Warface Origins Update Patch Notes on Oct. 13

Crytek has just deployed Warface Origins Update, and we have the complete patch notes for your reading pleasure. The latest update brings a redesigned Battle Pass System with the changed interface, key mechanics, reworked tasks and rewards, and integrated special contracts. Moreover, this patch also brings several PVP map modifications alongside other bug fixes.

This latest patch is available to download on all supported platforms. The developers haven’t disclosed the actual file size of the latest update yet, but we’ll upload it here as soon as we get our hands on it. The following section has added all the relevant information regarding Warface Origins Update.

Warface Origins Update Patch Notes

Here are the official patch notes for Warface Origins Update currently rolling out on all supported platforms:

BATTLE PASS

The Battle Pass system has been significantly redesigned. We have changed the interface, key mechanics, reworked tasks and rewards as well as integrated special contracts. Learn more about it in a dedicated publication.

MODIFICATIONS

The new modification system will not be available right after the update. We will inform you as soon as you can try them out. Learn more about the new feature in a dedicated publication.

SUREFIRE MGX

The new assault rifle is a machine gun modification. The arm boasts a spacious magazine, which is enough to deal with several enemies (even if you shoot at the body). Other advantages include high damage and minimal damage, increased damage multipliers, weak recoil, and a wide range of available attachments. In the game, the weapon belongs to machine guns and counts for the corresponding tasks.

The golden version has an improved rate of fire, a larger magazine and takes more ammunition. It also yields a unique stripe for eliminating opponents.The regular version of the weapon is already available in the Seasonal Battle Pass Store. We will tell you more about the ways of obtaining the golden version later.

COBRAY STRIKER SPECIAL

The Cobray Striker Special is a modified version of the weapon you are well familiar with. In addition to the reworked looks, the Special version has its own unique set of specifications. Compared to the regular version, this shotgun boasts more damage, increased damage multipliers to the limbs, high accuracy and more comfortable recoil. In terms of its performance, the model is close to the Kalashnikov MP-155 Ultima but the Cobray Striker Special offers higher rate of fire, minimum damage and magazine capacity.

The regular version of the weapon is already available in the Seasonal Battle Pass Store. In addition, you can purchase Random Boxes with this arm in the game shop.

QUARTER CIRCLE 10 SMG CUSTOM

This is a submachine gun with the highest rate of fire. It will stuff your opponents with lead in no time. Don’t forget to keep an eye on the magazine counter – cartridges are spent quickly! In addition, the submachine gun offers high damage and increased damage multipliers to the limbs offset by the drop in damage at a distance and modest hip fire aiming speed.

Its golden version sports a better rate of fire, a larger magazine and more ammunition. It also yields a unique stripe for eliminating opponents.The regular version of the weapon is already available in the Seasonal Battle Pass Store. We will tell you more about the ways of obtaining the golden version later.

ALPINE SPECIAL

The Alpine Special is a special version of the familiar bolt-action rifle. Compared to its regular version, the Alpine Special will delight you with increased damage and multipliers, as well as a high rate of fire and cool attachments: a bipod, a quick zoom scope and an integrated silencer that does not reduce damage.

The regular version of the weapon is already available in the Seasonal Battle Pass Store. In addition, you can purchase Random Boxes with this arm in the game shop.

“APOSTATE” SERIES

The design of the new series is inspired by the military style. The camouflage colour scheme and simple patterns will allow you to enjoy the powerful guns to the full!Previous

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“APOSTATE” GEAR

The new set of equipment will become available to all players in special contracts. The gear has a discreet appearance and excellent specs. This armor will easily compete with the existing sets and will meet the different needs of the shooter.

Click on the image to enlarge it

NEW CONTRACTS

The Battle Pass “Origins” features special contracts. By completing them, you can get powerful weapons. Weapon contracts will become available to full access holders after reaching level 30 in the Battle Pass. Equipment contracts will be available to all players immediately upon entering the game.

CHARMS AND ACHIEVEMENTS

For avid collectors of eye-catching items, there is a new set of weapon charms and achievements inspired by the Battle Pass “Origins”.

“SHROUD” SERIES

This is a new beautifully-styled series that will appeal to the fans of bright elements on the frames of guns.Previous

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  • Moreover, there are two more weapon series: “Corporate” (IWI Carmel and АМB-17) and “Roadblock” (Gerber Tomahawk).

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NextWe will tell you later about the ways of obtaining weapons of the series “Shroud”, “Roadblock” and “Corporate”.

OPTIMIZING THE RENDERING OF OBJECTS IN THE VISIBILITY RANGE

A new mechanism has been introduced into the gameplay. It will optimize the load on players’ computers by freeing up CPU resources. This will provide an increase in the overall performance. We call this technology Occlusion Culling.

How does it work?

