Overwatch 2: Everything New In The Beta Explained!

Everything New In The Overwatch 2 Beta Explained

As players partake in the Overwatch 2 PC Beta, everyone is excited to see what the new game feels like and experience all of the changes and additions to the game. A lot of information is being posted on social media, which can be a bit confusing for some to follow.

This detailed guide will explain everything new in the Overwatch 2 Beta, including hero reworks, game mode additions, and more, so that you don’t have to look anywhere else.

Overwatch 2 is coming with a lot of new features, and Blizzard has been listening to all of the feedback from the community, using it to tweak the heroes and mechanics of the game to make it better. They have tweaked almost everything, and that is the main reason for calling it Overwatch 2.

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The heart and soul of Overwatch are its Heroes and before we start discussing all of the other gameplay changes and additions to the game, let us take a deep dive into all of the adjustments being made to the existing hero roster in Overwatch.

Hero Reworks

Some Heroes have had their roles swapped, while others have seen changes to their ultimates. We have


D.Va’s total Health has increased from 600 to 650, but her base health and Armor have also been adjusted. Her base health is now 450 instead of 300, and her Armor has been decreased from 300 to 200.

Her primary fire movement speed penalty has been reduced from 50% to 40%, allowing her to move faster & her weapon spread has also been reduced from 4 to 3.5.


Doomfist’s Hand Cannon has seen a reduction in its damage from 6 per pellet to 5 per pellet, but his Ammo Regen has increased from 0.65s per shot to 0.45s per shot. Doomfist’s Rocket Punch impact damage has been reduced from 50-100 to 15-30, based on how much you charge it.

Doomfist can Rocket Punch multiple targets now, and his Uppercut has been replaced by a new move called Power Block, where he blocks 100 damage, turning the absorbed damage into a supercharged Rocket Punch.

The next Rocket Punch deals 50% increased damage, travels twice as fast, and if you target multiple enemies, the radius of the punch will be twice as large. If your targets get thrown into a wall, they’ll be stunned for 0.5 – 1 seconds.

Doomfist’s Seismic Slam changes its behavior based on where you aim it. It’ll go horizontal if you aim straight or vertical if you aim it high. If you slam the ground using Seismic Slam, it now deals 50 damage and slows movement speeds by 30%.


Orisa’s Health has increased from 450 to 500 (Buff). Her Augmented Fusion Driver now shoots 10 Plasma Projectiles per second, and it shrinks over range. Orisa no longer uses ammo for her weapons. Instead, her weapon has a heat mechanic that needs to be cooled down; otherwise, the weapon jams for 3 seconds.

Her Javelin Spin ability allows her to destroy incoming projectiles for 1.75 seconds, and your movement speed will also be increased by 60% while the skill is active. Terra Surge (her ultimate) pulls enemies in after a charge up of 4 seconds, dealing damage over time and slowing them down by 30%.


Reinhardt’s overall HP has increased from 500 to 600, increasing his Health from 300 to 350 & his Armor from 200 to 300. He now has Tank role Passive, allowing him to be 30% more knockback resistant and reduce his Ult charge time by 30% if he takes damage.

The Barrier Field Shield’s Health has been reduced from 1600 to 1200 & its Regen rate has also been nerfed from 200 health/sec to 144 health/sec.

Read More: Is Overwatch 2 Beta on Console?


Roadhog has not been tweaked that much in Overwatch 2. His HP has been increased from 600 to 700 and his Take a Breather ability now restores 350 health instead of 300.


Sigma has seen an increase in his HP from 400 to 550, whereas his Shield was increased from 100 to 250. His Accretion ability now deals 100 damage instead of 70.


Winston’s total HP has seen an increase from 500 to 550, raising his Health from 300 to 350. He now has a Tesla Cannon secondary that fires a jolt of electricity, dealing 50 damage to enemies that are within 30 meters. (using the secondary costs him 20 ammo per shot).

The Barrier Projector now has 800 health instead of 700 and has a cooldown of 12 seconds instead of 13.

Wrecking Ball

Wrecking Ball’s HP has increased from 600 to 700, increasing both his Health and Armor by 50 points each. His Adaptive Shield now has a range of 10 meters instead of 8 meters.


Her HP has been increased from 400 to 475, where she saw an increase of 50 points in her Health and 25 points in her Shields.

Her Barrier abilities now start getting ready for use as soon as she casts them, instead of waiting for them to expire and then getting ready for the next use. You cant, however, bubble the same enemy twice now for 2 seconds.


Ashe has not seen any major changes between Overwatch and Overwatch 2. This time around, the only thing different would be Bob’s Health, reduced from 1200 to 1000.

