Surviving Mars Update 1.30 Patch Notes | Below & Beyond Hotfix #4

Haemimont Games has just released Surviving Mars Update 1.30 and we have the complete patch notes for your reading pleasure. Titled as Hotfix 4, the update brings in gameplay improvements such as the Elevator Colonist Cap increasing to 250 alongside bug fixes as well.

The update is available globally as a mandatory download on all supported platforms. You can find all the relevant information for Surviving Mars Patch Notes: Update 1.30 down below.

Surviving Mars Patch Notes: Update 1.30 (Below & Beyond Hotfix #4)

Here are the complete patch notes for Surviving Mars Update 1.30 coming out to all supported platforms:

Gameplay Improvements​

  • Elevator colonist cap has been increased to 250
  • New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes​

  • Fixed ‘no disasters’ rule not working
  • Fixed ‘no terraforming’ rule not working
  • Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
  • Fixed a crash on starting a new game on macOS
  • Fixed a crash when sending a planetary expedition that requires an RC vehicle
  • Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
  • Fixed a crash when requesting colonists from an asteroid
  • Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
  • Fixed a rounding error on resources prevent the lander rocket from launching
  • Fixed a Waste Rock value being incorrect during landscaping
  • Fixed event anomalies spawning under resource deposits
  • Fixed the amount of surface polymers being very high
  • Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
  • Fixed not being able to send multiple drones through the elevator by right clicking
  • Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
  • Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
  • Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
  • Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
  • Fixed where drones were active in drone hub extender range while the extender wasn’t powered
  • Fixed the effect ranges remaining visible after refabbing a building
  • Fixed rovers leaving the lander rocket twice
  • Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
  • Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
  • Fixed incorrect landing angle of the supply pod on a landing pad
  • Fixed the asteroid banner not working without the Space Race DLC
  • Fixed the issue where landscape cursor does not show
  • Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
  • Fixed the concrete extractor not being able to build underground at specific coordinates

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Haemimont Games

Default image
Editorial Staff
Editorial Staff at is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

Leave a Reply