This guide is built for players who want complete control over hidden technology unlocks without losing high-impact rewards to one-time mission choices.
Use the quick top-10 section for immediate value, then go sector by sector when you want full completion coverage for Star Trek: Voyager – Across the Unknown.
If You Only Want 10 Best Unlocks
- Cloaking Device (Science, Tier 4): Unlocks a new combat ability: *U.S.S. Voyager* cloaks and can easily flee combat. The Cloaking device takes time to charge. Where: Main Mission: Old Friends, New Enemies
- Ablative Shielding (Combat, Tier 1): Reduces the damage the hull takes by -25% Where: Main Mission: Endgame
- Astrometrics Lab (Science, Tier 2): Allows to scan Points of Interests in nearby systems. See the resources types and amount of a Point of Interest in another system while scanning. Where: Main Mission: Old Friends, New Enemies
- Limited Transwarp Drive (Engineering, Tier 2): Increases warp and impulse engine flight speed by +15%. Where: Main Mission: Dark Frontier
- Talaxian Delight (Crew, Tier 5): All food rations increase morale by +4 per cycle Where: Asteroid Field – Homestead
- Hirogen Hunting Laser (Combat, Tier 4): Increases shield penetration of phasers by +15%. Where: Main Mission: Old Friends, New Enemies
- Dreadnaught AI (Combat, Tier 3): Increases speed of torpedoes by +50% Where: Debris Field – Dreadnaught
- Equinox Antimatter Injector (Engineering, Tier 5): Grey-mode now provides 100 energy instead of 60 Where: Main Mission: Equinox
- Radiation-Recycling (Science, Tier 4 (Already Researched)): Reduces Waste Disassembler production time by -25% Where: Side Mission – Juggernaut
- Vinculum-Anti-Viral (DLC) (Borg, Tier 3): Reduces the treatment time of patients by -15% Where: Side Mission – Infinite Regress
Missable Choices You Should Plan Before Entering Missions
Prototype Choice (Sector 3)
You can only keep one Pralor reward path from this branch. Decide in advance whether your run needs shield defense or extra shield penetration.
Old Friends, New Enemies (Sector 7)
Your relay strategy and finale decisions determine which late-game reward remains in your build.
One Small Step (Sector 10)
This mission splits into different long-term value profiles. Pick morale support or research acceleration based on your current bottleneck.
Dreadnaught Outcome (Sector 4)
Mission result quality can change the reward, so tune your team for the exact success tier you want.
Sector 1
Ultra Thin reactor Plating
- Location: System 3, Planet – Emanations
- Category/Tier: Engineering, Tier 2
- Effect: Reduces damage by -25% when warp core suffers damage.
- How to unlock: You must get a critical success during the second skill checks.
Sector 2
Vidiian Surgical Device
- Location: Side Mission: Phage
- Category/Tier: Crew, Tier 2 (Automatically researched)
- Effect: Reduces base treatment time by -10%.
- How to unlock: Need to give chase when the escape and then successfully tractor them, then provide an artificial lung.
Modified Trajector Matrix
- Location: System 1 or 2 – Sikaris – Prime Factors
- Category/Tier: Engineering, Tier 2
- Effect: Increases impulse engines flight speed within solar system by +10%.
- How to unlock: After letting your crew rest of the planet you have the option to trade for new technology. You must succeed to get this. You might be able to take it by force. (not tested)
Nucleogenic Biobed
- Location: System 3 or 4 – Interstellar Cloud – The Cloud
- Category/Tier: Crew, Tier 1
- Effect: Reduces base treatment time by -10%
- How to unlock: Must be successful when dealing with the skill checks.
Linked Beaming
- Location: System 3 – Side Mission – Eye of The Needle
- Category/Tier: Science, Tier 1
- Effect: Reduces Hull damage taken while flying and in spatial phenomena by an additional -5 per cycle.
- How to unlock: Automatically unlocks are part of the side mission.
