If you want a complete reference for Slay the Spire 2 relics, this guide gives you every relic listed across Common, Uncommon, Rare, and Shop pools in one place. Use it as a quick lookup while building routes, planning shop buys, and deciding which archetype to commit to during a run.
This edition is organized for speed: each relic batch has its own visual panel and a clean effect table so you can scan names and outcomes without hunting through scattered notes.
How to Use This Relics List Efficiently
For route planning and early decision-making, pair this list with our Beginner Guide: First 10 Runs Strategy .
Check the rarity section first, then cross-reference your current deck plan.
Prioritize relics that solve your immediate weakness: survivability, energy, draw, or scaling.
Keep this page open between combats so you can compare options during rewards and shop visits.
Slay the Spire 2 Relics by Rarity
Common Relics 1-10 (A-F)
Relic panel for Common Relics 1-10 (A-F)
# Relic Effect 1 Amythest Aubergine Enemies drop 10 additional gold. 2 Anchor Start combat with 10 block. 3 Bag Of Preparation Start combat with 2 more draw. 4 Blood Vial Start combat healing 2hp. 5 Bone Flute Otsy gives 2 block when attacking. 6 Book of Five Rings Every 5th card obtained heals 15hp. 7 Bronze Scales Start combat with 3 Thorns. 8 Centennial Puzzle First HP loss each combat draws 3 cards. 9 Data Disk Start combat with 1 focus. 10 Fencing Manual Start combat with Forge 10.
Common Relics: 11-20 (F-P)
Relic panel for Common Relics: 11-20 (F-P)
# Relic Effect 1 Festive Popper Start combat doing 9 damage to ALL enemies. 2 Gorget Start combat with 4 platng. 3 Happy Flower Every 3 turns gain 1 energy. 4 Juzu Bracelet Regular enemies cannot appear in ? 5 Lantern Start combat with one more energy. 6 Meal Ticket When you enter a shop heal 15. 7 Oddly Smooth Stone Start combat with 1 dexterity. 8 Pendulum Shuffling draw pile draws 1 card. 9 Permafrost First power per combat gives 6 block. 10 Potion Belt Gain 2 potion slots.
Common Relics: 21-30 (R-W)
Relic panel for Common Relics: 21-30 (R-W)
# Relic Effect 1 Red Skull While below half HP, you have 3 strength. 2 Regal Pillow Resting heals 15 more HP. 3 Snecko Skull Apply 1 more poison. 4 Strawberry Gain 7 Max HP. 5 Strike Dummy Strikes deal 3 more damage. 6 Tiny Mailbox Resting gives a random potion. 7 Vajra Start combats with 1 strength. 8 Venerable Tea Set Next combat after a Rest Site: Start with 2 energy. 9 War Paint Upgrade 2 random skills 10 Whetstone Upgrade 2 random attacks
Uncommon Relics: 1-10 (A-G)
Relic panel for Uncommon Relics: 1-10 (A-G)
# Relic Effect 1 Akabeko Start combat with 8 Vigor 2 Bag of Marbles Start combat by applying 1 Vulnerable to ALL enemies. 3 Bellows First drawn hand is upgraded. 4 Book Repair Knife Doom kills on non-minions heal 3HP. 5 Bowler Hat 20% more gold from all sources. 6 Candelabra 2 energy on turn 2. 7 Eternal Feather Entering a rest site heal 3 per 5 cards in deck. 8 Funerary Mask At the start of combat shuffle in 3 souls (draw 2 for 0). 9 Galactic Dust Per 10 stars spent gain 10 block. 10 Gold Plated Cables – Rightmost orb has passive twice.
Uncommon Relics: 11-20 (G-O)
Relic panel for Uncommon Relics: 11-20 (G-O)
# Relic Effect 1 Gremlin Horn On Kill gain 1 energy and draw 1. 2 Horn Cleat At the start of turn 2 gain 14 block. 3 Joss Paper Every 5th exhausted card draw 1. 4 Kusarigma Every time 3 attacks in a turn, 6 random target damage. 5 Letter Opener Every 3rd skill in a turn does 5 AoE. 6 Lucky Fysh Adding card to deck gives 15 gold. 7 Mercury Hourglass Start of turn deal 3 AoE damage. 8 Miniature Cannon Upgraded attacks deal 3 more damage. 9 Nunchaku Every 10 attacks played gain 1 energy. 10 Orichalcum If you end turn without block, gain 6.
