Call of Duty: Mobile is known for it’s wide variety of assault rifles, whether it’s a three tap machine like ASM-10 or DR-H, a burst weapon like M16, or an absolute laser beam like KN-44, HVK-30 and ICR-1. Talking about ICR-1, specifically, it’s one of the most versatile assault rifles in the game. It can kill an enemy at any range without even them reacting.
Today, we’ll look at the overview, stats and the best loadout for ICR-1. All of this will help you learn more about the weapon, and you’ll love using it in the game.
ICR-1 is a beast at literally any range, whether short, medium or long. You can rock the very assault rifle in basically every map. From a tiny map like Nuketown to a stretched map like Crossfire, ICR-1 won’t disappoint you. You can even defeat SMGs at close range in a gunfight, if you connect all your shots.
Now you’ll be wondering what makes this assault rifle so good ? Well, the ICR-1 is a complete package. It has excellent accuracy, almost no recoil, great range, fast fire-rate and excellent mobility and obviously, above-par damage. All of that in a single weapon.
Many pro players are using the ICR-1 in-game nowadays, along with the DR-H and HVK-30, which are the only two assault rifles that seem to compete with the one in our consideration.
ICR-1 Stats – Damage, Fire Rate, Accuracy
ICR-1 is a go-to gun for many players in ranked and in the competitive scene. This table just shows the base stats. You can make the gun a lot more overpowered, and beam the enemies at any range, any map, any mode.
ICR-1 – Best Attachments, Gunsmith Loadout
If you want to know all the details about our suggested build for the ICR, then you can read our article related to that, here. Getting that out of the way. here are all the attachments that we would recommend you for this AR.
- Muzzle: OWC Light Compensator
- Barrel: OWC Ranger
- Stock: RTC Steady Stock
- Underbarrel: Ranger Foregrip
- Ammunition: 40 Round Fast Reload
This build increases the accuracy by a ton, with range and controls getting increment as well. The only downside of it is that the mobility is reduced, but it can still be used for a hybrid playstyle.
Using the Skulker perk as your red one, will give you more movement speed while ADSing, and will inrease your walking and crouching speed as well, which helps a ton if you are using an AR.
Skulker: Move 12% faster when walking and crouching.
You can use the toughness or quick fix perk for the green one. But, it depends upon whether you are playing as a slayer or objective player.
Toughness: Flinch when being shot is reduced by 60%.
Quick Fix: Gun, melee and combat axe kills regenerate health. capturing and holding objectives increases health regenertation.
For the last blue perk, the high alert perk is a good choice, which will allow not only you, but your teammates as well to see enemies outside of their view. As for Search and Destroy, you would wanna use dead silence.
High Alert: Your vision pulses when enemies outside of your view see you.
Dead Silence: Silent footsteps
If you are a player who plays a mid role, in-between slayer and obj, then you can try this gun out. It is excellent at every range and can shred enemies in less than a blink of an eye.