Overwatch August 5 Update Patch Notes | Changes To Agents

Blizzard Entertainment has just released Overwatch August 5 Update and we have the complete patch notes for your reading pleasure. The new update includes bug fixes and stability improvements alongside a few changes to agents as well.

The update is available globally on all supported platforms and will be a mandatory download. You can take a look at the complete patch note down below for more information about the update.

Overwatch August 5 Update Patch Notes

Here are the complete patch notes for the update:



The accelerated cooldown times will enable more fluidity with setting up Doomfist’s combos when using the Meteor Strike ultimate.

Meteor Strike

  • Now speeds up the cooldown rate of his abilities by 100% while in the air


The Shuriken damage increase doesn’t sound like a lot but it crosses a threshold or “breakpoint” against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we’re reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.


  • Damage increased from 28 to 29


  • Damage reduced from 120 to 110


Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.

Biotic Grasp

  • Self-healing increased from 20 to 24 health per second


Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We’re reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.


  • Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog


The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it’s an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it’s reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.

Heavy Pulse Rifle

  • Damage increased from 19 to 20

Biotic Field

  • Healing reduced from 40 to 35 health per second


Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.

Grappling Claw

  • Now begins on cooldown after respawning

Adaptive Shield

  • Cast time reduced from 0.2 seconds to 0 seconds
  • Duration increased from 7 to 9 seconds


  • Proximity mines no longer stick to walls

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Blizzard Entertainment

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Editorial Staff at BRGeeks.com is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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