Uncommon Relics: 21-30 (O-R)
Relic panel for Uncommon Relics: 21-30 (O-R)
# Relic Effect 1 Ornamental Fan Every time 3 attacks in a turn, gan 4 block. 2 Pantograph Start of boss combats heal 25. 3 Paper Phrog Vulnerable on enemies is 75%. 4 Parrying Shield Ending a turn with 10 block deals 6 random damage. 5 Pear Gain 10 Max HP. 6 Pen Nib Every 10th attack does double damage. 7 Petrified Toad Gain a potion shaped rock (15d) every combat. 8 Planisphere Entering a ? Heals 4 hp. 9 Red Mask Start combat applying 1 Weak to ALL enemies. 10 Regalite Create colourless, gain 2 block.
Uncommon Relics: 31-40 (R-V)
Relic panel for Uncommon Relics: 31-40 (R-V)
# Relic Effect 1 Reptile Trinket Using a potion gives 3 temp strength. 2 Ripple Basin End of turn with no attacks played gain 4 block. 3 Self Forming Clay – Losing HP in combat gives 3 block next turn. 4 Sparkling Rouge Turn 3, gain 1 strength and dexterity. 5 Stone Cracker Start of boss combat, upgrade 3 random cards. 6 Symbiotic Virus – Start combat with 1 dark orb. 7 Tingsha Manual discard does 3 random damage per card. 8 Tuning Fork Every 10 skills played gain 7 block. 9 Twisted Funnel Start combats applying 4 poison to ALL enemies. 10 Vambrace First block each combat from a card is doubled.
Rare Relics: 1-10 (A-E)
Relic panel for Rare Relics: 1-10 (A-E)
# Relic Effect 1 Art of War If you did not play attacks last turn gain 1 energy. 2 Beating Remnant You cannot lose more than 20HP in a single turn. 3 Big Hat Start combat with 2 random ethereal cards. 4 Bookmark Each turn a random retained card is discounted by 1 until played. 5 Captain’s Wheel Start of turn 3 gain 18 block. 6 Chandelier Start of turn 3 gain 3 energy. 7 Charon’s Ashes Exhausting cards deals 3 AoE damage. 8 Cloak Clasp Gain block equal to the number of cards remaining at the end of each turn. 9 Demon Tongue The first HP loss during your part of the turn is healed back. 10 Emotion Chip Start of turn trigger all orb passives if HP was lost last turn.
Rare Relics: 11-20 (F-L)
Relic panel for Rare Relics: 11-20 (F-L)
# Relic Effect 1 Frozen Egg Future power cards added to deck are upgraded. 2 Gambling Chip Start of turn discard any number of initial cards to draw equal cards. 3 Game Piece Powers draw 1 card. 4 Girya You can get up to 3 permanent strength at rest sites (not free action). 5 Helical Dart Shivs give 1 temporary dexterity. 6 Ice Cream Energy does not decay at the end of your turn 7 Ivory Tile Cards with 3+ cost refund 1 energy. 8 Kunai Every 3rd attack played in your turn gives 1 dexterity. 9 Lasting Candy Every 2nd card reward contains an additional power card.
Rare Relics: 21-30 (L-O)
Relic panel for Rare Relics: 21-30 (L-O)
# Relic Effect 1 Lizard Tail Dying results in being healed to 50% of Max HP once. 2 Lunar Pastry At the end of your turn gain 1 star. 3 Mango Upon pickup gain 14 Max HP. 4 Meat on the Bone If your HP is at or under half, heal 12 HP when combat ends. 5 Metronome After the 7th orb is channelled each combat, deal 30 AoE damage. 6 Mini Regent The first star spent each turn grants 1 strength. 7 Molten Egg Future attack cards added to deck are upgraded. 8 Mummified Hand Playing a power makes a random card in hand free that turn. 9 Old Coin Gain 300 gold. 10 Orange Dough Start combat with 2 random colourless cards.