Sector 3
Pralor Shield Technology
- Location: Debris Field – Prototype
- Category/Tier: Combat, Tier 3
- Effect: Reduces enemy shield penetration by an additional -25%.
- How to unlock: Must beam the android aboard, Then successfully negotiate.
Pralor Weapon Technology
- Location: Debris Field – Prototype
- Category/Tier: Combat, Tier 3
- Effect: Increase torpedo shield penetration from 10% to 20%
- How to unlock: Must beam the android aboard, Then forcibly rescue the crew member.
Regenerative Fusion
- Location: Side Mission – Jetrel
- Category/Tier: Science, Tier 3 (Automatically researched)
- Effect: Reduces Fatigue impact in Away Missions by 20%
- How to unlock: When given the option, scold Dr. Jetrel, then try to complete the experiment.
Sector 4
Trabe Nutriplexer
- Location: Main Mission – Alliances
- Category/Tier: Crew, Tier 2
- Effect: Decreases the morale penalty for Emergency Rations from -40 to -30
- How to unlock: Can be acquired by giving building materials and food as aid.
Dreadnaught AI
- Location: Debris Field – Dreadnaught
- Category/Tier: Combat, Tier 3
- Effect: Increases speed of torpedoes by +50%
- How to unlock: In order to get this, you must scan for traces first, then intercept and deactivate. You must get a Good mission outcome. An Excellent will unlock the Dreadnought Ally instead.
Sector 5
Holographic Ship Projector
- Location: Main Mission: Loyalties
- Category/Tier: Science, Tier 2
- Effect: N/A
- How to unlock: Will unlock automatically as part of the main story.
Neuro Electric Field Generator
- Location: Side Mission: Unity
- Category/Tier: Borg, Tier 2
- Effect: Treats and heals all sick and injured Crew & ex-Borg at a lower speed. But has a high patient capacity of 20. Lowers Morale by 3 per cycle.
- How to unlock: You must choose to keep the Field Generator.
Neuro Electric Field Generator Level 2
- Location: Side Mission: Unity
- Category/Tier: Borg, Tier 4
- Effect: Increases patient capacity from 20 to 30.
- How to unlock: You must choose to keep the Field Generator.
Borg Laser Scalpels
- Location: Side Mission: Unity
- Category/Tier: Crew, Tier 4
- Effect: Reduces the amount of crew needed to keep a sickbay running by -2
- How to unlock: You need to retrieve the Neuro Electric Field Generator and then give it to Riley. She will give you the Borg Laser Scalpel in return.
Sector 6
Borg Armor Module
- Location: Main Mission – Scorpion
- Category/Tier: Borg, Tier 1 (Already Researched)
- Effect: increase hull integrity by +50
- How to unlock: Accept Seven’s offer to upgrade voyager with Borg tech to improve survival.
- Note: Community-confirmed update.
Sector 7
Astrometrics Lab
- Location: Main Mission: Old Friends, New Enemies
- Category/Tier: Science, Tier 2
- Effect: Allows to scan Points of Interests in nearby systems. See the resources types and amount of a Point of Interest in another system while scanning.
- How to unlock: Automatically unlocks when you enter the sector.
End reward for Main Mission
- Location: N/A
- Category/Tier: N/A
- Effect: N/A
- How to unlock: Mission-dependent
Hirogen Hunting Laser
- Location: Main Mission: Old Friends, New Enemies
- Category/Tier: Combat, Tier 4
- Effect: Increases shield penetration of phasers by +15%.
- How to unlock: During the main story, when deciding on how to access the high capacity relay, choose to confront the Hirogen directly.
- Note: *Thanks to Donau, Abraxxus, and Kohwalter for providing details*
Cloaking Device
- Location: Main Mission: Old Friends, New Enemies
- Category/Tier: Science, Tier 4
- Effect: Unlocks a new combat ability: *U.S.S. Voyager* cloaks and can easily flee combat. The Cloaking device takes time to charge.
