
- Fixed a crash that occurred when loading a save file. (Also in e1.6.3 hotfix.)
- Fixed a crash that occurred when an agent successfully blocked multiple attacks on the same frame. (Also in e1.6.3 hotfix.)
- Fixed a crash that occurred when a quest giver died. (Also in e1.6.3 hotfix.)
- Fixed a crash that occurred when the “Destroy Raiders” quest timed out. (Also in e1.6.3 hotfix.)
- Fixed a crash that occurred when entering a smithy that contained Crafting Orders for modded items that had later been removed. (Also in e1.6.3 hotfix.)
Fixes
- Fixed a bug that caused rebelling garrison or militia party leaders to be members of the faction they are rebelling against. (Also in e1.6.3 hotfix.)
- Fixed a bug that caused fief ownership to remain with an eliminated clan if that clan was the leader of a faction. (Also in e1.6.3 hotfix.)
- Fixed a bug that prevented item donation perks from giving experience. (Also in e1.6.3 hotfix.)
- Fixed an issue related to gamepad input. (Also in e1.6.3 hotfix.)
- Fixed a bug that caused the faction data for mercenary clans to be incorrect. (Also in e1.6.3 hotfix.)
- Fixed a bug that caused marriage barters to be broken.
- Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
- Fixed an issue that caused objects on the character creation and education screens to be missing.
- Fixed an issue that caused the wrong child models to be rendered.
- Fixed an issue that caused visual glitches on the character creation screen.
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: Taleworlds Entertainment