League of Legends: Wild Rift 2.1 Patch Notes | February 2021

Riot Games is pushing out the latest League of Legends: Wild Rift 2.1 update and we have the complete patch notes for you to go through. Patch 2.1 was just previewed a day back, and already have the full notes and details for what to expect in this upcoming update. A beast of a patch is on the way, featuring replays, spectator mode, two new champs, balance changes to the peskiest yordles, and more Blue Motes!

We do not have an update file size yet, but we will soon find out when the latest update goes live on the Google Play Store and App Store. This time, Riot Games will be rolling out all the contents of this patch throughout the month of February and March in three different patches. Rest assured, you will find the details for each one of those here on BRGeeks.

Wild Rift 2.1 Patch Notes

Here are the official patch notes for the League of Legends: Wild Rift 2.1 that is now rolling out today on February 1, 2021 to all the supported platforms.



Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.

Xayah will be released later in the patch.


Rakan - League of Legends: Wild Rift

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name had long been synonymous with wild festivals, uncontrollable parties, and anarchic music. But this energetic, traveling showman has left his old life behind, dedicating himself to the cause of his lover, the rebel Xayah. Together, they seek to free Ionia’s wild magic, restoring the vastaya’s birthright.

Rakan will be released later in the patch.



Wild Rift 2.1 Replays

Replays are now available for your 50 most recent matches! Play back your game as it happened to improve your play or relive those unforgettable moments.

Replays feature a new HUD, showing both teams’ items, summoner spells, gold earned, and more.

More info:

  • Replays can be accessed from your Match History page or the end-of-game screen.
  • Watch the match back as it happened or follow any other player in the game.
  • Different playback speed settings are available, ranging from 0.5× to 8× speed.
  • Rewinding/timeskipping is not currently supported.
  • Replays cannot be used for Practice Mode games.
  • Replays will expire with each new patch.


Wild Rift 2.1 - Spectator Mode

Attention all coaches, organizers, and backseat gamers: Patch 2.1 brings the ability to spectate your friends’ matches!

Spectating a matchmade game features a three minute delay to avoid game spoilers. Custom games feature three spectator slots, and do not have any delay.

More info:

  • In order to spectate a player in a matchmade game, you must be friends with them.
  • You must be on the same game version to spectate a player.
  • If you don’t want to make a… spectacle of yourself, turn off “Allow spectators” in the Settings menu.
  • When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom.


(Future 2.1 skins will be released in patches 2.1a, 2.1b and 2.1c)

All skins will be released throughout the patch.

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah



Empower the relics of revels past to tame the Beast and save the day.

The Lunar Beast event will begin later in the patch. More information available soon.


This patch, we’re taking a good look at the recently-released yordle champs to address some outliers, as well as putting some power back into fighters like Jarvan, Jax and Yasuo.


Corki isn’t delivering on his high-flyin’, high-falutin’ antics, especially given his identity as a marksman mage. We’re adding a bit of satisfaction to his arsenal.

(1) Phosphorus Bomb

  • AD ratio: 0.5 bonus AD → 0.7 bonus AD

(3) Gatling Gun

  • Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20

(Ult) Missile Barrage

  • Base damage: 80/95/110 → 80/115/150
  • AD ratio: 0.25 at all ranks → 0.25/0.45/0.65
  • Big One base damage: 160/190/220 → 160/230/300
  • Big One AD ratio: 0.5 at all ranks → 0.5/0.9/1.3


Jarvan’s been underperforming for a while now so we’re giving him some buffs to make him a more worthy contender.

Base Stats

  • AD per level: 3.6 → 4.55

(P) Martial Cadence

  • Now deals 20 minimum damage

(1) Dragon Strike

  • Dragon Strike to Demacian Standard dash combo hitbox size: 2 → 2.5

(Ult) Cataclysm

  • Fixed dash speed: 0.4s → 0.25s


Jax has been underperforming in matchups we expect him to be stronger in. Amping up his gap closing so he can snowball better, particularly in situations against squishy ranged champions.

(1) Leap Strike

  • Range: 6 → 6.5
  • Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
  • Damage: 55/110/165/220 → 60/115/170/225


Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.

(2) Void Seeker

  • Correctly applies Caustic Wounds’ damage to the target hit


Electric ninja rat too strong, especially as a lane bully and burst mage. We’re tuning him down across the board.