- How to unlock: During the main story, when deciding on how to access the high capacity relay, choose to us a shuttle to sneak in. Then during the finale, attempt to rescue both your crew. You must get both back to unlock the Cloaking Device.
Mind Pilot Link
- Location: Side Mission: Prey
- Category/Tier: Engineering, Tier 4
- Effect: Increases rotation speed in combat by +40%.
- How to unlock: When you discover the intruder, choose to help it return home.
Bio-Dampener
- Location: Side Mission: The Raven
- Category/Tier: Borg, Tier 2
- Effect: Increases success chances in Borg Points of Interests.
- How to unlock: When you are given the choice of sending a shuttle (away team) or Voyager, send the away team. When you rescue Seven of Nine, ask about her parents.
Exobiology Medicine
- Location: Ship Wreck – Nothing Human
- Category/Tier: Crew, Tier 3
- Effect: Reduce base treatment time by -10%.
- How to unlock: Either beam the lifeform to sickbay or send an away team, then attempt to separate the lifeform from the infected crew. Must achieve an excellent success roll.
Sector 8
Micro-Slipstream Drive
- Location: Main Mission: Tomorrow’s Yesterday
- Category/Tier: Engineering, Tier 4
- Effect: Reduces trading time by -25%
- How to unlock: You must choose to build the slipstream drive. This involves completing a long chain of workshop development to unlock.
Anti Radiation Vaccine
- Location: Side Mission – Juggernaut
- Category/Tier: Crew, Tier 1
- Effect: Reduces the chance of crew getting injured while flying through a Neutronic Storm by -50%.
- How to unlock: When you start the mission, you’ll be given several options on how to proceed. Choose the Anti-Radiation Vaccine instead of the radiation suits.
- Note: Community-confirmed update.
Radiation-Recycling
- Location: Side Mission – Juggernaut
- Category/Tier: Science, Tier 4 (Already Researched)
- Effect: Reduces Waste Disassembler production time by -25%
- How to unlock: When you first start the mission you need to rescue the survivors and choose to research the Anti Radiation Vaccine. When you speak with the survivors, you’ll need to listen to Pelk and then initiate the away mission. You need to send either someone with a very high command skill or a pair of officers to make the final check to convince the person they aren’t a monster at the end of the away mission. When you speak to them in sickbay, administer the Anti Radiation Vaccine. You’ll be given the Radiation-Recycling tech for your efforts.
- Note: You can choose to give this tech away to the Malon in the Side Mission: Night. This will cause the tech to become unresearched, but it is a peaceful way to deal with the situation. Community-confirmed update.
Vinculum-Anti-Viral (DLC)
- Location: Side Mission – Infinite Regress
- Category/Tier: Borg, Tier 3
- Effect: Reduces the treatment time of patients by -15%
- How to unlock: During the mission, when you have the option to beam the Vinculum onboard to analyze. Then during the confrontation you need to make a successful skill check to modify it.
- Note: Can not be researched without the Neuro Electric Field Generator from Side Mission: Unity
Optimized Cloaking Matrix
- Location: Timed Mission – Romulan Risk
- Category/Tier: Science, Tier 5
- Effect: *(Will update this info once I unlock it)
- How to unlock: You must have recruited Telek R’mor in Sector 2 and must have obtained the Cloaking Device during the Main Mission – Old Friends New Enemies. You’ll have a limited amount of time to research the tech.
- Note: Community-confirmed update.
The Diplomat’s Ear
- Location: N/A
- Category/Tier: N/A
- Effect: N/A
- How to unlock: Mission-dependent
- Note: *Thanks to Thane for the tip about this
Sector 9
Limited Transwarp Drive
- Location: Main Mission: Dark Frontier
- Category/Tier: Engineering, Tier 2
- Effect: Increases warp and impulse engine flight speed by +15%.
- How to unlock: Unlocks as part of the mission.
Gotana-Retz Hyperdrive Modulator
- Location: Planet – Blink of an Eye
- Category/Tier: N/A
- Effect: Increases energy threshold for the propulsion system in combat by +1
- How to unlock: Rewarded at the end of the event.
