Saber Interactive has just pushed out Evil Dead: The Game Update 1.21, and here is the complete patch notes list. This new update adds Mia Allen and David Allen as Survivors today, included as the next DLC characters. Apart from them, tons of new game content has also been added.
All the relevant information you need to know regarding the Evil Dead: The Game patch notes for Update 1.21 is covered in the next section. You should be able to download and install this new update right away. We do not yet have the file size of this release, but will add it here once we find out.
Evil Dead: The Game Update 1.21 Patch Notes
Here are the official patch notes for Evil Dead: The Game Update 1.21 that is now rolling out to all the supported platforms of the game:
New Content
- New survivors: Mia and David from Evil Dead 2013
- New demon: Plaguebringer
- New weapons: Syringe and Nailgun
- New mission: Weekend at Knowby’s with rewards (3 new screamers)
- Now missions can be played without following the numeric order
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
- Map selection in Exploration Mode
New Feature
- Map selection in Exploration Mode
Balance Updates
- The lever action rifle now uses handgun ammo
- Mini Eligos’ Thunderstruck attack has increased velocity
- Warlord’s Elite Unit’s light attack is faster now
- More aggressive AI now interrupts its taunts to attack
- Increased possibility of the AI performing special attacks
- Necromancer now can’t spawn a second Flutist while the first one is still active
- More Infernal Energy Orbs in Caravans and Cabin map
- The minimum distance between objectives has increased to avoid them spawning very close by
- After an objective, the Demon gets expelled closer to the next objective
- Reduced high rarity drops on common boxes
- Reduced the rarity of hidden weapons
- Reduced the number of hidden weapons on the Army of Darkness map
- Reduced Shemp’s and Amulet spawn in Castle Kandar
- Reduced the amount of spawned cars on all maps
- Increased Necronomicon health by 5%
- Storm now closes 50 additional meters
- Decrease the max amount of Shemp’s Cola taken by Mini Ashes trap from 2 to 1
General
- Players can no longer duplicate amulets and “Shemps Cola”
- Players can no longer duplicate items simultaneously by pressing “Drop” and “Drop all”
- Players can no longer drop items while being attacked by Mini Ashes Trap, Hand Trap, and during Finisher animations
- Demon upgrades apply correctly to every unit skill (previously, some of them weren’t correctly applied)
- Demon receives the correct damage to its Evil Energy while possessing a car
- You can no longer drop the weapon and open the map during the possession animation
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
- The Necronomicon can no longer be attacked before its timer starts
- Survivor is no longer able to continue in an infinite Bleeding Out
- Survivor is no longer able to attack during the Bleeding Out
- The Survivor’s ability cooldown can no longer be stuck at 0 after being possessed by the Demon while activating the active ability
- Demi-Eligos’ clone no longer disappears after spawning
- Fixed the non-damage attacks for Warlord and Puppeteer Boss Units to Necronomicon (now their abilities inflict damage to the Necronomicon)
- Fixed video stuttering after the player kills Evil Ash on Mission 5
- Ranged weapons model no longer disappears from the player’s hands
- Caravans map no longer freezes in an area near Dead End on Xbox One and PS4
- Fixed objective in Caravans without pick-up prompt
- Players can no longer walk in the air if their vaulting animation is interrupted by a demon scare portal trap
- Ranged weapon’s crosshair no longer stays on screen after dying during the Necronomicon phase
- Hunter’s “Light Therapy” skill can no longer be unlocked without spending skill points at the second tier
- When in Solo Mode, players will no longer freeze during the Dark Ones banishing animation
- Survivors no longer have issues reviving their teammates if they start doing it while running
- Fixed the cost of portals not being reduced during the Necronomicon phase
- Fix for Clara pond objective bug
- Various stability fixes
- Various fixes for navigation and environment locations where players get stuck
If you’d like to read more game updates and news, check out our Patch Notes section.
Source: Saber