Base Stats

  • Base AD: 58 → 52
  • Movement speed: 335 → 330

(2) Electrical Surge

  • Cooldown: 12/10/8/6s → 15/12/9/6s

(3) Lightning Rush

  • Base damage: 85/140/195/250 → 70/125/180/235
  • AP ratio: 0.8 → 0.7

(Ult) Slicing Maelstrom

  • Base damage: 35/70/105 → 30/60/90
  • AP ratio: 0.2 → 0.15


Our last changes made it so Sonic Wave (1) sometimes can’t reach a target kicked back by Dragon’s Rage (Ult). We’re adjusting the range to make this combo reliable again. We expect this to be a light nerf, but Lee Sin is for the most part in an okay spot.

(Ult) Dragon’s Rage

  • Knockback range: 7.5 → 6.75


Tristana’s abilities feel very lackluster, and her signature Explosive Charge (3) is not living up to its promise of being a huge nuke when fully stacked. We’re amping up all of her explosive powers to help her keep pace with other bot laners.

(1) Rapid Fire

  • Attack speed: 30/50/70/90% → 50/70/90/110%
  • Duration: 5s → 7s

(2) Rocket Jump

  • Base damage: 60/130/200/270 → 85/155/225/295

(2) Explosive Charge

  • Passive base damage: 40/70/100/130 → 55/85/115/145
  • Active base damage: 60/70/80/90 → 65/80/95/110
  • AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD


Twisted Fate has been underperforming especially in higher levels of play. We are making it more rewarding to players who are able to select the right card in the right situation.

(2) Pick a Card

  • Blue Card mana restoration: 50/65/80/95 → 60/90/120/150
  • Blue Card AP ratio: 0.5 → 0.8
  • Red Card AP ratio: 0.5 → 0.65
  • Gold Card stun duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s


Yasuo’s ultimate sometimes feels more like a Last Sigh. Currently it feels like it takes too long to complete the animation so we’re speeding it up, and also increasing its damage in the late game.

(Ult) Last Breath

  • Base damage: 200/300/400 → 200/350/500
  • Animation time: 1.5s → 1.25s
  • Knock-up duration: 1.5s → 1.25s


We believe Youmuu’s is offering too much as a single item and needs to be trimmed down a bit to have a clearer (and weaker) purpose. We’re reworking the Momentum passive to only stack Movement Speed at a baseline instead of also converting Momentum into magic damage. Since our goal is not to nerf Dead Man’s Plate, we will be adding the Momentum to magic damage conversion onto Dead Man’s Plate’s Crushing Blow passive.



  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Spectral Haste

  • Unchanged



  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Crushing Blow

  • [New] Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second

Stacking the effects of the Redemption or Locket Enchants should come at a cost similar to multiple Heals. We’re adding some restrictions to preserve active enchant diversity.


  • (NEW) Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds


  • Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds




Added the ability to see your exact latency in game.


By popular demand, added the ability to choose the order in which enemies appear when using Portrait Lock.


The in-game chat settings have been updated. All / Team / Off is now All / Team / Party. The new Party setting allows for premade party chat while hiding chat from other team members.


Added an indicator around summoner spell buttons showing exactly how long spell casts like Barrier and Ghost will be active.


Added a visual indicator to indicate reduced gold from minions if using the Smite summoner spell.



We felt that the Hand of Baron buff on empowered minions felt unfair to opponents and was misleading, so we’re taking some power away from them when you’ve long since peaced out.

  • When champions with Hand of Baron buff leave minion vicinity, buff linger duration reduced from 10 → 5 seconds


Rift Scuttlers now spawn similarly to League PC. At the start of the game, two Rift Scuttlers spawn (one on each side of the map), then one Scuttler on either side is randomly spawned thereafter.


  • Increased the amount of Blue Motes in Weekly Activity Chests, and slightly increased Activity Points required to earn the third chest in a week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points – 150BM → 250BM
    • Chest 2: 240 Activity Points – 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) – 200BM → 425BM
  • Added the ability to gift recalls, baubles and emotes.
  • Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.
  • Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
  • Champions earned from leveling up have been removed as potential drops from chests.
  • Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.
  • On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
  • Refreshed tutorials with more information about lane indicators.
  • Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).


Feb 4 – Feb 10: Aurelion Sol, Darius, Ezreal, Fizz, Jax, Jhin, Lee Sin, Shyvana, Sona, Soraka

Feb 11 – Feb 17: Amumu, Braum, Camille, Draven, Graves, Nami, Varus, Wukong, Zed, Ziggs

If you’d like to read more game updates and news, check out our Patch Notes section.

[via Riot Games]

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Haris Nadeem
Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

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