Tiny Tina’s Wonderlands has been out for some time now and players are finally settling on which builds are good for each classes. We’ve previously discussed the Graveborn and Stabbomancer builds, so make sure that you check them out as well. Today, we’ll be taking a look at the Spellshot build to help you farm Chaos Chambers and more!
This build will focus on dealing extra spell damage and increasing your gun damage as well. The best part is that you can deal an insane amount of damage that will one-shot even the strongest of enemies. With that said, let’s dive right in and take a look at the best Tiny Tina’s Wonderlands’ Spellshot and Graveborn build guide.
Tiny Tina’s Wonderlands: Best Spellshot / Graveborn Build
Before we start with our build, take some time to look at the class guide for Spellshot to be familiar with the skills, weapons, and preferred playstyle. With that said, let’s get started.
Spellshot is one of the six playable classes in Tiny Tina’s Wonderlands. This is a great class to choose as you have tons of combos to make it better. Due to the high usage of spells, this class can deal a lot fo damage if you build it correctly and focus on things that enhance your spell’s effect.
This build will focus on increasing your spells and gun damage so that you can take on the Chaos Chambers easily. Since this build is great in the late-game, you will have a great time playing it. However, you might have a different build planned, so, we would love to hear your build ideas as well since there is no “right” way to play Tiny Tina’s Wonderlands.
Hero Points
Strength 48/48 +47.5% Crit Damage |
Dexterity 40 +60.0% Crit Chance |
Intelligence 17 +7.0% Spell Cooldown |
Wisdom 20 +20.0% Status Damage |
Constitution 20 +25.0% Max HP/Ward |
Attunement 24 +14.0% Skill Cooldown |
Hero Points are essentially your skills points that are used to level up various stats such as Strength, Dexterity, and more – Elden Ring players will know what I’m talking about! For Spellshot, the ideal stats would be to level up your Strength to have increased Crit Damage (+47.5% to be exact!) Also, alongside the crit damage, you should also level up your Dexterity to have more Crit Chance as well.
Keep in mind that leveling up to 40 points without the appropriate Myth Rank will not be possible. The Blademaster tree allows you to put additional 10 points in Strength after it has been maxed out.
Related: Swordsplosion Legendary Shotgun Guide for Tiny Tina’s Wonderlands
Both of these stats go hand in hand as you’ll not only deal more crit damage but also have more chance to deal it. Additionally, you can use the Village Idiot Character Background to help aid you further with that stat.
The remaining stats should be divided according to your playstyle. If you are having issues with HP, then level up Constitution. Otherwise, leveling Attunement will be good as it reduces the cooldown of your skills. However, as aforementioned, this is purely dependent on your playstyle so it is up to you.
Skill Tree
For the Spellshot skill tree, of course, we want to activate Ambi-Hextrous to equip our second spell. The majority of this build is centered around increasing your spell, gun, and companion damage.
After that, enhancing your gun damage will be a good choice by investing in Magic Bullets, Just Warming Up, and Prestidigitation. These will not only increase the damage but also leverage Spellweaving Spellshot’s in a better manner.
If you do not want to put points into Just Warming Up, you can always max out Font of Mana as it will increase your Spell and Action cooldown rates. This will allow you to use your spells more often.
Related: Best Legendary Weapons in Tiny Tina’s Wonderlands
Then you need to invest in Mage Armor to keep the Ward depleted. The main reason for doing this is to make use of the Cursed Wit (more details about this in the “Equipment” section below). To further reinforce this build, you can use the Glass Canon, which will ensure that your Ward does not refill on its own.
To further enhance the Spellweaving, you need to put some points in High Thread Count. It will increase the overall stacks by +3. Finally, I suggest that you go for Sever the Thread, which will reset any spell cooldowns.
In case you want to know about all the skills for the Spellshot class, here they are:
- Spell Sniper: Increases spell critical hit chance.
- Magic Bullets: A portion of all increases to spell damage also increases gun damage.
- Prestidigitation: Increases reload speed.
- Font of Mana: Spell and action skill cooldown rate increased.
- Mage Armor: Ward is partially restored whenever you gain a stack of Spellweaving.
- Just Warming Up: Fire rate is increased for each stack of Spellweaving you have.
- Glass Cannon: Ward no longer recharges automatically, but spell damage is significantly increased.
- Imbued Weapon: For a short duration after casting a spell, weapons inflict the same element and deal bonus damage.
- High Thread Count: Max Spellweaving stacks increased by 3.
- War Caster: Whenever you kill an enemy, there is a chance your weapon is automatically reloaded, with a higher chance for each stack of Spellweaving you have.
- One Slot, One Kill: Increased gun damage by 4% per stack of Spellweaving.
- Double Knot: Whenever you get a critical hit with a spell, deal bonus gun damage based on your gun’ element.
- Sever the Thread: Gun critical hits have a chance to instantly reset all spell cooldowns. This can only occur once every five seconds.
After maxing out the important ones, you can level up any of the above-mentioned skills according to your playstyle and what you think is great.
Related: Spellshot Class Guide + Weapon Advice (Tested by Pros!)
Secondary Class – Graveborn
While you can choose whatever secondary class you prefer, I like to go for the Graveborn. The main reason is that both of these classes complement each other’s skills. However, keep in mind that you cannot select a secondary class at the start of the game. You will have to progress through the story and complete the Emotion of the Ocean mission to get the option for multiclassing.
