Valorant Update 3.07 Patch Notes | QOL Improvements

Riot Games has just deployed Valorant Update 3.07 and we have the complete patch notes for your reading pleasure. The update brings in some quality of life updates for Viper and Jett, a change in how input devices are registered and changes in the death match penalty.

The update is available globally as a mandatory download on the PC. You can get the update right now from the Riot Client. You can find all the relevant information for Valorant Patch Notes: Update 3.07 down below.

Valorant Patch Notes: Update 3.07

Here are the complete patch notes for Valorant Update 3.07 coming out to the PC

I hope the last patch was enough excitement for one patch cycle. Patch 3.07 is all about fixing a number of common crashes some of you may have experienced in the past.

Slight changes to Deathmatch will support the mode as a “drop-in-drop-out” mode, and Agents who frequently get high can no longer escape the upper most portion of Viper’s wall decay.

Read it below!




Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents
Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within the smoke.


Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot


  • Penalties removed for leaving Deathmatch early
    • Full game participation is required to earn XP.
    • Many of you use Deathmatch to warm up, and its drop-in-drop-out nature makes that work great. Which is why we’ll now support DM as a drop-in-drop-out mode with no penalties for leaving a game early.


  • New setting, in Beta, “Raw Input Buffer” improves performance of input device processing
    • VALORANT has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.
    • SHould result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.
    • Major performance improvement when used with 8000hz polling rate mice.
    • 8000hz polling rate mice are supported with this feature enabled.


  • A slew of fixes for some common crashes as reported by players



  • Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu


  • Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team (we still respect teamwork!).

If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Riot Games

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Editorial Staff at is a team of gaming enthusiasts covering official announcements, press releases and patch notes, led by Saad Muzafar. To contact us, please reach out using the contact form.

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