- Note: Community-confirmed update.
Sector 10
Equinox Antimatter Injector
- Location: Main Mission: Equinox
- Category/Tier: Engineering, Tier 5
- Effect: Grey-mode now provides 100 energy instead of 60
- How to unlock: Must complete a long chain of workshop development to unlock.
Vaadwaur Targeting Technology
- Location: Side Mission: Dragon’s Teeth
- Category/Tier: Combat, Tier 4
- Effect: Increases the fire rate of phasers by +20%.
- How to unlock: Successfully complete the side mission.
Allocator Efficiency Module
- Location: Trade Station – Critical Care
- Category/Tier: Crew, Tier 4
- Effect: Reduces energy cost for sick bays by -2
- How to unlock: Must take back the mobile emitter and the Doctor.
One Small Step
- Location: N/A
- Category/Tier: N/A
- Effect: N/A
- How to unlock: Mission-dependent
History of Mankind
- Location: Graviton Ellipse – Side Mission: One Small Step
- Category/Tier: Science, Tier 4
- Effect: Each Sciences lab raises morale by +2 each cycle
- How to unlock: Once you recover the logs from Ares IV, choose to honor the Historical achievements.
- Note: Community-confirmed update.
Scientific Milestone
- Location: Graviton Ellipse – Side Mission: One Small Step
- Category/Tier: Science, Tier 4
- Effect: Increases research speed by +15%.
- How to unlock: Once you recover the logs from Ares IV, choose to honor the Scientific achievements.
- Note: Community-confirmed update.
Sector 11
Telasian Laser Mining
- Location: Side Mission: Live Fast and Prosper
- Category/Tier: Science, Tier 2
- Effect: Increases gathered resources from Points of Interests by +8%
- How to unlock: Turn in the imposters
Talaxian Delight
- Location: Asteroid Field – Homestead
- Category/Tier: Crew, Tier 5
- Effect: All food rations increase morale by +4 per cycle
- How to unlock: Help the Talaxians by building the shield generator which requires 50 Duranium, 20 Tritanium, 2 Bio-Neural Gel Packs.
- Note: Community-confirmed update.
Friendship One Remnant (DLC)
- Location: Side Mission – Friendship One
- Category/Tier: Science, Tier 3
- Effect: Increase Research speed by +15%
- How to unlock: During the away mission you need to scan the module to notice a part is missing. Ask about it in the dialog and then complete the mission. *(Will reverify unlock)*
- Note: Community-confirmed update.
Omega Power (aka Subspace-Reactive Particles – DLC)
- Location: Side Mission – Good Shepard
- Category/Tier: Engineering, Tier 3 (Already Researched)
- Effect: increases warp flight speed between solar systems by +10%.
- How to unlock: In order to get input from the ensigns, during the away mission, you must use their options. Once the away mission is completed, you’ll have the option to get the ensign’s input. For each ensign you listened to during the away mission, they’ll provide their suggestions. Some of their options requires a Level 3 upgrade so find one that works. If successful during the skill checks afterwards, you’ll unlock the Omega Power tech.
- Note: Community-confirmed update.
Optimized Cloaking Matrix
- Location: Planet – Nightingale
- Category/Tier: Science, Tier 5
- Effect: Reduces energy cost of cloaking device by -15
- How to unlock: You must first have your shuttle bay turned on and one available shuttle for this mission. Start to negotiate with the Annari and then let your shuttle team aid the Kraylor. and then use the shuttle to escort them. When given the option, you can either quietly escort the Kraylor or confront them. If you succeed with either option, you’ll be granted the tech.
- Note: *Thanks to Cardew\_78 for the hint*
Sector 12
Ablative Shielding
- Location: Main Mission: Endgame
- Category/Tier: Combat, Tier 1
- Effect: Reduces the damage the hull takes by -25%
- How to unlock: Automatically unlocks during the main mission.