Ashe in Overwatch


Bastion has received a complete rework where he lost his Ironclad passive, and his configuration recon now deals more damage (25 instead of 20), and the weapon spread has also been eliminated. Its fire rate has been reduced from 8 to 5 shots/second, and he now has 25 ammo instead of 35.

Bastion’s Turret is now mobile, allowing him to go into turret mode and push forward, dealing 12/ bullet with infinite ammo and a weapon spread of 2 degrees. His self-repair has been replaced by the A-36 Tactical Grenade, which can bounce off walls and stick on enemies to deal 130 damage. His Ultimate ability is now called Artillery, as it fires up to 3 artillery shells that each deal around 200 damage and work indoors as well.


The ‘Fan the Hammer’ ability now has a 7.5% faster rate of fire, and his flashbang is now gone. The flash grenade has been replaced by a magnetic grenade that chases enemies and sticks onto them, dealing 131 damage.

Deadeye now lasts for 7 seconds, and its cost has increased by 10%, which is a nice change.


Echo’s Focusing Beam now has a Max DPS of 175 instead of 200, and Duplicate has been nerfed as well, reducing the total HP of the copied target to be 300 at max. This was done to stop echo from only being used to copy Tanks, like players used to do in Overwatch.

Genji & Hanzo

Genji did not see any changes between Overwatch and Overwatch 2. Whereas the only change Hanzo saw was that his Storm Arrows now deal reduced damage (65 instead of 70).


Junkrat’s Steel Trap now slows down enemies by 65% and no longer prevents all movement. It deals 100 damage, and the projectile speed has also increased from 10 to 17.


Her Endothermic Blaster no longer freezes enemies. Instead, it slows them down by 50%, and the slowing duration has been reduced to 0.5 seconds. Even though she slows enemies down for only half a second, her damage has been increased to 100, and she has a total of 150 ammo now.


Reaper’s Hellfire Shotguns now deal lesser damage of 5.4, and the spread has also increased from 6 to 8.


Sojourn is a new hero coming to Overwatch 2 who has a Railgun that fires energy-generating Projectiles as her primary and Hitscan Impact Shots that consume stored energy as her secondary attack. She also has a slide that can be canceled and turned into a jump.

Sojourn in Overwatch 2

Her Ult is called Overclock, allowing you to automatically charge the railgun to 100 and fire 6 rounds.


Sombra’s machine pistol now deals 7 damage per bullet and has a 10% tighter bullet spread. Her hack now has a cooldown of 4 instead of 8 seconds & can no longer be reduced by hacking health packs. The ability lockout duration for the hack has been reduced from 5 seconds to 1 second.

Being hacked now reveals your position through walls for Sombra’s entire team for 8 seconds, and if you interrupt, the hack incurs a full cooldown. Her passive now deals 40% increased damage to hacked enemies.

Her stealth fade in time is now 50% quicker, but she can now be detected within 4 meters. But, she can now hack while using her stealth ability.


Tracer has received a HUGE nerf, where her bullets now deal 5 damage instead of 6.


Widowmaker’s HP has been increased from 175 to 200. Other than that, she has not seen any other changes.


Ana’s gunshot sounds have been updated, and her sleep dart now has a cooldown timer of 15 seconds instead of 12. The Regenerative Burst now has increased healing of 100 to allies.


The Shield Bash’s cooldown has been reduced to 5 seconds, and it can now travel up to 12meters. Her Shield Bash also triggers the Inspire passive as well.


Mercy’s Regeneration passive now heals 22.5HP/second after not taking damage for 1 second.

Other Changes Coming to Overwatch 2

Overwatch 2 will be a 5v5 game instead of being a 6v6 game. Blizzard has decided to remove 1 tank from each side, and the fans are not sure whether that’s a good idea or bad. Only time and experience with the game will tell how well this new change is translated and adapted into the game.

Overwatch 2 Map Changes

All existing maps from Overwatch have different time of days now, and some of them have minor tweaks to improve the game’s flow. The game will be coming out with 4 brand new maps, and from what we’ve heard from players who have tried the Alpha, all of these maps are well-designed and fun to play on.

Everything New In The Overwatch 2 Beta Explained

Push Game Mode

Push is a brand new game mode coming to Overwatch 2, which is tug-of-war, where you have to push a robot to the very end while taking care of the enemy team. It does need some refinements to improve the flow for both sides, but overall, it’s a fun mode that can be played with various strategies and playstyles.

Ping System

A standard ping system has been introduced in Overwatch 2 that acts just like it does in every other game; IT PINGS STUFF!

Keep visiting BRGeeks to stay up-to-date with the latest news about Overwatch 2!

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