  • Previously, while loading a battle, absolutely all objects on the map were loaded, even those that were hidden from the player’s view.
  • Now the system loads only those in-game objects that are in the player’s field of view.
  • Anything behind a wall or behind the player (i.e., out of sight) will be loaded the moment the player gets close to objects or looks at them.
  • Objects that are not visible will not be loaded at all.

What is the difference between the new mechanics and the old configuration?

Previously, loading all in-game objects at once required the PC to allocate significant capacities. Now, due to selective loading, computer resources will be consumed more economically, which will have a positive effect on the gameplay.

Learn more about the mechanics in the video.

DISCONTINUING SUPPORT FOR DIRECTX 9

The current version of the game client no longer supports DirectX 9. Supporting this outdated technology requires significant resources while the number of players who are forced to use DirectX 9 is only 0.22% (their equipment does not allow them to switch to modern technology). This transition will allow us to fully employ the capabilities of modern GPUs to improve quality and performance, as well as eliminate a number of issues with DirectX 9.

REWORKED PVP MAPS

The visuals of the “Hangar”, “Dock” and “Airbase” maps have been significantly redesigned. Totally new looks await you. Try out the reworked maps and share your impressions! Below you can compare how the new versions look in comparison with the old ones – just drag the special separator to the left or right.COMPARING THE “AIRBASE” MAPSCOMPARING THE “DOCK” MAPSCOMPARING THE “HANGAR” MAPSPrevious

“Airbase” After

“Airbase” Before

“Airbase” After

“Airbase” BeforeNextPrevious

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GAME SEARCH OUTSIDE THE SHOOTING RANGE

We know how tiring it can be to spend time in the Shooting Range when you have shot all targets, completed the training, and found all the Easter eggs. We bet you wished you could do something else while searching for a match… Now you can! Now, you can navigate the lobby menu: change weapons and gear, purchase goods in the store, communicate in chats, study content in the interface and, of course, fine-tune your weapon mastery while training at the Shooting Range.

OTHER

  • The special versions of the maps “Oil Depot Football” and “Brazilian Vault” have been removed from the map rotation and replaced with their regular versions.
  • For a limited period of time, the “Battle Royale” mode (“Exclusion Area” map) has been added to “Quick Play”.
  • Changed the location of the “Shooting Range” button in the player’s lobby.

ВАЖНОЕ

  • Fixed some causes of spontaneous game client crashes.
  • Fixed some causes due to which game sessions ended incorrectly (the “Press Esc” window appeared).
  • Fixed some causes of sharp FPS drops in matches. Including fixed some causes due to which there were long freezes in Special Operations.

WEAPONS AND GEAR

  • SV-98 “Pyrite”: fixed a visual error due to which the weapon sight was displayed incorrectly (it was black).
  • KAC PDW: fixed a bug due to which the reload animation was not synchronized and ended before it was possible to start shooting.
  • Tavor CTAR-21 Special:
    • Fixed a visual error due to which the sight in the attachment menu was not correctly displayed.
    • Fixed a bug due to which the weapon model fell into the ground after the character’s death.
  • “Iceberg” camo for the TEC-9: fixed a visual error due to which the item in the camo menu was not correctly displayed.
  • CZ 75-Auto: fixed a bug due to which, in the lobby, the weapon was incorrectly displayed in the soldier’s hands.
  • Fixed a bug due to which additional elements (ribbons, camouflage mesh, additional geometry of the weapon) of the “Shadow” guns disappeared if the models were lying on the ground and were not in the character’s hands.
  • Fixed a bug due to which the parameter “Aiming accuracy” in the Inventory and in the modification menu had different values, not related to real performance characteristics.
  • SIG Sauer P226 C: fixed a bug due to which, in the third person view in the lobby, the weapon was displayed in the character’s hands without the attachments installed by default.
  • CheyTac M200 Special: fixed a bug due to which some weapon charms could be displayed incorrectly, intersecting the textures of the models.
  • Santa Muerte Skin: fixed a bug due to which, in the third person view in the lobby, Inventory or shop, the character model had no arms.

OTHER

  • Fixed a bug due to which, in some cases, after the end of the battle, the background was missing on the results screen.
  • Fixed a bug due to which the quality of textures did not change when changing the graphics settings.
  • Fixed a bug due to which the lighting changed in the lobby after the completion of the tutorial.
  • Fixed a bug due to which the counter of Resurrection Coins was not updated in the main menu (for example, after purchasing new coins).
  • Fixed some localization errors: incorrect texts, in-game descriptions or their absence.

KNOWN BUGS

  • Localization errors: incorrect texts, naming, missing names.
  • The “Back” button on the Battle Pass screen does not work.
  • When searching for a PvE mission, the inscription “PvP” is displayed.

Good luck in combat!


If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Crytek

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Daud Asif
Daud is a Software Engineering student and a gaming enthusiast. After being indulged in e-gaming since childhood, he has decided to show off his tech/gaming knowledge and skills while working as a content writer.

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