RimWorld Update 1.3.3069 Patch Notes on July 23

Ludeon Studios has released the latest RimWorld Update 1.3.3069 and here are the full list of patch notes for you to read through. This one brings another round of fresh fixes and improvements for the game. There have been some important changes, like reducing nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.

We do not yet have the patch file size for this RimWorld Update 1.3.3069, but it shouldn’t be a hefty one as it only consists of fixes. All the feedback from the past releases have been incorporated by the developers in this latest update.

RimWorld Update 1.3.3069 Patch Notes

Here are the official patch notes for RimWorld Update 1.3.3069 that is now rolling out to all the supported platforms of the game:

  • Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
  • Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
  • Bug mitigation for null map in QuestPart_SubquestGenerator_RelicHunt.
  • Fix: Pawns will attempt to harvest trees in growing zomes marked as no cutting.
  • Imported new player creative content.
  • Reversed meme order in UI. Low impact at top, high at bottom.
  • Assign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
  • Add caching to pen-related calcualtions related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
  • Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
  • If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
  • Assign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
  • Add caching to pen-related calcualtions related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
  • Change back HomeFaction to Faction in JobDriver_TakeToBed, improve related comment.
  • Changed all culture icon colors to full white.
  • Changed implementation of delivering pawns to their bed after gladiator duel.
  • Small optimization: Check a flag before calling a complex function when checking for repeating memes during ideo generation.
  • Add short comments for couple recent fixes.
  • Skulls are stackable.
  • Clarified ‘right-click’ info in beggars quest.
  • Removed duplicate blind check in ThoughtWorker_Dark.
  • Connecting to a Gauranlen tree gives 25`45% connection strength to the connector depending on ritual quality.
  • Psychically deaf pawns cannot connect with Gauranlen trees.
  • Bonsai trees no longer are auto-harvested on reaching max growth
  • Added debug tool to stop timed raids once started.
  • Text fixes for certainty tooltip.
  • Fix: Missing eye wound graphic and tattoos visible on beheaded pawn.
  • Fix: ‘The maximum number of (role) is xx’ flickering on edit ritual dialog
  • Fix: Dueling slaves without beds assigned results in errors
  • Fix: Possible string concatenation issue.
  • Fix: Failing to generate a new unique name for a precept can leave it with a null name.
  • Fix: When a styled standing lamp is failed to build, a non-styled blueprint replaces it.
  • Fix: Inverted desired connection strength check in alert.
  • Fix: Slave ideo buildings lacking causes empty alert.
  • Fix: Another quest node relating to animals could possibly use dryads.
  • Fix: Dryads can show up as animals for hospitality quests.
  • Fix: Cannibal tribes can sometimes generate without cannibal precept.
  • Fix: Sterilized roosters can still fertilize eggs.
  • Fix: Female pawns can infrequently gain beards on style change.
  • Fix: Exception when selecting leader with building precept that has no requirements.
  • Fix: Wrong zone checked for auto cut
  • Fix: Duplicate building precepts from multiple ideos only shows first building in architect menu.
  • Fix: Missing body parts constantly draw bandages on pawns. Now they go away once it has been tended to.
  • Fix: Typos.

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Steam

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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