Necromunda: Hired Gun Update 1.004 Patch Notes on July 6

Focus Home Interactive has just deployed Necromunda: Hired Gun Update 1.004 today and here are the complete patch notes. This seems to be a small bug fix patch that would sort out minor issues in the game. There have been some pending known issues for each of the consoles that need to be fixed.

No file size available yet for this Necromunda: Hired Gun Update 1.004, but we will update it here once we have it. There is a change of atleast 700MB in size from the last patch. All the relevant information that you need to know is covered below in the notes.

Necromunda: Hired Gun Update 1.004 Patch Notes

Here are the official patch notes for Necromunda: Hired Gun Update 1.004 that is now rolling out to all the supported platforms of the game:

New features

  • New dialogue added when leaving a merchant shop
  • Eschers do not have Cameleoline (invisible effect) anymore, except the Boss
  • New NPC melee attack variation
  • New sound for overloaded cells (plasma gun and pistol)
  • New sound for Grenade launcher Proximity grenade and high explosive grenades
  • Weapon reloads automatically when empty after switching weapons
  • If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically
  • Added options to disable crosshair and enemies outline
  • Added a flinch animation when you rip off a shield from an Orlock with the grapnel

Bugfixes and stability

  • Global game stability improvements
  • Stuttering occurrences should be reduced a lot, even if it’s still work in progress
  • AI improvements to limit the cases where enemies stand around without trying to fight
  • Fixed a focus issue in the dialogue when the bartender and Kal are next to each other
  • Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power
  • Archeotechs information now correctly display a number of damage instead of a range of damage
  • Loot bonuses: removed the % as it’s technically not a percentage
  • Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm
  • Players should not get stuck in chests anymore
  • Fix a bug when Strength Booster was still active at the end of a mission
  • Tweaked the voice “mask effect” to recover some mid / low frequencies and get a better clarity in dialogue
  • Several fixes on takedowns when the player and the enemy are not at the same height


  • Balancing on some mastiff implants and large NPC HPs
  • The mastiff now attacks by himself in a larger area
  • Greater range of Goliath missile launchers

Necromunda: Hired Gun is now out for the PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S platforms. If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Focus Home

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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