Overwatch June 3 Update Patch Notes | PS4 Update 3.12

Blizzard has rolled out the new Overwatch June 3 Update (PS4 Update 3.12) and here are the full list of patch notes for everyone. This patch brings over some hero adjustments and minor changes to the game, so do not expect major changes or new game content just yet. For those waiting for new features will have to wait for future updates.

There is no file size available yet for this Overwatch June 3 Update, however we will update once we do have it. You should be able to download and install this update right away. Apart from the hero balance updates, it looks like it also fixes some issues introduced in the last update.

Overwatch June 3 Update Patch Notes

Here are the official patch notes for the Overwatch June 3 Update that is now out for all the supported platforms of the game:

HERO UPDATES

BAPTISTE

Though it felt better to use, the previous reduction to the Exo Boots charge time resulted in Baptiste becoming much more evasive against some heroes. Since he already has strong defensive ability options in Regenerative Burst and Immortality Field, we’re reverting how quickly he can charge the Exo Boots jump.

Exo-Boots

  • Charge time increased from 0.7 to 1 second
ECHO

The Duplicate ultimate has proven to be more impactful than expected and was coming up quickly due to Echo’s high damage output.

Duplicate

  • Ultimate cost increased by 15%
MCCREE

Much of McCree’s recent success can be attributed to his increased maximum health and we think that aspect is working well to help solidify a close-to-mid-range role for him. We’re reverting the Combat Roll distance and Peacekeeper reload times as they lead to longer distance Flashbang initiations and made the burst damage from ‘Fan the Hammer’ less of a costly investment.

Peacekeeper

  • Reload time increased from 1.2 to 1.5 seconds

Combat Roll

  • Distance reduced by 20%
MOIRA

Many channeled ultimate abilities automatically reload the heroes weapon as they’re locked out from reloading for a short time. The new regeneration rate will refill about half of Moira’s Biotic energy resource over the full duration of Coalescence. This doesn’t fully refill Moira’s energy from empty as it would be unfortunate to lose that portion of her gameplay if players were able to fully cycle between ultimates with healing alone.

Biotic Grasp

  • Resource regeneration is now three times higher while channeling Coalescence

Coalescence

  • Ultimate cost increased by 17%
REAPER

This adjustment brings Reaper’s self-healing with his Hellfire Shotguns back to about where it was before the recent weapon tuning changes.

The Reaping

  • Life Steal amount increased from 30% to 35%
ZARYA

Zarya’s base damage wasn’t adjusted after the beam hit detection changes awhile back but she wasn’t seeing much use at the time either. Now that she has a more dominant presence in a variety of team compositions, we’re looking at reducing her beams average damage, though the same maximum damage is still achievable.

Particle Cannon

Primary Fire

  • Beam damage now scales from 75-170 damage-per-second, down from 95-170

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Blizzard

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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