Ubisoft has just announced the release of Update Y7S1 for Rainbow Six Siege and we have the complete patch notes for you. This is a massive update that introduces the Y7S1 content. It brings in a new Operator – Azami. On top of that, there are tons of balance changes and bug fixes to enhance the gameplay experience. Plus, a new Year 7 Battle Pass has also been introduced among other things.
If you have been on the lookout for the patch notes for Rainbow Six Siege Update Y7S1, you’ve come to the right place. The update has rolled out on all supported platforms and will be available for players to download after the 1-hour downtime starting at 9:00 ET (PC), 10:00 ET (Xbox), and 11:00 ET (PlayStation). However, you will require storage space of at least 4.4 GB on Ubisoft, 3.8 GB on Steam, 13.82 GB on Xbox One, 13.17 GB on Series X, 5.17 GB on PS4, and 4.66 GB on PS5.
Rainbow Six Siege Patch Notes: Update Y7S1
Here are the patch notes for Rainbow Six Siege Update Y7S1 rolling out on all supported platforms:
New Operator – AZAMI
PRIMARY WEAPON
9X19SVN

ACS12

SECONDARY WEAPON
D-50

GADGET
Impact Grenade

Barbed Wire

HEALTH ★★
SPEED ★★
WEAKS & IMPROVEMENTS
YEAR 7 PASS + BATTLE PASS
Year 7 Premium Pass
- Back by popular demand, the premium Year 7 Pass will be available to purchase, granting access to the following benefits and VIP perks:
- 4 new Year 7 Operators
- 4 headgears and uniforms (included in Battle Passes)
- Access to the 4 Year 7 Battle Passes
- Unlock the first 20 tiers on each Year 7 Battle Pass as part of the Premium Bundles
- An exclusive Exotic Weapon Skin for the MPX
- Exclusive Valkyrie Byte Set
- Ash Chilled Bundle
- 14-day early access to each season’s new Operator
- 30% bonus Battle Points (not applied to Challenges or Achievements)
- Persistent Challenges
- Challenges will continue to unlock along a set time frame but will no longer be time-limited, allowing players to finish them at their own pace until the end of the Battle Pass.
MATCH REPLAY
Replay Compatibility
- Replays are now compatible through the entire season and will not be deleted when patches or hotfixes are released.
- Replays will be available to play back until the final day of the season.
ELITE CUSTOMIZATION
Customizable Ability Skins
- Players are now able to choose between different ability skins that they own as long as they are both owned and belong to the same Operator.
PLAYER COMFORT
Melee Animation
- Knife melee animation changed from a slash to a stab motion to match in-game hit detection.
Gadget and Ability Models
- Updated the model of Ela’s Grzmot Mine to display an LED when armed that matches the player’s Team Colors choice.
- Changed the model of the Breach Charge to display an LED that matches the player’s Team Colors choice.
- Updated the model of the Bulletproof Camera to better support last season’s gameplay rework of Bulletproof Cameras (camera rotation and EMP burst).
Speech to Text
- New option to enable Speech to Text functionality added to the Options menu.
Operator Models
- Improved the facial animation rigs, shaders and meshes used on current and future Operators.
Match Timer
- Match timer will now display times with milliseconds included during the last 10 seconds of the Action Phase.
HUD Adjustment in Support Mode
- Added ability/gadget status to player portrait when spectating in Support Mode and removed KDA.
GAME HEALTH
Griefing and Players Disconnecting
- Harmful gadgets no longer damage players if the player who threw them disconnects, preventing toxic players from exploiting disconnections to grief and avoid sanctions.
Map Rotations
- Added Chalet map and removed Bank map from the Newcomer playlist.
SEASONAL WEAPON SKIN
Demon Veil brings with it a stealthy new addition to your seasonal weapon skin selection. Obtain the Covert Ending Bundle to unlock the Sleek Lethality weapon skin and attachment skin, as well as the Yakuyoke charm. The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.
OPERATORS PRICE DECREASE
As with every season, Demon Veil brings a price decrease for specific Operators. Mozzie and Gridlock are dropping to 10,000 Renown or 240 R6 Credits, Oryx and Iana are changing to 15,000 Renown or 360 R6 Credits, and Flores will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!
R6 FIX INCENTIVE PROGRAM
As previously announced, the team has been working on a program to reward players for reporting bugs on R6Fix, and the first iteration of this program will be available starting with the Y7S1 Test Server.
To qualify for a reward, report an issue during the season (on either the Test Server or Live) and have its status reach “Under Investigation”. You will receive one reward per season, determined by the highest severity issue out of all your reports. Each season’s reward will be granted to your account on the Live game during the following season’s Test Server.
REWARDS
- Cosmetic: 3 Alpha Packs (1 Rare, 1 Epic, 1 Legendary)
- Playable: 6 Alpha Packs (2 Rare, 2 Epic, 2 Legendary)
- Hardly Playable: 9 Alpha Packs (3 Rare, 3 Epic, 3 Legendary)
- Critical: 12 Alpha Packs (4 Rare, 4 Epic, 4 Legendary)
MATCH REPLAY (CONSOLES)
Match Replay is now available on consoles and will save 2 hours of latest gameplay or up to 12 matches. In addition, Replay controls have been added as a controller layout for easier navigation within Match Replay.
PLAYER PROTECTION
Beginning this season, all players will be required to link their phone number to their Ubisoft account in order to join Ranked matches. This security measure is intended to help slow cheater re-entry after being banned, as well as curb smurfing.
You can link your phone number via: Ubisoft Connect > Account Information (https://account.ubisoft.com/)
GOYO VOLCÁN CANISTER
Goyo is now equipped with the Volcán Canister, a slightly modified version of the incendiary bomb that no longer attaches to a Deployable Shield.
Volcán Canisters are partially shielded and can be deployed on surfaces such as walls and floors. Their explosive damage has been reduced but the flames burn for longer than they did before.
UNIVERSAL WEAPON SIGHTS
Primary weapons and select secondary weapons have been given access to all non-magnifying sights, with the exception of the DP27 custom Reflex. Weapons with access to the 2.5x scope now have access to both variants.
The Sights section of the Loadout menu has been updated with new categories:
- Magnifying: 1.5x, 2.0x, 2.5x, and 3.0x scopes.
- Non-Magnifying: Red Dot, Reflex, and Holographic sights.