Energy Dissipator Level 2
- Location: Main Mission: Endgame
- Category/Tier: Science, Tier 5
- Effect: Slightly increases disable time
- How to unlock: You must side with Ralik in Sector 11 and he must survive. Will unlock when you agree to take over the transwarp hub during Endgame.
- Note: Community-confirmed update.
Master Checklist (All Tracked Unlocks)
Use this as your completion tracker after reading the strategy cards above.
| Sector | Technology | Location | Category/Tier | Effect | Unlock Requirement |
|---|---|---|---|---|---|
| Sector 1 | Ultra Thin reactor Plating | System 3, Planet – Emanations | Engineering, Tier 2 | Reduces damage by -25% when warp core suffers damage. | You must get a critical success during the second skill checks. |
| Sector 2 | Vidiian Surgical Device | Side Mission: Phage | Crew, Tier 2 (Automatically researched) | Reduces base treatment time by -10%. | Need to give chase when the escape and then successfully tractor them, then provide an artificial lung. |
| Sector 2 | Modified Trajector Matrix | System 1 or 2 – Sikaris – Prime Factors | Engineering, Tier 2 | Increases impulse engines flight speed within solar system by +10%. | After letting your crew rest of the planet you have the option to trade for new technology. You must succeed to get this. You might be able to take it by force. (not tested) |
| Sector 2 | Nucleogenic Biobed | System 3 or 4 – Interstellar Cloud – The Cloud | Crew, Tier 1 | Reduces base treatment time by -10% | Must be successful when dealing with the skill checks. |
| Sector 2 | Linked Beaming | System 3 – Side Mission – Eye of The Needle | Science, Tier 1 | Reduces Hull damage taken while flying and in spatial phenomena by an additional -5 per cycle. | Automatically unlocks are part of the side mission. |
| Sector 3 | Pralor Technology | N/A | N/A | N/A | Mission-dependent |
| Sector 3 | Pralor Shield Technology | Debris Field – Prototype | Combat, Tier 3 | Reduces enemy shield penetration by an additional -25%. | Must beam the android aboard, Then successfully negotiate. |
| Sector 3 | Pralor Weapon Technology | Debris Field – Prototype | Combat, Tier 3 | Increase torpedo shield penetration from 10% to 20% | Must beam the android aboard, Then forcibly rescue the crew member. |
| Sector 3 | Regenerative Fusion | Side Mission – Jetrel | Science, Tier 3 (Automatically researched) | Reduces Fatigue impact in Away Missions by 20% | When given the option, scold Dr. Jetrel, then try to complete the experiment. |
| Sector 4 | Trabe Nutriplexer | Main Mission – Alliances | Crew, Tier 2 | Decreases the morale penalty for Emergency Rations from -40 to -30 | Can be acquired by giving building materials and food as aid. |
| Sector 4 | Dreadnaught AI | Debris Field – Dreadnaught | Combat, Tier 3 | Increases speed of torpedoes by +50% | In order to get this, you must scan for traces first, then intercept and deactivate. You must get a Good mission outcome. An Excellent will unlock the Dreadnought Ally instead. |
| Sector 5 | Holographic Ship Projector | Main Mission: Loyalties | Science, Tier 2 | N/A | Will unlock automatically as part of the main story. |
| Sector 5 | Neuro Electric Field Generator | Side Mission: Unity | Borg, Tier 2 | Treats and heals all sick and injured Crew & ex-Borg at a lower speed. But has a high patient capacity of 20. Lowers Morale by 3 per cycle. | You must choose to keep the Field Generator. |
| Sector 5 | Neuro Electric Field Generator Level 2 | Side Mission: Unity | Borg, Tier 4 | Increases patient capacity from 20 to 30. | You must choose to keep the Field Generator. |
| Sector 5 | Borg Laser Scalpels | Side Mission: Unity | Crew, Tier 4 | Reduces the amount of crew needed to keep a sickbay running by -2 | You need to retrieve the Neuro Electric Field Generator and then give it to Riley. She will give you the Borg Laser Scalpel in return. |
