Outer Wilds Update 1.1.9 Patch Notes on Sept. 24 | Bug Fixes

The developers at Annapurna Interactive have just released Outer Wilds Update 1.1.9, and we have the complete patch notes right here for your reading pleasure. The latest update primarily includes several gameplay optimizations and bug fixes. News for a brand new Museum Exhibition that is currently under construction also came out with the latest patch.

The patch is currently live and available to download for console players only, and it should be a mandatory download. PC players will get the same patch on Tuesday, Sept.24, via Steam and Epic Games Store. The actual size of the latest update is currently unknown, but we’ll be uploading it here as soon as we get our hands on it. All the relevant information regarding Outer Wilds Update 1.1.9 has been added in the next section below.

Outer Wilds Update 1.1.9 Patch Notes

Here are the complete patch notes for the Outer Wilds Update 1.1.9 coming out on all supported platforms:



  • Turkish is now an available language
  • Fixed writing and localization throughout the game
  • Polished clue for Southern Observatory and fixed a contradiction regarding the museum statue
  • New Nomai computer on Hollow’s Lantern


  • Overhauled input rebinding system
  • Planetary bodies and the sun no longer become invisible beyond a viewing distance of 50 km
  • Ocean shaders should be more optimized now
  • Numerous bug fixes


  • “Gear Options” menu revamped to “Pre-flight Checklist” menu
  • Major menu revisions


  • New building and campsite added to Timber Hearth
  • The doze off ability is now unlocked after getting the launch codes
  • Future exhibit site added to observatory museum
  • Hearthian Deep Space Satellite added to solar system
  • Increased player jump responsiveness
  • Boost can now be activated even if boost/jump input is pressed slightly before up thrust input
  • Made it easier to launch Scout through certain ruined walls
  • Hide-and-seek frequency is now removed after the tutorial
  • Traveler instruments are now affected by a certain event
  • Revised a visual aid in the Southern Observatory to be less misleading


  • Improved lighting model on ghost matter crystals and similar shaders
  • Added ambient occlusion volumes to improve lighting in dark spaces
  • Updated credits sequence


  • Numerous optimizations to improve performance
  • Numerous bugfixes, particularly to input and controller rebinding

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Mobius

Default image
Daud Asif
Daud is a Software Engineering student and a gaming enthusiast. After being indulged in e-gaming since childhood, he has decided to show off his tech/gaming knowledge and skills while working as a content writer.

Leave a Reply