Ludosity just pushed out this latest Nickelodeon All-Star Brawl Update 1.10, and here is the full list of patch notes for you. This update adds a new DLC character and fixes tons of various issues with other characters and bugs that were present in the game among other things.
All the relevant information you may need to know regarding the Nickelodeon All-Star Brawl patch notes for May 13 Update 1.10 is covered in the next section. This update will be installed using the platform of your choice and the exact size is yet unknown.
Nickelodeon All-Star Brawl Patch Notes: May 13 Update 1.10
Here are the official patch notes for Nickelodeon All-Star Brawl Update 1.10 that is now rolling out to all the supported platforms of the game:
General
- Jenny “XJ-9” Wakeman joins the battle as a DLC character!
- Fixed a Toph bug that didn’t showed the Charged VFX
- Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
- Added reset position feature in Training.
- Arcade timer is now cumulative instead of resetting every match.
- Gallery images now can be cycled while viewing.
Balance
- Universal
- General
- Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
- All characters can now special-reverse their mid specials
- Outer-limb hurtboxes are no longer grabbable
- General
- Stages
- Sewers Slam
- Camera & blastzone bounds tweaked to values used by legal stages
- Sewers Slam
- Aang
- Down Light
- Launch angle changed (45° → 300°)
- Grounded knockback gain increased (75 → 95)
- Grounded base stun increased (30 → 31)
- Grounded stun gain increased (0 → 7)
- Aerial knockback gain increased (37.5 → 65)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 6)
- Down Light
- Toph
- General
- Increased run speed (21.4 → 23)
- Increased floor acceleration (120 → 145)
- Increased floor deceleration (200 → 240)
- Mid Special
- Reduced stage 2 charge time (35 frames → 30 frames)
- Reduced stage 3 charge time (70 frames → 60 frames)
- Increased stage 3 knockback gain (120 → 265)
- Reduced stage 1 boulder speed to match stage 2 speed
- Light Up
- Startup reduced by 1 frame (6f → 5f)
- Now actionable on frame 21
- Light Down
- Startup reduced by 2 frames (6f → 4f)
- End lag reduced by 4 frames (35f → 31f)
- Light Run
- Startup reduced by 1 frame (6f → 5f)
- Up Air Strong
- Knockback gain increased (110 → 120)
- Mid Air Strong
- Increased damage (14 → 19)
- Down special (grounded)
- Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
- Increased down special’s base knockback (100 → 140)
- Added hip hitbox
- Increased hitlag (8 → 18)
- Ensured consistent 290° launch angle
- General
- April O’Neil
- Down Strong
- Damage reduced (15%/15%/15% → 9%/10%/12%)
- Blockstun reduced (20/20/20 → 20/15/14)
- Mid Air Strong
- Startup increased by 4 frames
- Up Air Strong
- Reduced base knockback (180 → 100)
- Increased knockback scaling (190 → 220)
- Down Air Strong
- Damage reduced (15%/15%/15% → 9%/10%/12%)
- Blockstun reduced (20/20/20 → 20/15/14)
- Startup increased by 3 frames
- Mid Special
- Capped damaged to 30%
- Removed super armor
- Startup decreased by 3 frames
- Down Strong
- Helga
- Down Tilt
- Fixed animation facing wrong direction sometimes
- Mid Special
- Can now cancel charge by pressing block
- Can now charge indefinitely
- Down Tilt
- Nigel
- Down Special
- Base knockback decreased (220 → 200)
- Knockback growth decreased (240 → 300)
- Up Aerial
- Hitbox ends 1 frame earlier
- Total length increased 5 frames (20f → 25f)
- Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)
- Down Special
- Shredder
- Mid Aerial
- Hitbox size decreased (3 → 2.7)
- Hitbox repositioned to not be offset & match visuals
- Final hit blockstun decreased (10 → 7)
- Mid Aerial
- Zim
- Mid Special
- Projectile level decreased (2 → 1)
- Mid Special
- Powdered Toast Man
- Down Special
- Hitbox size increased (1.1 → 1.35)
- Down Special
- Patrick
- Down Special
- Command input damage increased (47 → 69)
- Command input hitlag/hitlagself increased (12 → 24)
- Down Special
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: Steam
1 Comment
Love All-Star Brawl, been waiting for additional updates. Hopefully they continue doing games with cross overs with Nickelodeon characters between All-Star Brawl and Nickelodeon Kart Racers always like playing as Sponge Bob characters