eFootball 2023 Mobile Update 2.0.0 Patch Notes for Season 1

Konami just deployed the latest eFootball 2023 Mobile Update 2.0.0 for Season 1, and here are the full list of patch notes for you. The new season is finally upon us for mobile and desktop / consoles, and that means a whole lot of new features for the game as well. For this update, Konami placed on their emphasis on improving the realism and competitiveness of user matches. As such, they have made a wide variety of enhancements and adjustments based on the themes of “playability”, “player individuality” and “proper game balance”.

All the relevant information you may need to know regarding the eFootball 2023 Mobile patch notes for Update 2.0.0 (Season 1) is covered below. You should be able to download and install this patch right away on Android and iOS devices. You can read through the full changelog in the next section.

Update: The latest APK is now available to download here: Download eFootball 2023 Mobile APK

eFootball 2023 Mobile Patch Notes: Update 2.0.0 (Season 1)

Here are the official patch notes for eFootball 2023 Mobile Update 2.0.0 rolling out right now to all the supported platforms of the game:

Gameplay Fixes and Adjustments

This update marks the beginning of another brand-new Season. For this update, we placed on our emphasis on improving the realism and competitiveness of user matches. As such, we have made a wide variety of enhancements and adjustments based on the themes of “playability”, “player individuality” and “proper game balance”.
Let’s have a more in-depth look at some of the improvements we have made with this update.

Playability Enhancements

In this update, we have implemented enhancements on the movement response of players during both attacking and defending scenarios.
We are aware that there were instances of excessive inertia application in defensive situations, especially when switching directions or coming to a full stop during a Dash movement. As such, we have implemented adjustments to the application of inertia. Players will now be able to react more responsively to the opposition’s sudden directional changes, as well as making it easier to turn and chase opponents down.
For attacking, we have implemented enhancements on the manoeuvrability of ball control through reviewing dribbling-related animations as well as the speed of ball touches.
These adjustments will surely turn up the heat for 1 vs 1 on-the-ball battles.

  • https://www.youtube.com/embed/qTRR9BcD5Kc?autoplay=1&mute=1&loop=1&controls=0&playlist=qTRR9BcD5Kc
  • https://www.youtube.com/embed/_z6uPmicMg0?autoplay=1&mute=1&loop=1&controls=0&playlist=_z6uPmicMg0

Evolution of Player Individualities

On the other hand, we have also reviewed the expression of player individualities.
Until now, players’ Acceleration stat was the sole deciding factor in determining their speed of movement and acceleration in defensive situations. This in turn created a problem where defenders with high defensive abilities were not adequately represented. Conversely, attackers who are not apt at defending would be able to easily regain possession in the front line.
In order to address this issue, we have implemented adjustments to the reflection criteria for player acceleration; Defensive Awareness and GK Awareness will also be taken into account now when determining players’ speed of movement and acceleration in defensive situations.
This means that defenders with high Defending Awareness and goalkeepers with high GK Awareness will be able to get to the ball more quickly when defending, whereas attackers with low Defending Awareness will not be able to accelerate as much in defensive situations.
On a similar note, the reflection criteria for ball control have also been reviewed.
Like the previous case, players’ swiftness of ball touches was solely influenced by their Acceleration stat in the past. This has been changed and their Ball Control stat will now be taken into account as well.
Moreover, we have diminished the effect players’ height have on their ball control responsiveness.
This allows taller players with a high Ball Control stat to control the ball and move on with their next play in a more rapid manner.

Feints have also been reviewed in a similar manner, and the impact of players’ Dribbling stat has been amplified whilst the effect of their height has been lessened.
This allows taller players with a high Dribbling stat to perform feints more swiftly than ever before.
On the topic of feints, we are aware of an issue where players were able to perform feints repeatedly and unnaturally in succession, as well as performing incisive and sharp feints even when they were fatigued towards the end of a match.
Therefore, we have implemented adjustments to the speed of feints so that as the players’ stamina decreases, their feinting speed will also decrease. In addition, the speed of feints will also be impacted by temporary fatigue when performing feints in succession.
Repeated feints will also incur a greater reduction in stamina over the course of a match.

  • https://www.youtube.com/embed/vgRwUZXvBFI?autoplay=1&mute=1&loop=1&controls=0&playlist=vgRwUZXvBFI

In addition to the above, we have also made various other adjustments to better reflect the individuality of the players.
Players whose individuality had not been well expressed in the past will now be able to play to their strengths, which will surely open up new tactical approaches and more possibilities for player applications.

Gameplay Balance Adjustments

The gameplay team regularly monitors and adjusts the balance of the game in pursuit of a more appropriate match balance for our esteemed users. These adjustments are not only based on the surveys we regularly conduct, but also on the statistical data from the huge number of daily matches, videos posted on social media, as well as your direct and much-valued feedback.
Here are some of the gameplay balance adjustments that we implemented with this update.