| Sector 6 | Borg Armor Module | Main Mission – Scorpion | Borg, Tier 1 (Already Researched) | increase hull integrity by +50 | Accept Seven’s offer to upgrade voyager with Borg tech to improve survival. |
| Sector 7 | Astrometrics Lab | Main Mission: Old Friends, New Enemies | Science, Tier 2 | Allows to scan Points of Interests in nearby systems. See the resources types and amount of a Point of Interest in another system while scanning. | Automatically unlocks when you enter the sector. |
| Sector 7 | End reward for Main Mission | N/A | N/A | N/A | Mission-dependent |
| Sector 7 | Hirogen Hunting Laser | Main Mission: Old Friends, New Enemies | Combat, Tier 4 | Increases shield penetration of phasers by +15%. | During the main story, when deciding on how to access the high capacity relay, choose to confront the Hirogen directly. |
| Sector 7 | Cloaking Device | Main Mission: Old Friends, New Enemies | Science, Tier 4 | Unlocks a new combat ability: *U.S.S. Voyager* cloaks and can easily flee combat. The Cloaking device takes time to charge. | During the main story, when deciding on how to access the high capacity relay, choose to us a shuttle to sneak in. Then during the finale, attempt to rescue both your crew. You must get both back to unlock the Cloaking Device. |
| Sector 7 | Mind Pilot Link | Side Mission: Prey | Engineering, Tier 4 | Increases rotation speed in combat by +40%. | When you discover the intruder, choose to help it return home. |
| Sector 7 | Bio-Dampener | Side Mission: The Raven | Borg, Tier 2 | Increases success chances in Borg Points of Interests. | When you are given the choice of sending a shuttle (away team) or Voyager, send the away team. When you rescue Seven of Nine, ask about her parents. |
| Sector 7 | Exobiology Medicine | Ship Wreck – Nothing Human | Crew, Tier 3 | Reduce base treatment time by -10%. | Either beam the lifeform to sickbay or send an away team, then attempt to separate the lifeform from the infected crew. Must achieve an excellent success roll. |
| Sector 8 | Micro-Slipstream Drive | Main Mission: Tomorrow’s Yesterday | Engineering, Tier 4 | Reduces trading time by -25% | You must choose to build the slipstream drive. This involves completing a long chain of workshop development to unlock. |
| Sector 8 | Anti Radiation Vaccine | Side Mission – Juggernaut | Crew, Tier 1 | Reduces the chance of crew getting injured while flying through a Neutronic Storm by -50%. | When you start the mission, you’ll be given several options on how to proceed. Choose the Anti-Radiation Vaccine instead of the radiation suits. |
| Sector 8 | Radiation-Recycling | Side Mission – Juggernaut | Science, Tier 4 (Already Researched) | Reduces Waste Disassembler production time by -25% | When you first start the mission you need to rescue the survivors and choose to research the Anti Radiation Vaccine. When you speak with the survivors, you’ll need to listen to Pelk and then initiate the away mission. You need to send either someone with a very high command skill or a pair of officers to make the final check to convince the person they aren’t a monster at the end of the away mission. When you speak to them in sickbay, administer the Anti Radiation Vaccine. You’ll be given the Radiation-Recycling tech for your efforts. |
| Sector 8 | Vinculum-Anti-Viral (DLC) | Side Mission – Infinite Regress | Borg, Tier 3 | Reduces the treatment time of patients by -15% | During the mission, when you have the option to beam the Vinculum onboard to analyze. Then during the confrontation you need to make a successful skill check to modify it. |
| Sector 8 | Optimized Cloaking Matrix | Timed Mission – Romulan Risk | Science, Tier 5 | *(Will update this info once I unlock it) | You must have recruited Telek R’mor in Sector 2 and must have obtained the Cloaking Device during the Main Mission – Old Friends New Enemies. You’ll have a limited amount of time to research the tech. |
| Sector 8 | The Diplomat’s Ear | N/A | N/A | N/A | Mission-dependent |