ATTACKER REPICK
Attackers now have the ability to change their Operator and loadout during the Preparation Phase. The change aims to bring more impact to droning during the Preparation Phase by allowing Attackers to use the intel gathered and adjust their strategy. In addition, the match header has been updated to show more information about your teammates in order to help make informed decisions when changing your Operator or loadout.
Attacker repick is available for all game modes in the Quick Match, Unranked, Ranked, and Pro League playlists.
DEATHMATCH PLAYLIST
The arrival of Demon Veil brings a new playlist featuring the classic game mode, Team Deathmatch. The Deathmatch playlist was created to provide the perfect environment for players to warm up and practice their aim before competitive matches, as well as offer a more casual gameplay experience within Siege.
RULES
- Matches last 5 minutes or until one team reaches 75 eliminations.
- Limited time outdoors (Operators are eliminated after 10 seconds).
- Ability to change Operators during the match.
- Respawn is enabled.
- In-game chat is disabled.
- Join in Progress enabled.
- No abandon sanctions.
GAMEPLAY
- Players can pick an Attacker or Defender regardless of their team.
- Multiple players can pick the same Operator.
- Unique abilities are unavailable (with the exception of Glaz’ Flip Sight).
- Shield Operators (Blitz, Montagne, and Clash) and Fuze’s Ballistic Shield are unavailable.
- Both teams have the same gadgets: frag, stun, and impact grenades.
- Barricades, Reinforcements, Observation Tools, Drones, and Rappel are unavailable.
- Map pool: Theme Park, Villa, and Favela.
GAMEPLAY REWORKS
ATTACKER REPICK
- All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase.
- Attacker Repick is available in all modes.
- Sixth-Pick and Reveal Phase are removed from Custom Match settings options.
Population targeted by this change: All players.
Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its panel debut, Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack – as well as how a team of Defenders choose to handle enemy intel-denial.
Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1.
SIGHTS AND SCOPES
- All weapon sights have been renamed and reorganized.
- All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
- Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.
Population targeted by this change: All players.
In an effort to make weapons and sights more universal across operators, as well as easier to organize, we’ve opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka’s DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style – especially you Glaz mains out there.
OUTDOOR CAMERAS & DRONES
- Defenders’ cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders’ drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.
Population targeted by this change: Top Ranked & Newcomers.
This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it’s finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst – often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round.
OPERATOR BALANCING
GOYO REWORK
- Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
- Volcán Canister can now be used as a deployable gadget on grounds and walls:
- Volcán Canister has a bulletproof casing, protecting it from certain angles.
- Reduced Volcán Canister explosion damage and destruction.
- Increased Volcán Canister fire duration to 20s (from 10).
- Increased number of Volcán Canister charges to 4 (from 2).
Population targeted by this change: Pro Play.
This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We’re hoping that the buffs to his Volcán’s area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended.
MELUSI
- Reduced opening & closing time to 0.75s (from 2).
Population targeted by this change: Top Ranked.
We wanted to make Melusi’s Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator.
VALKYRIE & ZERO
- Black Eye and ARGUS cameras can be accessed while they are still in the air – however the video feed does not begin until they attach to a surface.
Population targeted by this change: All players.
This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds.
THUNDERBIRD
- Kona Stations only heal if the player is below 100% health.
Population targeted by this change: Top Ranked.
We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident.
KALI
- Removed movement speed penalty from the CSRX 300.
BUG FIXES
GAMEPLAY
- FIXED – Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.
- FIXED – Unable to pick up some devices that are deployed into small spaces.
- FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.
- FIXED – Windows don’t break when deploying a device on a barricade.
- FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.
- FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
- FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
- FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.
LEVEL DESIGN
- FIXED – Players can defuse the same bomb sight twice to win a Training Grounds match on Favela map.
- FIXED – Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.
- FIXED – Multiple LOD issues on various maps.
OPERATORS
- FIXED – Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.
- FIXED – Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.
- FIXED – Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.
- FIXED – Ying is unable to vault while holding a Candela.
- FIXED – Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.
- FIXED – Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.
- FIXED – Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.
- FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.
- FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.
- FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.
- FIXED – Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.
- FIXED – Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.
- FIXED – Various animation issues.
USER EXPERIENCE
- FIXED – Various VFX and audio issues.
- FIXED – Various UI issues.
- FIXED – Various localization issues.
- FIXED – Various customization issues.
- FIXED – Overall game performance.
- FIXED – Player isn’t returned to the Watch section at the end of a match replay.
- FIXED – Screen resolution slider for Display options can become unresponsive.
- FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
- FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: R6Siege