SMITE Update 11.96 Patch Notes | Bonus Update 8.10

Hi-Rez has just deployed SMITE Update 11.96 (Bonus Update 8.10) and we have the complete patch notes for you to read. The update brings in 4 new skins alongside changes to 12 Gods in the game alongside some items as well. The Bonus Update comes after the previous major Queen of the Banshee Update.

The servers are currently down for maintenance at 6:30 EDT and will remain down till 10:30 UTC. You can find all the relevant information for SMITE Update 11.96 down below. We still don’t have the file size for this particular update.

SMITE Patch Notes: Update 11.96 (Bonus Update 8.10)

Here are the complete patch notes for SMITE Update 11.96 coming out on all supported platforms:



SPECTRAL ARMOR NERFWith its combination of Health, Physical Protection, and Critical Strike reduction this item is very efficient against Crit. Even in compositions with very low Critical Strike we saw this item become the immediate answer that shut down that style of play. A small reduction in its passive and Physical Protection should better balance its strength as a counter pick option and not an all around go to.

  • Decreased Passive Crit Damage Reduction from 60% to 55% 
  • Decreased Physical Protection from from 65 to 60

SETSet brings powerful early pressure to a meta where Assassin junglers are doing quite well for themselves. While primarily a Jungler we have even seen him flex into other roles to take advantage of this strength. A decrease in Spawn of Set’s early dash damage will reduce this strength while preserving his clear speed and more reliable Skewer poke.


  • Decreased Dash Damage from 60/65/70/75/80% to 50/55/60/65/70%

NIKE NERFNike has been guiding her teammates to victory! Her strong engagement and tankiness from Sentinel of Zeus has made her a strong contender; especially in competitive play. With a 10% reduction in the health of the shield enemy teams will have a stronger opportunity to burn her down while she serves as the enemy’s front line.


  • Decrease Shield from 30/35/40/45/50% to 30/32.5/35/37.5/40% of Nike’s Max Health

CTHULHU NERFSimilar to Nike, when Cthulhu ults his frontline tankiness can be maddening for his opponents. Not only is his boost in health potent but the amount of consistent pressure Sever provides makes him a threat you cannot ignore. A small reduction to both of these aspects should provide some sanity when facing him.


  • Decreased Max Health Buff from 30% to 25%


  • Decreased Base Damage 100/155/210/265/320 to 100/150/200/250/300

ODIN NERFThe Allfather has been doing exceptionally well at high levels of play. His high ban count points to his strength as a counter pick to enemy team compositions and his strong dive potential. Ring of Spears will see an increase in cooldown that better suits an ability with such swing potential and Raven Shout will contribute less base shielding. Both will temper the Allfather’s main two strengths and give enemies more windows to fight into him.


  • Increased Cooldown from 90s to 110/105/100/95/90s


  • Decreased Shield Health from 100/175/250/325/400 to 100/160/220/280/340

YEMOJA NERFYemoja’s unique gameplay elements are something our top level of players are able to wield with extreme precision, making her a consistent presence throughout the year. With our last round of changes she is beginning to see a drop from first pick/first ban status; but she is still very much a top pick. In emergencies Mending Waters can be spammed to provide strong shield coverage for her whole team. We are changing it from a stacking shield to a refreshing shield while reducing the range at which it can bounce. Yemoja will need to be more tactical about when to refresh the shield while teammates’ positions will become much more important to achieve the same benefits.


  • Shield no longer stacks with itself (from previous fires of the same ability that is still on targets, it will instead refresh) 
  • Decreased Bounce Range from 50 to 40

GEB NERFGeb has really rolled into the competition after the damage buff to Cataclysm. This change not only bolstered an underperforming god but allowed him to be flexible with when he chooses to ult. Since then we have seen him be quite the popular competitive and ranked pick and want to reduce the overall damage this ult can bring without pushing him back to his previous underperforming state.


  • Decreased Base Damage 110/240/370/500/630 to 110/220/330/440/550

ULLR REVERTUllr was a huge fan of our previous changes. He was underperforming across the board but a combination of buffs to Assassin itemization (which he can use) and a direct buff to his scaling made him quite the opponent! With the revert to Bladed Arrow’s scaling we are hoping to keep him in the meta discussion by preserving his item improvements and keeping the boost to his Ultimate.


  • Decreased Physical Power Scaling from 80% to 70%


  • Geomancer Persephone: Ariana Ratner
  • Nightbringer Demon Xbalanque: Joe Ochman
  • Bit Builder Vulcan: Jas Patrick
  • Candy Shop Achilles: Sean Chiplock

SMITE is now available on the PC, PS4 and Xbox One platforms. If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Hi-Rez

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Editorial Staff
Editorial Staff at is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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