Corner Kick Defending

Corner kicks often present important scoring opportunities in real-world football. However, we are aware that the scoring patterns from corner kicks were slightly unrealistic in previous versions of the game. As such, we have adjusted the trajectory and accuracy of kicks.
We have also adjusted the positioning and reactions of defenders and the goalkeeper.

Kick-off Defending

Another issue was that there were too many goals scored immediately after kick-off, which isn’t a common sight in real-world football.
This has also been addressed by adjusting the positioning of defensive marking and the defence line at kick-off. The adjustments serve to mitigate instances where unnatural man-marking allows opposition players to break free.

  • https://www.youtube.com/embed/xxpK_34DsJw?autoplay=1&mute=1&loop=1&controls=0&playlist=xxpK_34DsJw

Team Playstyle “Long Ball”

The “Long Ball” Team Playstyle is an embodiment of the renowned “Route 1 football” tactic. For this Team Playstyle, long balls are hoofed towards a solitary target at the front line in hopes of contesting and retaining possession high up the pitch for quick attacking opportunities.
However, an issue arose where the midfielders would position themselves higher up the field on the receiving end of a long ball, making it difficult for the targeted player to contest and keep the ball. This also led to a higher risk of being exposed to counter attacks in cases where the long balls were intercepted.
To address this issue, we have adjusted the positioning of the midfield players. This will now make it easier for the front-line target to keep the contested ball.

  • https://www.youtube.com/embed/PeGdSOk0rhA?autoplay=1&mute=1&loop=1&controls=0&playlist=PeGdSOk0rhA

Precision of First-time Shots

When attempting a first-time shot in front of goal or on the receiving end of a cross, miskicks wide of the goal would happen frequently even if the player maintained his balance.
As such, we have implemented adjustments so that if the player maintains their balance whilst attempting a first-time shot, the shot will have a higher accuracy.
Players with the Player Skill “First-time Shot” will have an even higher possibility of landing their shots on-target.

We hope you enjoy the new Season of eFootball™ 2023 and the evolved gameplay. As always, your valued feedback is much appreciated. The gameplay team will take your feedback into account as we strive to present an even more immersive experience to all.

General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below

[PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Windows , Steam®] ・ The application may crash due to an error ・ When attempting a direct shot on the receiving end of crosses, the player may take a touch with his chest before shooting ・ Inputting a Controlled Shot command immediately after inputting a Stunning Shot command will see the player perform a pacy Controlled Shot ・ In online matches, kick feints may not be triggered even if a kick feint command is inputted ・ Trajectory adjustments of goal kicks are not reflected ・ For goalkeepers, the “pick up the ball” command may not be performed as intended ・ After inputting certain goalkeeping commands in specific sequences, the goalkeeper may become slow in movement ・ The goalkeeper may not get on his feet after performing a save ・ Certain goalkeepers may have their arms crossed when receiving the ball from the ballperson before a goal kick ・ The match may end abruptly just as the ball is deflected off a defending player and going into the net ・ When restarting with a quick throw-in, the match may restart without the ball being displayed ・ When the ball goes out for a corner kick, the match may restart immediately after the ball went out of play ・ Players’ facial expressions may switch abruptly ・ The shoulders of some spectators may move in an unnatural manner ・ When there is a connection delay in online matches, players may move on their own after controlling the ball even if no commands were inputted ・ Certain commands could cause online PvP matches to end prematurely and result in them being voided ・ In certain stadiums, parts of the stands may illuminate excessively and flicker during certain cutscenes ・ In certain stadiums, the lighting around the roof may flicker during certain cutscenes ・ During the victory cutscenes of certain competitions, some parts of the stadium may not be displayed ・ In certain stadiums, pillar-like graphics are displayed in the foreground during replays. ・ The post-match Exp. Gain screen is displayed even if there are no Experience Points gained ・ If only ineligible Events are being held in Challenge Events (Authentic), an error will occur when proceeding from the Events screen ・ After exchanging eFootball™ Points for in-game items, the cursor returns to the top of the list ・ In the player details screen, the name of the column that displays information regarding Team Playstyle Proficiency is erroneously titled “Team Playstyle” ・ In [Contract] > [Standard Player List], continue displaying players without sorting will result in heavy screen transitions and movement ・ After developing a player to max Level, the small thumbnail image remains the same even though the Player Card photo has changed ・ In [Standard Player List], switching the Sort filters repeatedly between “Player Value” and “Price” will result in erroneous display of the Player List ・ In some languages, the end of sentences may be displayed erroneously in certain screens ・ In [Game Settings] > [Audio] > [Audio] > [Custom], environmental sounds may still be played in-match even if the [Stadium] option is set to 0 ・ In some languages, the word order of the displayed text is erroneous