The primary skill that you should be focusing on is the Faithful Thralls. This skill will boost the damage dealt by all of your companions. On top of that, the more points you invest in this skill, the faster your companions will respawn. Having the option to summon companions rapidly can be extremely useful as not only will you be dealing more damage, but the enemies will focus on your allies than on you.
The second ability that you should put some points in is Essence Drain. It will help you reduce the cooldown of your abilities and use them over and over again. maxing the Harvest skill is crucial since it boosts your Dark Magic damage. While maxed out, you can get about +9% damage per stack with two max stacks lasting 12 seconds. This will allow your companions to deal an insane amount of damage.
Investing into Dark Pact is also helpful as it boosts Dark Magic damage as well. The only reason why we invest into Dark Pact is because Harvest is extremely strong later in the game. The more runs you do, the better your Harvest will stack so make sure that you stack it up before entering the portals.
If you want to find another skill to invest some points in is the Lord of Edges. It increases the overall damage dealt and reduces incoming damage the lower your HP is. While this is optional, it is good to have since taking reduced damage while your HP is low will help you out a lot.
Aftet that, you can invest in any other skill that you like since your build in terms of Skill Tree will be done. I put some points in Sanguine Sacrament for increased healing reduction. However, you can invest in any skill you like based on your playstyle.
Related: How to Get the Barrelmaker in Tiny Tina’s Wonderlands
In case you want to know about all the skills for the Graveborn class, here they are:
- Mortal Vessel – Health and Dark Magic efficiency is increased
- Essence Drain – Kills increase spell cooldowns
- Faithful Thralls – Deal increased damage for every companion
- Sanguine Sacrament – Briefly regenerate health when casting a spell
- Dark Pact – Increases Dark Magic damage
- Harvest – Kills make companions deal extra Dark Magic damage for a duration
- Dread Covenant – Some player damage is redirected to the Demi-lich companion. When the player is about to die the Lich is sacrificed to restore health
- Stain of the Soul – Spells deal bonus Dark Magic damage
- Dark Hydra – Kills can summon Hydra companions to deal Dark Magic damage to enemies
- Punishment – When the Demi-Lich casts Hellish Blast it might be cast again almost immediately
- Lord of Edges – Increased damage, and damage reduction as health lowers
- Blast Gap – Chance of creating an elemental explosion matching spell type when dealing spell damage
- Morhaim’s Blessing – Casting a spell automatically activates all of the kill skills
After maxing out the important ones, you can level up any of the above-mentioned skills according to your playstyle and what you think is great.
Equipment
When talking about equipment, you can use whatever suits you best. Since Tiny Tina’s Wonderlands – just like Borderlands – gives you tons of freedom to choose your gear, there are limitless choices.
Armor
However, after trying out tons of armor, I found Head of the Snake to be the best legendary armor for Spellshot.
Keep in mind that every armor has tons of different variants so it can be difficult to name them all. I got the Ghostlight’s Head of the Snake and it offers +25.0% Gun Damage, -30.0% Ward Regeneration Delay, and +30.0% Ability Critical Hit Chance. On top of that, the main reason why it’s so good is due to its Special Attribute. It periodically teleports far away hydra companions next to the Fatemaker (you). Killing enemies extend the duration of your hydra companions by 30%.
While you might want a different armor, it doesn’t matter as long as it is a strong one. The only reason why I might change this armor in the future is due to its passive about -30% Ward Regeneration Delay. Since I don’t want my Ward to fill up, this passive is useless for this build.
Amulet
Theurge is a great choice for the Amulet for Stabbomancer. When you cast a spell, it will give you a -20% Action Skill Cooldown. On top of that, it also grants you +30% Spell damage while the Action Skill is on cooldown.
This Amulet goes hand in hand with the Ice Spike Spell as it allows you to cast it over and over again. Plus, it increases its damage which is always a good thing.
Enchants
As for the enchants, I suggest two of them. The first one, WHILE ACTION SKILL ACTIVE, will increase Companion Damage by 50% alongside increasing Elemental Damage as well. The second one that I recommend is Enchanted Graveborn as it will increase your Dark Magic efficiency and damage by 50%.
Spells
While you can use any Spell that you prefer, I’m using the Ice Spike to increase my Frost Damage by 20%. Plus, it also grants a lot of great stats that are extremely useful to one-shot enemies. Using a Dark Magic Spell is also fine but I prefer this one so it doesn’t really matter as long as you have a good Spell.
Related: Stabbomancer / Clawbringer Build Guide | Tiny Tina’s Wonderlands Class Guide
Shield
After trying out tons of shields/Wards, the Cursed Wit seems to be quite good as it increases the damage dealt when your Ward is depleted. Combine this shield with Mood Ring, and you’ll increase the damage even further whenever your Ward is not full.
The reason we put points into skills that deplete your Ward is because Cursed Wit will increase your damage the lower your Ward is. Plus, not having it refill will further enhance your damage which will make it easy to blast your way through the enemies.
There you have it, that’s Tiny Tina’s Wonderlands Spellshot class build. I would love to hear your thoughts about this build. Plus, let me know what build and class you are using in the comments below. Stay tuned for more Tiny Tina Wonderlands guides as well!