Warhammer: Vermintide 2 Update 4.4 Patch Notes | Sister of the Thorn

Games Workshop just deployed the latest Warhammer: Vermintide 2 Update 4.4 for everyone and here are patch notes. You can read through the entire list and see what has been changed, added or fixed in the game. There is a long list of fixes that you might want to read up if you have encountered any annoying bugs.

This patch doesn’t bring tons of new features except the above mentioned one, but there is still a lot to explore in Warhammer: Vermintide 2 Update 4.4. You can now download and install this update right now.

Warhammer: Vermintide 2 Update 4.4 Patch Notes

Here are the official patch notes for the Warhammer: Vermintide 2 Update 4.4 that is now out on all supported platforms of the game:

General Fixes / Tweaks
  • Added dialogue to Deity Shrines in The Keep.
  • The lobby browser now shows the Twitch logo for browsers that are connected to Twitch.
  • All weapon inspects now have third person animations.
  • Fixed various miscellaneous crashes.
  • Fixed various miscellaneous localisation issues.
  • Conversations should no longer start between heroes when they’re too far apart and unable to hear each other.
  • Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game.
  • Fixed some cases where Sienna’s teleport would move you under terrain causing you to get stuck or fall out of the map.
  • Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow.
  • Player movement no longer resets when picking up objects that can be picked up instantly.
  • Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles.
  • Fixed an issue where Beastmen could still spawn in Bögenhafen maps.
  • Fixed the ‘Faithflight’ Weapon Illusion appearing to be the wrong rarity.
  • Weather related voice lines should no longer be heard whilst in combat.
  • Fixed some cases of incorrect voice lines in The Keep.
  • It should no longer be possible to break the ‘Difficulty’ selector by navigating backwards on the ‘Game Type’ selector in the lobby browser.
  • Fixed an issue where certain Traits would not trigger on ranged attacks
  • Fixed some texture issues in the UI.
  • Fixed delayed sound effects on equipping Sienna’s Fire Sword
  • Fixed an issue with the landing sound effect when Saltzpyre and Outcast Engineer Bardin would jump.
  • Kerillian should no longer have an arrow notched when out of ammo.
  • Most of Bardins shields should now block less of the center of the screen (again!).
  • World markers now fade out while aiming down sights.
  • Purchasing a bundle now shows a popup for each acquired item.
  • Skaven spawners (specifically spawners where they climb out of holes or down a pillar, etc) allow elites to spawn once more.
  • Outcast Engineer Tinkerer’s Coggrund cog is now turning the correct way
  • Heroes should not trigger last man standing VO when entering the Skittergate whilst other heroes are alive and simply not yet through the gate.
  • “Changes to Engineer Challenges:
  • ‘Stout heart, Steady aim’ – Reduced amount of hits required to 12 down from 30.
  • ‘Targeting Array’ – Reduced the amount of required headshots in a row to 6 down from 20.
  • ‘I love the smell of black powder’ – Reduced the amount of kills needed from a single powder barrel explosion to 10 down from 20.
  • ‘Endrinkuli’s War Song’ – Reduced the time required to fire the crank gun in one activation to 40 seconds down from 50.
  • ‘Patent Pending’ – Removed requirement of completing all ‘Trial by Plague’ and ‘Proving Grounds’ challenges aswell as removing required completion of ‘Interception Barrage’.”
  • Generic Terror Events will no longer wait for players to kill any special to be completed. (Sorceror, Leech, Gutter Runner, Ratling Gunner, Packmaster, Warpfire Thrower, Poison Wind Globadier, Standard bearer)
  • Fixed an issue where clients could not tag Beastmen banners.
  • Against the Grain – Fixed a case where bots could become stuck on a haybale inside a barn.
  • Athel Yenlui – Fixed an issue where Specials could spawn at the Bridge of Shadows.
  • Athel Yenlui – Bots should have an easier time grabbing the first Grimoire.
  • Athel Yenlui – Fixed some funkiness with the ley lines on the end event.
  • The Blightreaper – Fixed a hole in the bookcase found in the end event.
  • Blood in the Darkness – Fixed a destructible blockade that was considered still blocked for players who had hotjoined, despite being destroyed by the team, causing the player to be unable to proceed.
  • Blood in the Darkness – Fixed a respawn where waiting players could not be interacted with properly by the team attempting to rescue them.
  • Convocation of Decay – Adjusted the end event to be slightly less punishing. Feedback welcome in the usual channels!
  • Dark Omens – Fixed some terrain weirdness.
  • Empire in Flames – Fixed a case where players could re-spawn behind the team beyond a point of no return.
