Project: Trophy Display in ARC Raiders is a five-stage progression path designed around escalating ARC threats. If you plan your farming routes early, it is one of the cleanest long-term projects to complete without wasting runs.
You can treat this project as a long-horizon progression checklist: clear each stage in order, bank overlapping materials ahead of time, and cash in when your stash is ready. Below, you will find every requirement, where each item usually comes from, and the full reward track from Stage 1 through final completion.

How Trophy Display Progress Works
Trophy Display was added in the January 27, 2026 update (Patch 1.13.0). The project has five sequential steps and each step requires turning in specific ARC-related materials.
- Progress does not reset with Expedition resets.
- There is currently no fixed end date for this project.
- The in-game interface normally hides later steps until you complete the current one.
- Each stage grants rewards, with a final completion bundle at the end.
Why This Project Matters
Trophy Display is one of the better-value long-term projects because it pays out on every stage and then gives a separate completion bundle at the end. In practical terms, that means you are rewarded while progressing instead of waiting for a single all-or-nothing finish.
- It fits normal play: most required drops come from enemy loops and loot routes you are already running for other progression goals.
- It rewards route discipline: planning map loops by enemy type (Pops/Ticks early, heavier ARC units later) reduces wasted raids.
- It is stash-friendly when batched: pre-farming overlapping materials before hand-ins helps avoid constant loadout and inventory disruption.

Project Material Overview
| Stage | Required Materials | Token Reward |
|---|---|---|
| Roaming Threats (1/5) | Rusted Bolts, Pop Trigger, Tick Pod, Surveyor Vault | 10 Raider Tokens |
| Soaring Menaces (2/5) | Spotter Relay, Expired Respirator, Wasp Driver, Hornet Driver | 20 Raider Tokens |
| Ferocious Foes (3/5) | ARC Performance Steel, Shredder Gyro, Leaper Pulse Unit, Bastion Cell | 30 Raider Tokens |
| Dominant Dangers (4/5) | ARC Synthetic Resin, Magnetic Accelerators, Rocketeer Drivers, Queen Reactors | 40 Raider Tokens |
| Imposing Behemoths (5/5) | Exodus Modules, Geiger Counters, Bombardier Cells, Matriarch Reactors | 50 Raider Tokens |
Stage 1: Roaming Threats (1/5)

- 3x Rusted Bolts: Industrial and mechanical loot spots, especially toolboxes, shelves, workshop corners, and low-value utility containers.
- 15x Pop Trigger: Kill Pops and scavenge immediately. Underground Area Markers are a reliable farm route, with Blue Gate underground loops being one of the simplest repeats.
- 15x Tick Pod: Drops from Ticks, mostly indoors. Dam Battlegrounds is a strong early-volume option; rotating buildings around the two-minute spawn cycle is more efficient than waiting in one location.
- 5x Surveyor Vault: Gathered from Surveyors. Watch for the blue scanning beam and track late-run appearances (around the 25-minute mark). Damaging a Surveyor and looting dropped plates can also roll vaults.
Stage 1 rewards: 10 Raider Tokens, 10 Mod Components, and 1 Light Gun Parts Blueprint.
Stage 2: Soaring Menaces (2/5)

- 10x Spotter Relay: Defeat Spotters and scavenge the wreck. Spotters often patrol near Bombardiers.
- 3x Expired Respirator: Medical loot pool item. Prioritize hospitals, clinics, research labs, and medical storage areas.
- 20x Wasp Driver: Farm Wasps for repeatable drops; they are quick to identify and clear during route runs.
- 15x Hornet Driver: Same loop pattern as Wasp Driver: eliminate Hornets, then loot remains.
Stage 2 rewards: 20 Raider Tokens, 3 Vita Spray, 3 Photoelectric Cloak, and 1 Vita Shot Blueprint.
Stage 3: Ferocious Foes (3/5)

- 10x ARC Performance Steel: ARC-sourced material from ARC combat loops and scavenged ARC kills.
- 5x Shredder Gyro: Kill Shredders and scavenge. Stella Montis is a confirmed reliable zone.
- 10x Leaper Pulse Unit: Dropped by Leapers; treat these as committed combat engagements, then loot after the fight.
- 5x Bastion Cell: Bastion-exclusive drop, so plan dedicated Bastion runs with proper loadout and extraction planning.
Stage 3 rewards: 30 Raider Tokens, 1 Kinetic Converter weapon mod, 3 Anvil Splitter weapon mod, and 1 Shotgun Silencer Blueprint.
Stage 4: Dominant Dangers (4/5)

- 10x ARC Synthetic Resin: Scavenge from destroyed ARC machines on ARC-heavy routes.
- 10x Magnetic Accelerators: Not trader-purchasable; best returns come from Exodus zones and red lockers. Can also be crafted with Refiner Level 3.
- 8x Rocketeer Drivers: Farm Rocketeers, with occasional drops from Rocketeer Husks for lower-risk farming.
- 3x Queen Reactors: Dropped by Queens and also obtainable from broken leg armor segments in Queen fights.
Stage 4 rewards: 40 Raider Tokens, 1 Level 4 Bobcat, 5 Wolfpack Grenades, and 1 Bobcat Blueprint.
Stage 5: Imposing Behemoths (5/5)

- 5x Exodus Modules: Strong farm routes are Stella Montis Assembly Workshops and Rocket Assembly red lockers on Spaceport. Celeste can sell one per day for 55 Seeds.
- 3x Geiger Counters: Exodus-category loot currently tied to Stella Montis, especially lower-level Exodus containers.
- 8x Bombardier Cells: Kill Bombardiers and scavenge cells from the destroyed unit.
- 3x Matriarch Reactors: Matriarch drop tied to event conditions on larger maps like Dam Battlegrounds, Spaceport, and Blue Gate. Treat this as a planned boss loop.
Stage 5 rewards: 50 Raider Tokens, 2 Snaphooks, 1 Aphelion, and 1 Snaphook Blueprint.
Full Completion Rewards (All 5 Stages)

- Howl Emote
- 1 Legendary Jupiter Sniper Rifle
- 1 Acoustic Guitar
- 5 Energy Clips
- 300,000 Coins
Recent Patch Context (Important for Farming)
As of February 24, 2026 (Shrouded Sky, Patch 1.17.0), a few official balance and behavior updates directly affect Trophy Display efficiency:
- Wolfpack crafting now requires Rocketeer Driver. This increases the opportunity cost of using Wolfpacks while farming Stage 4 Rocketeers.
- Rocketeer behavior was fixed. Rocketeers now properly fire when they have line of sight, so older “safe pressure” habits are less reliable in open ground.
- Hornet remains are easier to identify. Hornets now keep upper armor after destruction, which helps distinguish lootable Hornet pieces from Wasp remains during Stage 2 loops.
Practical takeaway: keep hard cover in your Rocketeer routes, avoid overcommitting Wolfpacks early in the run, and prioritize clean Hornet/Wasp target ID when you are pushing Soaring Menaces materials.
Final Planning Notes
The most efficient way to finish Trophy Display is to farm overlapping enemy categories across a few prepared routes, then submit in batches per stage. That approach minimizes stash disruption and avoids failed boss attempts without extraction planning.
Thanks to GigaGamer47 for sharing this guide!