Rare Relics: 31-40 (P-S)
Relic panel for Rare Relics: 31-40 (P-S)
# Relic Effect 1 Paper Krane Weak makes enemies deal 40% less damage. 2 Pocketwatch Playing 3 or less cards in a turn draws 3 cards next turn. 3 Power Cell Start each combat by pulling two 0 cost cards into your hand. 4 Prayer Wheel Hallways drop another card reward. 5 Rainbow Ring Playing an attack, skill and power gives 1 Strength and Dexterity. Once per turn. 6 Razor Tooth Attacks and skills are upgraded during combat when played. 7 Ruined Helmet The first strength gained each combat is doubled. 8 Shovel Adds gain a random relic (not free action) to dig sites. 9 Shuriken Every 3 attacks each turn gives 1 strength. 10 Stone Calendar Turn 7 end, deal 52 AoE damage.
Rare Relics: 41-50 (S-W)
Relic panel for Rare Relics: 41-50 (S-W)
# Relic Effect 1 Stone Calendar Turn 7 end, deal 52 AoE damage. 2 Sturdy Clamp Up to 10 block is retained. 3 The Courier Shops are 20% cheaper and have restock. 4 Tough Bandages Manual discard grants 3 block per card. 5 Toxic Egg Skills added to your deck are upgraded. 6 Tungsten Rod When you lose HP, lose 1 less. 7 Unceasing Top When your hand is empty draw 1. 8 Unsettling Lamp The first debuff card each combat is twice as potent. 9 Vexing Puzzlebox At the start of combat add a random card into your hand. It costs 0. 10 White Beast Statue Potions always drop after combat. 11 White Star Elites drop a rare card reward.
Shop Relics: 1-10
If you are still expanding build options, this companion guide helps: How to Unlock All Characters in Slay the Spire 2 .
Relic panel for Shop Relics: 1-10
# Relic Effect 1 Belt Buckle When no potions, 2 Dexterity. 2 Bread Lose 2 energy turn 1. Gain 1 energy per turn afterwards. 3 Brimstone Turn start EVERYONE gains 1 strength and you get 1 more. 4 Burning Sticks First exhausted skill is copied to hand. 5 Cauldron 5 potions reward. 6 Chemical X X cost cards are +2 energy on use. 7 Dingy Rug Card rewards can contain colourless. 8 Dolly’s Mirror Duplicate a card in your deck. 9 Dragon Fruit Gaining gold gives 1 Max HP. 10 Ghost Seed Strikes and Defends are Ethereal.
Shop Relics: 11-21
Relic panel for Shop Relics: 11-21
# Relic Effect 1 Gnarled Hammer Enchant up to 3 attacks: +3 Damage. 2 Kifuda Enchant 3 cards with: Gain 3 block. 3 Lava Lamp Card rewards upgraded if flawless fight. 4 Lee’s Waffle Fully heal and gain 7 Max Hp. 5 Membership Card Halve shop prices. 6 Miniature Tent Use ALL rest site options. 7 Mystic Lighter Enchanted attacks deal 9 additional damage. 8 Ninja Scroll Start combat with 3 Shivs. 9 Orrery Gain 5 card rewards. 10 Punch Dagger Enchant an attack: +5 damage per time played.
Shop Relics: 21-30
Relic panel for Shop Relics: 21-30
# Relic Effect 1 Ringing Triangle Retain your hand turn 1. 2 Royal Stamp Enchant attack or skill: Innate and Retain. 3 Runic Capacitor Start combat with 3 more orb slots. 4 Screaming Flagon Empty hand end of turn? Deal 20 AoE Damage. 5 Sling of Courage You have 2 strength in elite combats. 6 The Abacus On Shuffle: 6 Block. 7 Toolbox Start combat with 1 of 3 colourless cards. 8 Undying Sigil Enemies that will die to doom this turn deal halved damage. 9 Vitruvian Minion “Minion” card damage/block doubled. 10 Wing Charm Each card reward has a random enchanted card: Draw 1 on first play. 11 Input: Right click > Copy link -> Open in browser -> Paste -> Right click -> Save Image.
Pocket Relic Cheat Sheets
If you want lightweight references for a second screen or phone, these pocket sheets are useful quick-glance versions grouped by rarity.
Common Relics Pocket Sheet
Uncommon Relics Pocket Sheet
Rare Relics Pocket Sheet
Shop Relics Pocket Sheet
Final Notes
If relic behavior seems inconsistent during your run, review Slay the Spire 2 Bugs, Known Issues and Workarounds before committing key decisions.
Relic value always depends on deck direction, pathing, and upcoming fights. Treat this page as a complete effect reference, then pair it with your current run state before locking major choices.
Thanks to SandTag for sharing this guide!