  • Empire in Flames – Fixed a case where enemies would regularly spawn silently.
  • Empire in Flames – Fixed a case where Minotaurs could not break down a wall.
  • Engines of War – Fixed Specials spawning too closely to players during the end event.
  • The Enchanter’s Lair – Random hero banter should no longer interrupt the introductory banter at the beginning of the level.
  • The Enchanter’s Lair – Fixed a case where a player who joined during the statue event could not pick up the gargoyle head(s).
  • The Enchanter’s Lair – Fixed a spot where patrols could get stuck.
  • The Enchanter’s Lair – Bots should no longer be able to pick items up through the gate in the blood pool room.
  • Festering Ground – Fixed a case where the escape event could become blocked off for a last man standing attempting a clutch under certain circumstances.
  • Festering Ground – Removed an invisible wall.
  • Festering Ground – Fixed an issue where the map exit could become blocked.
  • Festering Ground – Fixed an issue where the first Grimoire chest could not be opened easily.
  • Fort Bobsburgers – The “Load the Cannon” objective marker should now appear for players who join the map during the event.
  • Fortunes of War – Fixed a cheese spot.
  • Garden of Morr – Fixed some spots where players could skip large chunks of the level.
  • Garden of Morr – Fixed an issue where bots could become stuck on a ladder.
  • Halescourge – Fixed over-extended collision on one of the houses.
  • Horn of Magnus – Barrels thrown upwards towards the sky should no longer be despawned or be considered out of the play area.
  • Hunger in the Dark – Fixed a number of locations in which Rattling Gunners could shoot through the environment.
  • Into the Nest – Fixed some holes in geometry/terrain.
  • Into the Nest – Fixed an issue where bots would not die when knocked out-of-bounds.
  • Into the Nest – Fixed an issue where heroes could respawn too far ahead.
  • The Pit – Fixed an issue where heroes could respawn too far ahead.
  • Righteous Stand – Fixed some holes in geometry/terrain.
  • Screaming Bell – Fixed an issue where bots would not always enter the end arena.
  • War Camp – Fixed some spots where players could get stuck.
  • War Camp – Fixed bots becoming stuck on the battering ram.
  • War Camp – Fixed a case where patrols could spawn in plain sight.
  • Weaves – Fixed some spots where players could get stuck, and some holes in geometry.
Chaos Wastes – General
  • Chaos Wastes – Fixed an interaction between Bardin’s ‘Parting Gift’ talent and the ‘Artillery’ boon in which he would be left without a grenade when throwing his double grenade from within the smoke shroud, as opposed to being left with one as expected.
  • Chaos Wastes – Fixed an issue where players could spawn in to the Chaos Wastes after host migration with their adventure weapons equipped (traits etc) included.
  • Chaos Wastes – Valaya’s Brew now uses the pseudo-random distribution system to smoothen the randomness of it.
  • Chaos Wastes – Fixed an issue where some Pilgrim’s Coins would not carry over between runs since
  • Chaos Wastes – Fixed an issue where players could not view the ‘Item Inspect’ UI in the Chaos Wastes if ‘Inspect Weapon’ was bound to the mouse.
  • Chaos Wastes – Fixed a scaling issue with player frames in the map Shrines.
  • Chaos Wastes – Fixed an issue where Talent Boons were not being properly granted in the map Shrines.
  • Chaos Wastes – Grail Knight duty talents no longer appear as Chaos Wastes powerups, things got kind of weird with those interactions.
  • Chaos Wastes – Increased the bonus coins obtained when playing with bots.
  • Chaos Wastes – ‘Stromfels’ Savagery’ no longer applies it’s visual effect to all players.
  • Chaos Wastes – Using Bounty Hunter career skill with ‘Valaya’s Brew’ and ‘Potion of Endless Bombs’ no longer interrupt the career skill.
  • Chaos Wastes – Levels
  • Chaos Wastes – ALL LEVELS – All the locations have had an optimisation pass, and should suffer less performance dips than before.
  • Chaos Wastes – Citadel of Eternity – Fixed an issue where Specials could continue to spawn after event end.
  • Chaos Wastes – The Foetid Gorge – Fixed a spot where players could get stuck.
  • Chaos Wastes – The Forbidden Trail – Fixed an issue where enemies could be instantly killed on spawn.
  • Chaos Wastes – The Forbidden Trail – Fixed several spots where players could get stuck.
  • Chaos Wastes – Lost City of Marakza – Added a ledge that was previously missing.
  • Chaos Wastes – Pinnacle of Nightmares – Added a failsafe timer to the end event in-case of incidental soft-lock.

Warhammer: Vermintide 2 is available now on PC, PlayStation 4 and Xbox One (and on the Xbox Series X/S and PlayStation 5 via backwards compatibility). If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Steam

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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