Quake October 7 Update Patch Notes | Update 1

id Software has just deployed Quake October 7 Update and we have the complete patch notes for your reading pleasure. The first major update of the game, Update 1 includes improvements to controls, overall gameplay, stability and also aims to improve on some bugs as well.

The update is available globally as a mandatory download on all supported platforms. You can find all the relevant information for Quake Patch Notes: October 7 Update down below. The file size of the update has not been revealed as of yet.

Quake Patch Notes: October 7 Update (Patch 1)

Here are the complete patch notes for Quake October 7 Update coming out to all supported platforms:

Update 1 includes improvements to user controls, the addition of bot support to multiple Deathmatch maps, improvements to bot functionality and several notable bug fixes

Improvements
Controls

  • Improved analog stick input on controllers – now more responsive by default
  • Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu

Map Improvements: Dimension of the Machine

  • Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
  • Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
  • A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them

General Improvements

  • Save game process is faster on large levels
  • Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players
  • Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen

Online Multiplayer

  • Removed visible game limit in match browser
  • Improved Scourge of Armagon client-side prediction

Bots
Added bot support for the following levels:

  • The Slipgate Complex (E1M1)
  • Castle of the Damned (E1M2)
  • The House of Chthon (E1M7)
  • The Elder God Shrine (E4M3)
  • Shub-Niggurath’s Pit (END)
  • The Edge of Oblivion (HIPDM1)
  • The Pumping Station (HIP1M1)
  • Improved bot melee attack, swimming and weapon selection behaviors
  • Added text dialogues for when bots make kills or get killed
  • Improved bot handling of elevators
  • Improved bot navigation on The Abandoned Base (DM3)

Misc. Improvements

  • Added monitor select option

Control Updates:

  • Added quick save and quick load key binds
  • Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon

Note: Users with existing save data may need to bind these manually from the Input Options menu

BUG FIXES
Gameplay

  • Fixed backward movement speed accidentally being set to walk
  • Game speed now correctly resets after using the Weapon Wheel
  • Resolved a bug that could result in the player getting stuck when jumping out of the water
  • Turning off friendly fire no longer prevents self-damage

Audio

  • Fixed rare audio crash in Scourge of Armagon
  • Resolved issue that caused excessive clipping when multiple sounds play simultaneously
  • Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo
  • Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)

Maps

  • The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch
  • Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon
  • Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely
  • Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath’s Pit (END)

General

  • Usernames with quotation marks now appear correctly in game
  • Spanish episode end slate text is no longer cut off
  • Texture smoothing setting restores correctly after deactivating the Quake 64 add-on
  • Fixed bug in which enhanced Ogre model would sink into ground plane after death

Online Multiplayer

  • Resolved issue when sounds would drop and entities disappear or flicker during online play

Bots

  • Resolved issue where bots would not grab needed pickups
  • Bots should now see all triggers and doors as shootable
  • Bots no longer linger in slime or lava for too long
  • Removed Bot support on maps that lack waypoints
  • Fixed issue in which bots tried to re-use single-use buttons and triggers

Misc.

  • Fixed an issue in which the Max FPS option did not correctly display custom settings in drop down menu
  • Disabled GPU culling to improve performance in Dimension of the Machine

MODDING IMPROVEMENTS
The following changes apply to users who may be developing add-ons that work on the PC version of Quake

  • Added the pr_checkextension cvar and checkextension (“QUAKE_EX”) function in QuakeC to detect if the mod is running under the updated Quake client
  • Added the cl_nocsqc cvar (it is permanently set to 1 to indicate to modders that CSQC is not supported)
  • Removed the -heapsize command line parameter. It is no longer used in favor of a dynamically sized heap
  • Added FL_NO_BOTS edict flag (Instructs bots to ignore specified object(s) in QuakeC)
  • Added a QuakeC built-in for playing a sound on a client: void localsound( entity client, string sample ) = #80;

Added the following QuakeC built-in functions for drawing debug shapes on clients (these are intended to help mod authors visually debug logic in 3D space):

  • void draw_point( vector point, float colormap, float lifetime, float depthtest ) = #81;
  • void draw_line( vector start, vector end, float colormap, float lifetime, float depthtest ) = #82;
  • void draw_arrow( vector start, vector end, float colormap, float size, float lifetime, float depthtest ) = #83;
  • void draw_ray( vector start, vector direction, float length, float colormap, float size, float lifetime, float depthtest ) = #84;
  • void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
  • void draw_bounds( vector min, vector max, float colormap, float lifetime, float depthtest ) = #86;
  • void draw_worldtext( string s, vector origin, float size, float lifetime, float depthtest ) = #87;
  • void draw_sphere( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #88;
  • void draw_cylinder( vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest ) = #89;
  • Added logic that resets AI state to neutral when activating the bot navigation editor
  • Added bot nav editor fullbright toggle key bind to F2
  • Added “CheckForFloor” flag to nav nodes (this can be used for drawbridges, floor traps, etc.)
  • Added “CheckForSolid” flag to nav nodes (this can be used for crushers, traps, movable walls, etc.)
  • Added ability to place nav nodes in shallow lava

Added the following cvars to change nav editor window positions:

  • nav_properties_xpos
  • nav_properties_ypos
  • nav_legend_xpos
  • nav_legend_ypos

Added navEdit_defaultNodeRadius to set preferred default nav node radius
Added ability to lock node height in place when moving nodes around
Added navEdit_defaultNodeRadius to set preferred default nav node radius
Added navEdit_waterLookPointDist to control how far away nodes will be placed in front of player when in water

MODDING FIXES

  • Fixed an issue in which the save command was appending an “s” to the beginning of filenames, resolving auto-save in mods like “Copper”
  • Fixed Alpha not being applied to brush models
  • Restored original behavior of centerprint, sprint, and bprint built-ins to fix issues with mods expecting arguments to concatenate instead of a string format

 If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Quake

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Editorial Staff at BRGeeks.com is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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