| Sector 9 | Limited Transwarp Drive | Main Mission: Dark Frontier | Engineering, Tier 2 | Increases warp and impulse engine flight speed by +15%. | Unlocks as part of the mission. |
| Sector 9 | Gotana-Retz Hyperdrive Modulator | Planet – Blink of an Eye | N/A | Increases energy threshold for the propulsion system in combat by +1 | Rewarded at the end of the event. |
| Sector 10 | Equinox Antimatter Injector | Main Mission: Equinox | Engineering, Tier 5 | Grey-mode now provides 100 energy instead of 60 | Must complete a long chain of workshop development to unlock. |
| Sector 10 | Vaadwaur Targeting Technology | Side Mission: Dragon’s Teeth | Combat, Tier 4 | Increases the fire rate of phasers by +20%. | Successfully complete the side mission. |
| Sector 10 | Allocator Efficiency Module | Trade Station – Critical Care | Crew, Tier 4 | Reduces energy cost for sick bays by -2 | Must take back the mobile emitter and the Doctor. |
| Sector 10 | One Small Step | N/A | N/A | N/A | Mission-dependent |
| Sector 10 | History of Mankind | Graviton Ellipse – Side Mission: One Small Step | Science, Tier 4 | Each Sciences lab raises morale by +2 each cycle | Once you recover the logs from Ares IV, choose to honor the Historical achievements. |
| Sector 10 | Scientific Milestone | Graviton Ellipse – Side Mission: One Small Step | Science, Tier 4 | Increases research speed by +15%. | Once you recover the logs from Ares IV, choose to honor the Scientific achievements. |
| Sector 11 | Telasian Laser Mining | Side Mission: Live Fast and Prosper | Science, Tier 2 | Increases gathered resources from Points of Interests by +8% | Turn in the imposters |
| Sector 11 | Talaxian Delight | Asteroid Field – Homestead | Crew, Tier 5 | All food rations increase morale by +4 per cycle | Help the Talaxians by building the shield generator which requires 50 Duranium, 20 Tritanium, 2 Bio-Neural Gel Packs. |
| Sector 11 | Friendship One Remnant (DLC) | Side Mission – Friendship One | Science, Tier 3 | Increase Research speed by +15% | During the away mission you need to scan the module to notice a part is missing. Ask about it in the dialog and then complete the mission. *(Will reverify unlock)* |
| Sector 11 | Omega Power (aka Subspace-Reactive Particles – DLC) | Side Mission – Good Shepard | Engineering, Tier 3 (Already Researched) | increases warp flight speed between solar systems by +10%. | In order to get input from the ensigns, during the away mission, you must use their options. Once the away mission is completed, you’ll have the option to get the ensign’s input. For each ensign you listened to during the away mission, they’ll provide their suggestions. Some of their options requires a Level 3 upgrade so find one that works. If successful during the skill checks afterwards, you’ll unlock the Omega Power tech. |
| Sector 11 | Optimized Cloaking Matrix | Planet – Nightingale | Science, Tier 5 | Reduces energy cost of cloaking device by -15 | You must first have your shuttle bay turned on and one available shuttle for this mission. Start to negotiate with the Annari and then let your shuttle team aid the Kraylor. and then use the shuttle to escort them. When given the option, you can either quietly escort the Kraylor or confront them. If you succeed with either option, you’ll be granted the tech. |
| Sector 12 | Ablative Shielding | Main Mission: Endgame | Combat, Tier 1 | Reduces the damage the hull takes by -25% | Automatically unlocks during the main mission. |
| Sector 12 | Energy Dissipator Level 2 | Main Mission: Endgame | Science, Tier 5 | Slightly increases disable time | You must side with Ralik in Sector 11 and he must survive. Will unlock when you agree to take over the transwarp hub during Endgame. |
Conclusion
For full completion, treat hidden technologies as route planning: lock priority rewards first, then navigate branch points with intent so late-game upgrades stay aligned with your build.








