Riot Games have released Valorant Update 2.07 yesterday on April 13 and we have the complete list of patch notes for you. This patch is more on the lighter side with less number of updates and changes to the game. And as expected, there are no new features added to Valorant with this Update 2.07.

We do not have a file size of this patch that you have to download, however, we do not expect it to be a big one. You can find all the relevant information about this latest patch below in this post.

Valorant Update 2.07 Patch Notes

Valorant Update 2.07 Patch Notes

Here are the official patch notes for the Valorant Update 2.07 that is now rolling out to all the players on the PC platform:

Astra

Gravity Well

  • Now pulls Agents that are defusing the Spike
  • If they are pulled out of defuse range, the defuse will be interrupted

Raze

  • Audio cues added to indicate when she’s boosted in the air from Blast Pack
  • Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster

RELATED: Best PC Graphics Settings for Valorant – Complete Guide

Viper

  • Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor. Most noticeably, this was causing Marshall shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them.

Quality of Life

  • Improved feel of ping wheel selection tool; this should now feel more predictable to use
  • Cypher Tripwires now display to Observers with associated team color

Bugs

  • Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about 1 second. The correct view now immediately shows.

Agents

  • Yoru can no longer plant the Spike after using Gatecrash while his Dimensional Shift is active
  • Fixed an unintended dome in the sky that Astra saw if she came out of Astral form while Omen is ulting
  • Fixed a bug where placing Killjoy’s turret next to Sage’s Barrier Orb would sometimes break it
  • Cypher can no longer place Spycam in Cyber Cage projectiles
  • Fixed issue where Killjoy’s disabled Alarmbots would chase far away targets that ran by them when it was re-enabled
  • Fixed issue where Skye’s Guiding Light appeared to go underground when thrown directly down

Competitive

  • Fixed various localization issues with the server selector and the promotion screen
  • Fixed a bug that was causing the Match History filter to function incorrectly

Social

  • Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended
  • Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
  • Fixed a bug where players using a Russian keyboard were having issues with party push to talk
  • Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset

If you’d like to read more game updates and news, check out our Patch Notes section.

[via Riot Games]

Leave a Reply

Your email address will not be published. Required fields are marked *

You May Also Like