Rogue Company Server Down on June 8 | Summer Patch Notes

Hi-Rez has just announced Rogue Company Hot Rogue Summer Update and we have the complete patch notes and server downtime information for you to read. The update will consist of new content alongside stability improvements and bug fixes.

According to the developers, Rogue Company servers will be going down at 7:00 am ET to deploy the new Hot Rogue Summer Update. It will be available on all supported platforms at the same time. You can take a look at the patch notes down below.

Rogue Company Hot Rogue Summer Patch Notes

UPDATE: This patch is now live for all the players. Read: Rogue Company Update 1.59 Patch Notes

Grab your sunscreen and fire up the barbecue because the Hot Rogue Summer update is here! We’re heating things up with a new Limited Time Mode on Skirmish maps, UI improvements, and a load of balance updates. Check out all the details below!

LTM: Skirmish Team Deathmatch

Fast, furious, and deadly don’t even begin to describe our newest Limited Time Mode! Using the Team Deathmatch model you all know and love, you’ll now experience this on our Skirmish maps. Team up with 3 others in this new 4v4 mode and try to get 50 eliminations in the 12 minutes of allotted time. 

  • The first team to 50 eliminations will win the match
  • The shop will be available while you are eliminated
  • Every time an enemy is eliminated a $500 cash pile will drop
  • When the cash is picked up, every player on the team will get $500

NOTE: Players will now need to be level 5 in order to participate in an LTM.


  • Depot
  • District
  • Rooftops


  • Players now have an option to adjust the size/thickness of their reticle
  • Improvements have been made to enhance the visibility of friendly outlines
  • Additional improvements have been made to the visibility of enemy health bars


Assault Rifles


  • Hipfire accuracy slightly reduced

MLX Mark 4

  • Range reduced from 26 to 22 meters 


  • Hipfire accuracy slightly reduced
  • Range increased from 19.5 to 21.5 meters



  • Fixed an issue where the base weapon dealt less damage than intended



  • Damage range increased from 12.5 to 13 meters. 
  • Aim Over Shoulder bonus slightly increased


  • Range increased from 13.5 to 14 meters
  • Aim Over Shoulder bonus slightly reduced


  • Aim Over Shoulder bonus slightly reduced


The following melee weapons have had their throw speed reductions reverted to the previous Season 1 values. 

  • Katana
  • Throwing Axe
  • Baseball Bat 
  • Kukri
  • Fixed an issue where the Katana was dealing more damage than intended


  • Fixed an issue where PS5 controllers were not vibrating
  • Fixed an issue where name changes from Epic Games were not reflecting in game
  • Fixed an issue where weapons could be duplicated if players picked them up at the same time
  • Fixed an issue where melee impact sounds would repeatedly trigger
  • Game modes where abilities regenerate will no longer allow multiple deployable items such as Ronin’s ballistic knife
  • Fixed a UI issue where purchase and equip weapon previews would not show

Note: We’ll be updating this post with the complete patch notes as soon as we get our hands on them. So, stay tuned!

 If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Rogue Company

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Editorial Staff
Editorial Staff at is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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