[iOS, Android] ・ The application may crash due to an error ・ When defending the opposition’s passes and free-kicks, “Match-up” may not be triggered continuously and could instead be interrupted ・ When defending a set-piece with the Defending Control Type set to “Standard” for “Classic” Control Type, players will not dash even after pressing “Dash & Pressure” ・ Performing a Controlled Shot in instances such as immediately after performing a kick feint may result in a Stunning Shot being erroneously triggered ・ After passing to a nearby teammate in a short corner, ball control commands may not trigger as intended ・ When there is a connection delay in online matches, players may move on their own after controlling the ball even if no commands were inputted ・ The goalkeeper may not get on his feet after performing a save ・ Goalkeepers may react unnaturally to a back pass ・ Performing specific commands during a throw-in will result in throw-in feints being triggered in succession ・ When taking a corner kick, pressing the “Switch View” button repeatedly will result in the camera view being switched repeatedly ・ The match may end abruptly just as the ball is deflected off a defending player and going into the net ・ After a back pass is played to the goalkeeper, the goalkeeper may not take a touch which would result in an own goal ・ Buttons in the pause menu do not react if the screen is being touched ・ When scoring with a powerful shot, the ball may pierce through the goal net ・ When taking a free-kick for the first time with the camera zoomed out, pressing the “Switch Camera Angle” button repeatedly will see the command guides being displayed ・ The device’s “Back” key may not work during offline matches ・ In online matches, the match may resume with the Game Plan Auto Settings screen still being displayed as the time limit runs out ・ Information regarding “Series” of players are not available in the in-match Game Plan screen ・ During online matches, a different Camera Settings than the one configured may be reflected instead ・ In [Camera Settings], tapping the “Back” button repeatedly may result in frequent switches between the Camera Settings screen and the blue background ・ During goal celebrations, if one finger is held down on the screen, the celebration cutscene cannot be skipped by tapping the screen with the other finger ・ The post-match Exp. Gain screen is displayed even if there are no Experience Points gained ・ In Friend Match, the edited team name is not displayed under Match History ・ In Friend Match, player injuries will still occur even after setting “Injuries” to “Off” ・ In Friend Match, accessing User Details will see the user’s own details being displayed instead of the opponent’s ・ In Game Plan, the Reserves menu remains active even if there are no Reserves player registered ・ In Game Plan, viewing the Player Details of a Reserves player will see the scroll position of the Reserves list being reset ・When the Card View display is selected under [My Team] > [Players], scrolling to the top or the bottom of the list will disable the “Rotate” option temporarily ・ When performing contract renewals under [My Team] > [Players], selecting a player after sorting in the order of [Duration of Contract] will see the Player Card of a different player being erroneously displayed ・ In the player details screen, the name of the column that displays information regarding Team Playstyle Proficiency is erroneously titled “Team Playstyle” ・ When putting a Lock on a manager whilst possessing more than 4 managers in the team, the Lock icon will appear momentarily on the other managers displayed in the back ・ In [Standard Player List] or [Manager List], mismatches between the displayed region names and images will occur when filtering players/managers with the “Nationalty/Region” option ・ When tapping an inactive menu, the menu sound effects may erroneously play ・ In instances where tapping the screen does not trigger screen transitions, menu sound effects may still erroneously play ・ In [Game Settings] > [Audio], environmental sounds may still be played in-match even if the [Stadium] option is set to 0 ・ After setting Control Type to “Classic” in certain languages, the “Pressure button” is not mentioned in the “GK Dash” command guide under [Extras] > [Help] > [Command List] > [Defence] ・When Control Type is set to “Standard”, the buttons displayed in the “Pressure” command tutorial video are incorrect ・ When a player receives a yellow card in the Tutorial match, the yellow card icon is not displayed next to the player’s name ・ In the command tutorial for “Match-up”, the displayed command feedback is different than the command performed ・ During Free Training, the entire screen may go black except for the UI displays ・ In the “Dribbling” and “Pressing” command tutorials, the “Opponent scored” message is erroneously displayed after the ball goes into either of the goals

Global Improvements

[PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Windows , Steam®] ・ When releasing a player that is already registered in Game Plan, an alert message will be displayed indicating that “The player is currently registered in a Game Plan”, and said player can now be released directly afterwards ・ Various measures were taken to prevent manipulation of match results decision through ending online matches by impromper means ・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience

[iOS, Android] ・ Implemented changes to the positioning of buttons for “Classic” Control Type settings ・Players registered in Game Plan can be released directly, with an alert message indicating “You have selected a player in your Game Plan” ・ Various measures were taken to prevent manipulation of match results decision through ending online matches by impromper means ・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience


eFootball 2022 is now out for the PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Android and iOS platforms. If you’d like to read more game updates and news, check out our Patch Notes section.

Source: Konami

Haris Nadeem
Haris Nadeem

Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. He is also a coffee aficionado who loves to write technology news and gadget reviews.

One comment

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